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Your DayZ Team
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Everything posted by Irenicus (DayZ)
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Rolling Changelog: Stable Branch: 0.32.114557
Irenicus (DayZ) replied to rocket's topic in News & Announcements
If you say so. I find it quite interesting. Just saying it's not a very big town, don't expect much -
Rolling Changelog: Stable Branch: 0.32.114557
Irenicus (DayZ) replied to rocket's topic in News & Announcements
ermm no. Why would they put elektro up there? We already have Elektro. I really don't understand your logic (or lack thereof). -
Rolling Changelog: Stable Branch: 0.32.114557
Irenicus (DayZ) replied to rocket's topic in News & Announcements
Wrong place mate. the town is a little further inland -
Rolling Changelog: Stable Branch: 0.32.114557
Irenicus (DayZ) replied to rocket's topic in News & Announcements
It's not really that interesting a town. It already existed. Perhaps they have added more buildings but I don't think it will be that exciting -
M4 in your hands and Mosin on your back, or visa versa?
Irenicus (DayZ) replied to medium00rare's topic in General Discussion
btw the idea in your sig for hackers will not work. Nothing deters hackers. -
Rolling Changelog: Stable Branch: 0.32.114557
Irenicus (DayZ) replied to rocket's topic in News & Announcements
Funnily enough, not everyone lives in the same timezone. It's 8pm here -
Rolling Changelog: Stable Branch: 0.32.114557
Irenicus (DayZ) replied to rocket's topic in News & Announcements
Ok then. I was sure leaving the server despawned your body so I ended up never trying to get back to it. -
i think object detail and alpha to detail should be removed from graphic setting menu
Irenicus (DayZ) replied to JohnFromTeamSpeak (DayZ)'s topic in General Discussion
Yeah ATOC is broken right now, as soon as you turn it on, even just for grass, its ON, it's on or off it would seem. I like how things look with it on but it kills frames a fair bit when there's a lot of trees around and does make it easier to see somewhat. -
i think object detail and alpha to detail should be removed from graphic setting menu
Irenicus (DayZ) replied to JohnFromTeamSpeak (DayZ)'s topic in General Discussion
No I don't have a clue, only been playing since the mod came out, way before it was even popular. Just because your experience differs from mine or because I may be wrong about something doesn't mean I don't have a clue. There is no reason, except for FPS reasons to lower your view distance. It puts you at a disadvantage not an advantage. So it would seem it is you who doesn't have a clue? Anyway, I admitted I could be wrong, no need for the personal attacks -
i think object detail and alpha to detail should be removed from graphic setting menu
Irenicus (DayZ) replied to JohnFromTeamSpeak (DayZ)'s topic in General Discussion
Weird, I have tried changing it and it made no difference. Appears I am wrong then, I can admit when I am :) But does it still work if not set to read only? That's the only thing I haven't done. -
Rolling Changelog: Stable Branch: 0.32.114557
Irenicus (DayZ) replied to rocket's topic in News & Announcements
Incorrect. The experimental build as of now, is the same as stable. The release mentioned in the first post of this topic has yet to be released to experimental. So you do realise you are completely wrong, right? Learn to read: " Branch: ExperimentalETA: Monday 20 January 2014, AMWhen will this be in stable?We expect stable to be updated before the end of that week (by Friday 24 January 2014)." -
Rolling Changelog: Stable Branch: 0.32.114557
Irenicus (DayZ) replied to rocket's topic in News & Announcements
Not wrong at all. Respawn doesn't work for anyone. Lying about something does not make you right. -
A guide for people with FPS issues
Irenicus (DayZ) replied to DayzForumer's topic in General Discussion
No it doesn't It relates to the detail at distance. The objects will still render, just with less detail. Doesn't affect distance. UNLESS you set it to lower than 100000 in your cfg file (scene complexity) Also, personally shadows off and shadows on very high for me makes no difference to FPS at all. Not even 1 fps. Using a Gtx660 "Texture Detail: Up to the user. Texture Filtering: Should be the same as Texture." Errr no, Texture filtering is the same as Anisotropic filtering so there is no reason it should be the same as texture detail. Some other things: Bloom only works with PP on low or higher. Rotational blur is the same. When turning PP to normal you will turn on Ambient Occlusion so turn it off (even if it shows off it turns itself on) after changing PP settings. -
A guide for people with FPS issues
Irenicus (DayZ) replied to DayzForumer's topic in General Discussion
Nice except one thing. Terrain detail does nothing whatsoever in-game. The only place it makes a difference is in the menu screen. Also. max frames on 0 is not a good idea. Especially for AMD GPU users. Better to set it to 1. -
Lol @ That vid. How some people can play with such a stretched (and IMO wrong) FOV is beyond me.
