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Everything posted by Irenicus (DayZ)
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Experimental Branch: 0.51 Discussion
Irenicus (DayZ) replied to SmashT's topic in PC Experimental Updates
Can you guys once and for all fix the issue plaguing us since day one where you have a 1 in 20 chance of actually jumping when you press the jump button? The other 19 times you either don't jump at all or you vault instead. Never have I played a game before where a button pressed does not result in the corresponding action instantly. It's ridiculous! -
Wow. An actual changelog and update posted on the forums.
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Pending Changelog: Experimental Branch: 0.42.116002
Irenicus (DayZ) replied to rocket's topic in News & Announcements
Pretty slack nowadays with the updates aren't they? Not so much the updates themselves but actually posting about it. Experimental 43 has been out for weeks and still not a topic about it. Very poor form IMO -
Rolling Update Rev - 0.43.116251
Irenicus (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
Aaaaand. Stil no thread on the latest experimental. Rubber banding is back in a big way. -
Rolling Update Rev - 0.43.116251
Irenicus (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
Might actually be a good idea to provide us with changelogs and threads with the current versions...you know? 43.116.251 not mentioned anywhere -
Pending Changelog: Experimental Branch: 0.42.116002
Irenicus (DayZ) replied to rocket's topic in News & Announcements
what the hell does the time have to do with there being food? -
Pending Changelog: Experimental Branch: 0.42.116002
Irenicus (DayZ) replied to rocket's topic in News & Announcements
ummm. The patch came out last week dude lol -
Hotfix changelog: Stable Branch: 0.35.115188
Irenicus (DayZ) replied to mattlightfoot's topic in News & Announcements
Most people do however. But he should post in the bug tracker about it, not here. Well known glitch Incorrect. Plenty of people visit the airfields -
Update Rev. 0.36.115535 (Experimental branch)
Irenicus (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
Yeah it is broken actually. Even Rocket has confirmed as much. Not as much loot does not equate to NO LOOT. Which is what there is now. In fact Rocket has someone looking into the fact that many many buildings never spawn loot. -
Update Rev. 0.36.115535 (Experimental branch)
Irenicus (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
Yup. It's like that for everyone. It doesn't happen all the time but quite often on a server that's full or has been up for a few hours. It's been an issue from the very beginning. 10fps would suggest your PC has serious issues, your configuration is wrong on some level, or you're simply trying to run the game on too high settings. Have you applied the Frames Ahead tweak? What is your CPU/GPU/Ram? Close to recommended specs is never good, if you mean above recommended then great but if below then forget it. You need something much more powerful than recommended. -
Pending Changelog: Experimental branch: 0.34.XXXXX
Irenicus (DayZ) replied to rocket's topic in News & Announcements
Holy wall of red text. I won't be reading that for the simple fact it's pretty obnoxious to post in red text like that. -
Update Rev. 0.36.115535 (Experimental branch)
Irenicus (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
Nowhere near as good as the Ak-47 though. -
Update Rev. 0.36.115535 (Experimental branch)
Irenicus (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
Previously if you had PP on normal or higher but chose to turn SSAO off, it would turn back on when you restarted the game. I imagine this has now been fixed judging by that description -
Pending Changelog: Experimental branch: 0.34.XXXXX
Irenicus (DayZ) replied to rocket's topic in News & Announcements
I know I can be a wanker sometimes, but that particular post I said nothing untoward. Not sure what your problem with it is, but I re-read what I said and it makes sense and is not derogatory. -
Pending Changelog: Experimental branch: 0.34.XXXXX
Irenicus (DayZ) replied to rocket's topic in News & Announcements
And I could retort similarly. Your first 3 words were all that was needed, in fact you didn't even need to post at all. You don't even need to play dayz, or post here, like, ever. -
Then stay away from Elektro? DUH
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Yeah they really have. There is solid proof of this. Fanboy arguments won't work here. Since some of us are actually unbiased enough to look at facts, proof and analyse them without prejudice. I like Frankie, some of his vids are really good, but it is 100% fact he hacked at one point in DayZ. Perhaps he doesn't anymore, but anyone with a little knowledge and research under their belt on the subject, knows the truth. Anyway, in this case it is not hacks. Colour comes back quite often when being hit, has been this way since Arma II dayz...
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Shouldn't the #1 priority be mods ?
Irenicus (DayZ) replied to gibonez's topic in General Discussion
Released, but not finished, not by a long shot. Personally I don't want mods ever. I would much prefer it if the game stayed consistent no matter what server I play on. I suppose I am in the minority -
Pending Changelog: Experimental branch: 0.34.XXXXX
Irenicus (DayZ) replied to rocket's topic in News & Announcements
Changelog would be nice. What would really be good is if the devs started actually posting everything on here. Scattered information on reddit and twitter is really just not good enough IMO. Keep it all in one place. -
Any particular reason you feel the need to clutter up the forums with two threads on the same subject?
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CZ550, Horses, Tasers, Persistent Containers, and more Confirmed by Dean in Stream - video
Irenicus (DayZ) replied to TEST_SUBJECT_83's topic in General Discussion
Dean really needs to start giving this info in these forums, the Actual OFFICIAL place for DayZ discussion, instead of this sporadic spreading of info on various twitch channels and reddit etc. It's really not convenient nor professional -
Hotfix changelog: Stable Branch: 0.35.115188
Irenicus (DayZ) replied to mattlightfoot's topic in News & Announcements
Not true. There is a message saying it's 077 when you join, which is no different to joining an experimental which says "stable branch" ie it's an oversight. Anyway, since I'm running 188 and can only join 188 servers, and can do so, it proves all hardcore servers are 188. You are the one who needs to capiche mon pauvre and the only one complaning of this non-existant problem -
Pending Changelog: Experimental branch: 0.34.XXXXX
Irenicus (DayZ) replied to rocket's topic in News & Announcements
If only this were true. -
Except DayZ has always been all about PvP. And besides, PvE servers are not allowed. Thankfully
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Seems like a lot of people don't get the point. I do and agree wholeheartedly with OP The zoom speed is also something we NEED to be fixed. In Arma3 it's acceptable, in SA it's downright awful...so slooooooow