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Hicks_206 (DayZ)

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Everything posted by Hicks_206 (DayZ)

  1. Hicks_206 (DayZ)

    Exp Update 0.61.136700

    No no its a name for a classic DayZ mod pack =P
  2. Hicks_206 (DayZ)

    Exp Update 0.61.136700

    ALICE isn't in this build - had a bit of confusion. Coyote is, however.
  3. Hicks_206 (DayZ)

    Exp Update 0.61.136670

    Alright, got an Exp/Unstable update for Tuesday - lets dig in: - Fix for Infinite Sticks/Logs - Fix for door state desync - Possible resolution for items being desynced when leaving network bubble (state/quantity/visibility) - Adjustment to Infected FOV and Alert - Adjustment to some military loot tags - Removal of hide body for player corpses (until intended function paired with shovel is present) We'll have some of the servers with persistence off for some back end testing we're doing, and we'll be messing with AI population for the purposes of profiling. Other than that, not too much different with this build. As always, when a build is on Exp/Unstable it is there for testing - so the aim is to find out if these changes were effective. Please file tickets on any issues you find at feedback.dayz.com. Expect character wipes for every exp update moving forward folks! We're still working on improving server performance, which when poor can cause the following issues: - Infected reaction speed may be reduced - Character modifiers/status can become stuck or not update properly - Infected can push characters through/into model geometry causing movement issues (unable to move in a given direction) - Collision/Navigation in some complex structures can push your character around - Issues with door states can occur - Damage being delayed Other issues include but are not limited to: - Infected vocal sounds being too quiet - Infected alert state is very reduced - Aggro range / etc reduced - Infected response to firearm types is uniform (aka suppressed weapons do not have the proper impact on them) - Infected can push characters through/into model geometry - VOIP volume too loud
  4. Hicks_206 (DayZ)

    Exp Update 0.61.136670

    Locking this one down for the next exp thread!
  5. Hicks_206 (DayZ)

    Exp Update 0.61.136670

    Shock damage can knock you out.
  6. Hicks_206 (DayZ)

    Exp Update 0.61.136670

    Not a feature, legacy bug.
  7. Hicks_206 (DayZ)

    Exp Update 0.61.136670

    No developer gave said impression. No, it does not. (Make sure to get your information from official sources, and not word of mouth! - I heard that Hicks guy took the money and ran, and that President Obama was actually an alien lizard person)
  8. Hicks_206 (DayZ)

    Exp Update 0.61.136642

    A new week, a new Exp/Unstable update! - Adjustment of Military Loot Tags - Audio changes for RAK and CZ61 - Changes to issues allowing duplication exploit - Predator related server crash potential fix - Adjustment to quality of rounds when unpacked from box We'll have some of the servers with persistence off for some back end testing we're doing, and we'll be messing with AI population for the purposes of profiling. Other than that, not too much different with this build. As always, when a build is on Exp/Unstable it is there for testing - so the aim is to find out if these changes were effective. Please file tickets on any issues you find at feedback.dayz.com. Expect character wipes for every exp update moving forward folks! We're still working on improving server performance, which when poor can cause the following issues: - Infected reaction speed may be reduced - Character modifiers/status can become stuck or not update properly - Infected can push characters through/into model geometry causing movement issues (unable to move in a given direction) - Collision/Navigation in some complex structures can push your character around - Issues with door states can occur - Damage being delayed Other issues include but are not limited to: - Infected vocal sounds being too quiet - Some gear not showing for all players when dropped - Infected response to firearm types is uniform (aka suppressed weapons do not have the proper impact on them) - Infected can push characters through/into model geometry - VOIP volume too loud
  9. Hicks_206 (DayZ)

    Exp Update 0.61.136642

    Locking this one down and opening another!
  10. Hicks_206 (DayZ)

    Exp Update 0.61.136642

    Most definitely.
  11. Hicks_206 (DayZ)

    Exp Update 0.61.136642

    No.
  12. Hicks_206 (DayZ)

    Exp Update 0.61.136593

    A new Exp/Unstable update today, for this one: - Server Performance adjustments to AI Alerts - Additional adjustment to cooked meat nutrional values We'll have some of the servers with persistence off for some back end testing we're doing, and we'll be messing with AI population for the purposes of profiling. Other than that, not too much different with this build. As always, when a build is on Exp/Unstable it is there for testing - so the aim is to find out if these changes were effective. Please file tickets on any issues you find at feedback.dayz.com. Expect character wipes for every exp update moving forward folks! We're still working on improving server performance, which when poor can cause the following issues: - Infected reaction speed may be reduced - Character modifiers/status can become stuck or not update properly - Infected can push characters through/into model geometry causing movement issues (unable to move in a given direction) - Collision/Navigation in some complex structures can push your character around - Issues with door states can occur - Damage being delayed Other issues include but are not limited to: - Infected vocal sounds being too quiet - Some players showing up nude - Infected response to firearm types is uniform (aka suppressed weapons do not have the proper impact on them) - Infected can push characters through/into model geometry - VOIP volume too loud
  13. Hicks_206 (DayZ)