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when will update be realesed what time?
Irenicus (DayZ) replied to user is my name's topic in General Discussion
Probably about five minutes after five minutes before it's released :D -
Rolling Changelog: Stable Branch: 0.32.114557
Irenicus (DayZ) replied to rocket's topic in News & Announcements
You can't run back to your corpse anyway, so it's moot point people. Right now respawn does not work, you have to exit and re-enter server, which means your body will be gone anyhoo -
Unarmed fighting needs to be severely nerfed
Irenicus (DayZ) replied to andrestor's topic in General Discussion
Here in Australia, on New Years eve, a guy was punched once, knocked out, remained in a coma for a week then died. No nerfing needed -
Teleported to the ocean by some hacker **** and now my char wont die..
Irenicus (DayZ) replied to Stylesz_Live's topic in General Discussion
Incorrect. There is a bug right now where you suddenly warp miles away from your current position, instantly and cannot even hit escape to exit. Sounds like a big, not a hacker -
Welcome to dayz. There is no end-game, How many new players come to this game expecting there to be an end-game? They are going to be sorely disappointed. There is and has never been an end-game in dayz
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Vehicle overhaul in DayZ compared to ArmA
Irenicus (DayZ) replied to BL1P's topic in General Discussion
Vehicle overhaul? Dude, there ARE NO VEHICLES in dayz right now. So why do you think that is hmm? Because they are doing them from scratch. Moot post. -
i think object detail and alpha to detail should be removed from graphic setting menu
Irenicus (DayZ) replied to JohnFromTeamSpeak (DayZ)'s topic in General Discussion
I have seen that on my mates laptop. He gets about 10 fps so I lowered his scene complexity to 50k (lower than is possible in the in-game settings) so if that's what you mean then I agree. I suppose there should be a limit to how far you can lower it. But if I set it to very-low in-game buildings still render as far away as I can see them, they just have less detail. -
i think object detail and alpha to detail should be removed from graphic setting menu
Irenicus (DayZ) replied to JohnFromTeamSpeak (DayZ)'s topic in General Discussion
As I said, changing it in config files (did you even read what i said?) does not work. -
i think object detail and alpha to detail should be removed from graphic setting menu
Irenicus (DayZ) replied to JohnFromTeamSpeak (DayZ)'s topic in General Discussion
It only really makes a difference if you set it lower than is possible in the menu. Ie go into your config and set scene complexity to something like 50k. Then I agree on that. But otherwise...it's not a big deal imo -
i think object detail and alpha to detail should be removed from graphic setting menu
Irenicus (DayZ) replied to JohnFromTeamSpeak (DayZ)'s topic in General Discussion
You can beg to differ but you're wrong. View distance is locked, it's a server side setting. The ONLY place you can change view distance is in the cfg files in your mydocs/DayZ Other profiles folder. And guess what? It makes no difference what you set it to, it's always the same as it is, and has always been a server side setting. The only difference between low and high object detail is the actual DETAIL (duh hence the name) on objects at a distance. It doesn't make any difference to how far players or zombies are rendered