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Dazbuzz

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About Dazbuzz

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  1. Dazbuzz

    Solo play + recovering blood

    Seems abit much for something found in the supermarket, compared to hunting = 800 blood. Maybe if it healed less.
  2. Dazbuzz

    Solo play + recovering blood

    To each their own. The whole point of this topic is to discuss the pro/cons of this stuff. If yall do have any suggestions, feel free to throw them out. Be they buffs or nerfs.
  3. Dazbuzz

    Solo play + recovering blood

    I can agree with that. I certainly dont want hunting to be removed. It is a very interesting feature. Farming medkits would also have risk, hospitals would be higher value targets for players in general, and military spawns are already risky.
  4. Dazbuzz

    Solo play + recovering blood

    So you would rather carry 15 cooked meat rather than 3-4 medkits?
  5. Dazbuzz

    Solo play + recovering blood

    Lets take a look... Assuming you have the highest level backpack, that gives you 12 normal slots + 24 backpack slots. Thats 36 total. Assume the 12 normal slots are full of ammo/flares/heatpack/grenades. You would probably keep some painkillers/morphine on hand too, so one of those each. Thats 12 slots used up. The other 24 slots. Lets say you use two primary weapons. One sniper for long range, and an assault rifle for closer combat. One sniper + say 4 mags = 14 slots used. You have 10 left. Do you keep some spare pistol clips on your bag? Bandages? If so, thats more slots. But lets leave them out. No need to waste space, right? We will leave blood bags out too. 10 slots left. You need a water bottle, and some food, as you said. Lets say 2 slots. 8 left. 8 cooked meat = 6400 blood. Thats alot, for sure. But it completely takes up the rest of your inventory. This isnt even including several other items that use these slots, AND assumes you have the highest level backpack. Certainly, cooked meat is a fine way to heal if you take the time to do it. But it is nowhere near as effective as a blood bag. Which takes a single slot, and can heal any amount of blood. Remember guys, i am not suggesting the removal of cooking. Simply suggesting a more space efficient way for those who find these rare kits. For the record. I used the Dayz wiki to guess all this. Apologies if i have messed up my math somewhere. Ill assume ive said something wrong, i usually do.
  6. Dazbuzz

    Solo play + recovering blood

    Im a...noob? Well ok. I am well aware of the fact you need to cook meat. You have very nicely given the the noob(myself) a very detailed guide for the whole process. I was simply shortening my response, assuming you would understand we both know the process. i guess i should be abit more obvious when responding to you. Noted. I am not being argumentative. I stated many posts ago that i didnt want to continue to debate this, as its obvious you will not agree. I have no desire to turn this into an argument. So i shall stop responding to your posts specifically.
  7. Dazbuzz

    Solo play + recovering blood

    Because the medkits would simply be a space saver. 2 medkits vs carrying 10-12 steaks. If you both think cooked meat is too easy, how is a very rare medkit making it easier?
  8. Dazbuzz

    Solo play + recovering blood

    You yourself say finding cooked meat is easy, yet you dont want the devs to make it easy for players to heal? Seems contradictory. How much damage you take depends very much on the situation. Yes there are guns that OHKO, or times when you will take very little damage. But having a more efficient way to heal, that consumes very little space doesnt seem that overpowered. Remember, these medkits would be rare spawns, nowhere near as common as you claim animals to be. Think of it as a sniper being an upgrade of an enfield, a medkit is an upgrade of cooked meat.
  9. Dazbuzz

    Solo play + recovering blood

    Well, according to most, it isnt working. Team play is already infinitely better than playing alone, its just hard to find people who dont shoot on sight. Does this make it ok to handicap solo players who come up against organized teams? I dont think that is fair.
  10. Dazbuzz

    North Star for Navigation at Night

    I thought ARMA2 already had this?
  11. Dazbuzz

    Solo play + recovering blood

    You did not read my opening post very well. Medkits would be unusable whilst bleeding/shaking/broken leg for this very reason. To stop people from using it during a firefight. If you give the other players enough time to go bandage/morphine/take painkillers, then its your own fault. Medkits wouldnt even give you full blood, like blood bags do.
  12. Dazbuzz

    Solo play + recovering blood

    Then we will agree to disagree, Hendrix. I do not feel the solo healing aspects are balanced enough. Doesnt seem like i am going to change your mind either, which is fine.
  13. Dazbuzz

    Solo play + recovering blood

    Look at all those step to get 8 cooked meat. Thats way too much for the amount of blood it gives you. Compared to blood bags... 1. loot a hospital(in which there are 10-20 blood bags usually) 2. Give it to a friend 3. Friend heals you to full within 6 seconds How is that as balanced as cooking meat? Yeah, it isnt. Supermarkets have not even 10 canned food most of the time. At 200 blood each, its barely worth the effort. Zombies carrying food, ok, good luck with that drop rate, and the fact with how laggy they are, you will probably take more damage than you will heal.
  14. Dazbuzz

    Solo play + recovering blood

    8 meat = 10 slots wood pile = 2 slots Thats 12 slots just for 6400 blood + the time required to hunt down a cow, gather the wood and cook the meat. Compared to standing near a teammate and being healed to full in 5-6 seconds.
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