    Exp Update 0.61.136593

    Taking this thread to the locksmith for a new one!
  14. Hicks_206 (DayZ)

    Exp Update 0.61.136562

    A new Exp/Unstable update today, for this one: - Increase in Infected count - Adjustment to cooked meat nutrional values - Randomization of First Aid Kit contents - Server Performance adjustments We'll have some of the servers with persistence off for some back end testing we're doing, and we'll be messing with AI population for the purposes of profiling. Other than that, not too much different with this build. As always, when a build is on Exp/Unstable it is there for testing - so the aim is to find out if these changes were effective. Please file tickets on any issues you find at feedback.dayz.com. Expect character wipes for every exp update moving forward folks! We're still working on improving server performance, which when poor can cause the following issues: - Infected reaction speed may be reduced - Character modifiers/status can become stuck or not update properly - Infected can push characters through/into model geometry causing movement issues (unable to move in a given direction) - Collision/Navigation in some complex structures can push your character around - Issues with door states can occur - Damage being delayed Other issues include but are not limited to: - Infected vocal sounds being too quiet - Some players showing up nude - Infected response to firearm types is uniform (aka suppressed weapons do not have the proper impact on them) - Infected can push characters through/into model geometry - VOIP volume too loud
  15. Hicks_206 (DayZ)

    Exp Update 0.61.136562

    Locking this one down and making a new thread!
  16. Hicks_206 (DayZ)

    Exp Update 0.61.136562

    No, everyone spawns w/ AS50 =P
  17. Hicks_206 (DayZ)

    Exp Update 0.61.136562

    C'mon duderino. The OP literally says expect wipes with every update - the last 3 have said so.
  18. Hicks_206 (DayZ)

    Exp Update 0.61.136541

    A new Exp/Unstable update today, this one is really just focused on: - Some small bugfixes for the environment/map team - Potential fix for one of the more common server crashes We'll have some of the servers with persistence off for some back end testing we're doing, and we'll be messing with AI population for the purposes of profiling. Other than that, not too much different with this build. Edit: Additionally, we will be running two of our dev servers unlocked, with restarts set at every hour. We'd love to have these full as possible, as long as possible - so if you have a good ping to them, please use them! The Test 5 108.61.159.251:2302 The Test 1 109.70.149.96:2302 As always, when a build is on Exp/Unstable it is there for testing - so the aim is to find out if these changes were effective. Please file tickets on any issues you find at feedback.dayz.com. Expect character wipes for every exp update moving forward folks! We're still working on improving server performance, which when poor can cause the following issues: - Infected reaction speed may be reduced - Character modifiers/status can become stuck or not update properly - Infected can push characters through/into model geometry causing movement issues (unable to move in a given direction) - Collision/Navigation in some complex structures can push your character around - Issues with door states can occur - Damage being delayed Other issues include but are not limited to: - Infected vocal sounds being too quiet - Some players showing up nude - Infected response to firearm types is uniform (aka suppressed weapons do not have the proper impact on them) - Infected can push characters through/into model geometry - VOIP volume too loud
  19. Hicks_206 (DayZ)

    Exp Update 0.61.136541

    Locking this thread for a new one!
  20. Hicks_206 (DayZ)

    CR 550: Discussion

    It already does. External magazines, in two different sizes!
  21. Hicks_206 (DayZ)

    CR 550: Discussion

    Maybe Battlefield is more your style then. We only have two LMGs in the pipe. Gunfights duration is entirely based upon the effectiveness of your aim - there will be no bullet sponge enemies in DayZ.
  22. Hicks_206 (DayZ)

    CR 550: Discussion

    Only a 308 version! 308 Caliber, Hunting scope attachment, and two different external magazine types.
  23. Hicks_206 (DayZ)

    Exp Update 0.61.136541

    Just like the OP says - expect wipes with every update moving forward. Im very displeased with it as well, but the team needs to do it to test things - and that is what exp is for.
  24. Hicks_206 (DayZ)

    Exp Update 0.61.136541

    Known!
  25. Hicks_206 (DayZ)

    Exp Update 0.61.136505

    Edit: Expect character wipes for every exp update moving forward folks! Another Exp/Unstable update today, for this one we're focused on: - Server Crash(es) - Naked Players - x64 Client Test As always, when a build is on Exp/Unstable it is there for testing - so the aim is to find out if these changes were effective. Please file tickets on any issues you find at feedback.dayz.com. We're still working on improving server performance, which when poor can cause the following issues: - Infected reaction speed may be reduced - Character modifiers/status can become stuck or not update properly - Infected can push characters through/into model geometry causing movement issues (unable to move in a given direction) - Collision/Navigation in some complex structures can push your character around - Issues with door states can occur - Damage being delayed Other issues include but are not limited to: - Infected vocal sounds being too quiet - Some players showing up nude - Infected response to firearm types is uniform (aka suppressed weapons do not have the proper impact on them) - Infected can push characters through/into model geometry - VOIP volume too loud
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