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Your DayZ Team
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Everything posted by Irenicus (DayZ)
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Boo hoo. Cya
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Please eliminate server restarts
Irenicus (DayZ) replied to bad_mojo (DayZ)'s topic in General Discussion
So difficult to explain to someone why server restarts are neccessary, even if zombie/loot was not spawning only on restart when he seems to have no grasp of this. Restarts will ALWAYS be there no matter what. Maybe they will be once twice a day at best, but every 4 hours isn't really an issue. However what we DO need, is warnings before restarts. -
Servers with connection issues to central hive
Irenicus (DayZ) replied to rocket's topic in News & Announcements
Seems like there are still some issues. Lost a character started AFTER issues were resolved, last night when I logged on. -
Post Patch thoughts - i work 9 / 5 shifts.
Irenicus (DayZ) replied to hitt0r's topic in General Discussion
Nah there's no issue. Easy as heck to find a day server now especially since we can see the time of servers. No issue. -
Please eliminate server restarts
Irenicus (DayZ) replied to bad_mojo (DayZ)'s topic in General Discussion
Eliminate server restarts. Yeah while we are at it let's just eliminate players connecting to servers too huh? -
Holster is useless as well, since you can't wear it over the top of a vest.
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Does cooking or fire work yet?
Irenicus (DayZ) replied to Bruce of Wayne's topic in General Discussion
No -
No need. The music would probably be crap anyway, as is most so called "music" thesedays. Mind you Breaking Point has a nice background track, so if it was something like that, I wouldn't mind. Otherwise it's not needed, I can play my own music perfectly well while playing if I choose to do so :)
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Rain/weather has been disabled for quite a while. Should get reimplemented eventually though. Yeah it was in at the very start, but has been disabled since. Dean said as much in his recent stream "weather is broken right now so it's turned off"
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did Dean suggest intractable furniture last stream ?
Irenicus (DayZ) replied to [email protected]'s topic in General Discussion
Don't forget being able to use said refrigerator as a protection device when a nuclear bomb hits. -
Nothing strange really when you're used to arma and dayz mod. No biggie
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Okay, so base-building is obviously a well known addition we will see eventually, but I have had this idea ever since the mod. I would really like to have caves scattered around the map. Then when we have animals etc there would be the possibility of encountering say a bear, or wolves when entering a cave. This is just a rough idea but you get the idea. Animals should eventually be possibly hostile, if you get too close for example. So I don't think it's a stretch.I'm really more interested in the caves though. They would be great places to hide and make camp fires etc. I really thing it would be very very cool. Dark damp caves becoming hideouts, camps, temporary shelters when it rains.....etc I've not read or heard anything about caves so if I have missed it I apologise. Thoughts? It'd be really great if Rocket would read this and comment :)
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Servers with connection issues to central hive
Irenicus (DayZ) replied to rocket's topic in News & Announcements
Vilayer servers are fine. In fact friends and I have had no issues today at all. -
Zombies should run faster than players
Irenicus (DayZ) replied to alleycat's topic in General Discussion
No, they shouldn't. End of thread -
In case no one noticed, the developers silently increased zombie numbers in last patch.
Irenicus (DayZ) replied to alleycat's topic in General Discussion
Nah they don't hit harder nor are they harder to hit. They are exactly the same as before. Just more of them -
New update, loot spawns changed
Irenicus (DayZ) replied to FishGuts4Lunch's topic in General Discussion
Server hopper detected -
Guy with 38 posts....posts this Dude. We just got the update. Of course there will be another one, but no news on it yet. Ok i see it is in a twitch stream I still don't understand why Dean associates himself with Sacriel...very strange
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where's the .357 speed loader?
Irenicus (DayZ) replied to commanderbash's topic in General Discussion
I've found a few in places. Two in the treasure room in the office building at the train station/bus depot -
Rolling Changelog: Stable Branch: 0.32.114557
Irenicus (DayZ) replied to rocket's topic in News & Announcements
I think you are confusing berries and BERETS. They're not in the game yet it seems -
It's even better when someone comes here to post a rant about those posting a rant about KoS. Welcome to the internet.
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I remap all my keys. Do you remember what the name of the actual binding is called?
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Do you Think DayZ Should Port to Console?
Irenicus (DayZ) replied to bebopspeedy's topic in General Discussion
Nope. One: It would have to be severely dumbed down to even come close to running acceptably. Two: There are far too many keys. I don't particularly care if it DOES get ported, I just don't believe it CAN. You can already play this game. On a PC. -
Servers with connection issues to central hive
Irenicus (DayZ) replied to rocket's topic in News & Announcements
Been fixed for well over 18 hours now. -
Servers with connection issues to central hive
Irenicus (DayZ) replied to rocket's topic in News & Announcements
I killed a guy in Stary. Made sure he was dead. Looted him, but his m4 was still on him despite me having it. When I took a clip out of the m4 on his body, it took the clip out of the one in my hands. 5 minutes later I went into the supermarket, and he was up and running about and proceeded to kill me. Very strange. -
Servers with connection issues to central hive
Irenicus (DayZ) replied to rocket's topic in News & Announcements
Graphics aren't really buggy. You can turn off mouse accel. It just takes 5 minutes to download a tweak (mark c's mousefix) and basta. http://donewmouseaccel.blogspot.com.au/2010/03/markc-windows-7-mouse-acceleration-fix.html <--- and yes this fixes it so DayZ can't use accel.