-
Content Count
922 -
Joined
-
Last visited
Everything posted by Irenicus (DayZ)
-
Airfields and military bases are dumb
Irenicus (DayZ) replied to rodolfoxiii's topic in General Discussion
Cool story brah. Except there are no airports in Chernarus yet. -
Why are Australian Hardcore servers so empty :(
Irenicus (DayZ) replied to Mullucka's topic in General Discussion
LOL -
Lootable Buildings are Becoming an Endagered Species
Irenicus (DayZ) replied to DarkwaveDomina's topic in General Discussion
At the time of writing this post, 9 people in this poll don't play standalone -
Pending Changelog: Experimental branch: 0.34.XXXXX
Irenicus (DayZ) replied to rocket's topic in News & Announcements
what bug with the hunting bag? Eh? Respawn is one of the things that DOES work now. -
Pending Changelog: Experimental branch: 0.34.XXXXX
Irenicus (DayZ) replied to rocket's topic in News & Announcements
Loot respawning-not really interested unless it's on a say once every hour cycle...as long as it's not loot spawning by proximity like the mod. But BINOCULARS>We neeeeeeeeds them preciousssssssssss! Yesssss we doessss! -
Changelog: Stable Branch: 0.33.114926
Irenicus (DayZ) replied to rocket's topic in News & Announcements
OMG I just noticed "- Actions: morphine injection can be used on other player effectively fixing his broken legs" Why a step back in the wrong direction? Makes no sense whatsoever. Vive la realisme.....or not as it would seem? Maybe you are on one of these servers that are not offical and have files that have been modified. On official servers, no SKS found with 2 hours of playtime and looting constantly in unlooted towns, barns etc. -
Pending Changelog: Experimental branch: 0.34.XXXXX
Irenicus (DayZ) replied to rocket's topic in News & Announcements
Great! Please fix the issues with the last patch ie stuffed status, falling damage (or lack thereof) and bring back the magnum sounds....the new one is poor at best. Oh and the tent spawns. PLEASE bring them back. Also worth looking at: The many buildings which do not spawn loot and never have, and also sheds no longer spawning loot either. -
Changelog: Stable Branch: 0.33.114926
Irenicus (DayZ) replied to rocket's topic in News & Announcements
No hostility. Just saying, I think they should have waited and patched the current issues such as the hunger/thirst/stuffed bugs before releasing it to stable. After all isn't that what experimental is for? It at least gives us the choice between a buggy version and a really buggy version :D. Let's hope they fix it quickly. -
Changelog: Stable Branch: 0.33.114926
Irenicus (DayZ) replied to rocket's topic in News & Announcements
You actually don't puke as soon as you get the stuffed indicator. Perhaps that is what you experienced, but that does in no way mean that it's what happens every time.I drank until stuffed, ran for about a kilometer before I puked.....The real problem is the stuffed status remaining despite having puked. So you end up with Stuffed/Hungry/Hydrated/Thirsty all at once.... This should never have been rolled out into stable. -
Are people opting to play SA more than the mod?
Irenicus (DayZ) replied to kragz's topic in General Discussion
Alphur? Lol -
Changelog: Stable Branch: 0.33.114926
Irenicus (DayZ) replied to rocket's topic in News & Announcements
Many players? Source? Proof? I would suggest "a few" players.... I can confirm that lag seems to allow players to glitch through walls. A friend of mine has a below spec laptop and can barely run the game, but he can run through any building. In fact on the weekend I recorded him glitching through an entire town. No hacks involved, simply a crap laptop lol. He never gets duped items however. -
Changelog: Stable Branch: 0.33.114926
Irenicus (DayZ) replied to rocket's topic in News & Announcements
Wow this build is so screwy. I can't believe this was pushed to stable. Now we have permanent stuffed message...not making things any easier. Guess we have to live with it for now but not really very impressive. Also, what the hell have they done to the shadows? To clarify, shadows have gone back to being the way they were in the mod, noticeably glitchy at distance,blotchy and constantly moving. This was not there prior to this patch. Rubber banding also seems to be back. No damage from falling (perhaps to counter-balance the fact ladders are glitchy?).... All in all this patch is a step backwards. No fps gain either, despite what the patch notes say, quite the opposite. Fix those damn shadows and especially the stuffed stomach bug, please. -
How does SKS compare to the M4/Mosin
Irenicus (DayZ) replied to infiltrator's topic in General Discussion
Well, It's not like you ever find long-range scopes anymore anyway :rolleyes: -
1 computer, 2 accounts, family sharing, multiple characters
Irenicus (DayZ) replied to brumey's topic in General Discussion
The only thing that would affect it is your Steam account. As long as you log in on different steam accounts=no issues. It literally cannot mess up your character. The only thing saved in the mydocs/dayz +dayz other profiles folders are your keybinds and settings -
Pending Changelog: Experimental Branch: 0.33.114782
Irenicus (DayZ) replied to rocket's topic in News & Announcements
I beg to differ. Best decision yet. -
Changelog: Stable Branch: 0.33.114926
Irenicus (DayZ) replied to rocket's topic in News & Announcements
No no I know it wasn't your writing, I was just correcting it. -
Changelog: Stable Branch: 0.33.114926
Irenicus (DayZ) replied to rocket's topic in News & Announcements
Very nice thanks for taking the time to do that. Slight correction: Loose=Lose :) -
Pending Changelog: Experimental Branch: 0.33.114782
Irenicus (DayZ) replied to rocket's topic in News & Announcements
LOL what a load of crap. I left Ausarma myself due to the idiots there. You people take this shit way too seriously. No sense of humour whatsoever. As for your comments about mental health I suggest you edit your post or I won't be the only one being reported. -
Pending Changelog: Experimental Branch: 0.33.114782
Irenicus (DayZ) replied to rocket's topic in News & Announcements
Incorrect. Check the first page of this thread. No guessing involved. " Branch: ExperimentalETA to Stable: 5-7 February 2014Version: 0.33.114855" What is wrong with you people are you really that dense? Again I direct you to the first page of this thread. -
No. It's really not any indication of health and it's horrid hence why most people have it off. I'd like to have it on, but since buildings and things are all heat-hazy, I turn it off. I also hate the radial blur which you can't turn off (not the rotational blur). No reason to have it on right now. It's no indication of health whatsoever, except for when you are near to death when things become blurry. So....NOPE Tell ya what though. They really need to fix FXAA/SMAA which is completely broken right now. From low to high it adds only a sharp filter with no FXAA, then at very high it is off...SMAA doesn't work at all.
-
UK based servers generally more enjoyable?
Irenicus (DayZ) replied to Ketq's topic in General Discussion
What a load of complete and utter bollocks Oh the irony. -
Experimental Servers for AU, Please.
Irenicus (DayZ) replied to djporternz's topic in General Discussion
+1 Oh and you're lucky! 230 ping is totally playable. We here in WA are seeing no less than 300 ping and mostly 400+ -
Why the duck is there desync
Irenicus (DayZ) replied to aaronivo@gmail.com's topic in General Discussion
How exactly does one get pissed of when? Sounds interesting. Nope. Any game has this, Arma is the only one to show it in the UI apart from iRacing that I know of though -
The current implementation of the logout timer is trollish.
Irenicus (DayZ) replied to airtonix (DayZ)'s topic in General Discussion
100% False. Didn't you notice the friends option? You literally can't join the wrong server with your mates. All you need is one guy who joins the intended server and the rest follow. -
What will make you play the alpha again?
Irenicus (DayZ) replied to Igglas Cage's topic in General Discussion
What do you mean? Already playing it :)