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Hicks_206 (DayZ)

DayZ Hero
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Everything posted by Hicks_206 (DayZ)

  1. Hicks_206 (DayZ)

    Status Report - 15 Oct 2015

    1) Yes, infected will be spawning in stronger numbers with the first 0.59 exp. The infected AI was completely replaced ages ago, the old AI and Sensors do not exist anymore. 2) As I said in the Status Report - the design team has a big pile of actions to completely rewrite in Enscript, so we'll see as they get to some of those actions how we'll handle them. 3) I hate to sound like a broken record, but just like the Status Report mentions - the behavior in the video is for demonstration and testing purposes. Obviously balancing on the "hit points" for each of these parts will have to occur. 4) We have no soldier AI to pilot vehicles, and no plans for it. I firmly believe if you see a vehicle being operated, or a survivor moving - it needs to be a *real person* - not a predictable AI.
  2. Hicks_206 (DayZ)

    Status Report - 15 Oct 2015

    1) It would be nice, and something I'd like to do for sure - but I don't want to over promise here. So lets say - it'd be cool, but if we did it it would be after 1.0. 2) I need to sit down with my Lead Designer Peter and come to an agreement on how the generators would interact with existing static structures. 3) Maybe. 4) Lets chalk that up to a "Would be awesome for a post 1.0 patch"
  3. Hicks_206 (DayZ)

    Status Report - 15 Oct 2015

    1) Shouldn't be an issue - so I'm going to say yes sir. 2) We'll have to see how they perform - ask me after a few experimental builds have been out. 3) I have to sync with Chris and Scape to see the status of the procedural coloring - not certain right now. 4) Yes sir, as of the last build I checked it was looking good to go. 5) Aside from the designers creating the configurations for the items, proof reading on that stuff is well below the bug bar right now. 6) I can get you that answer during the week - I'm doing the Q&A from home on the weekend ;) 7) I hate this bug, with a passion. I want it slayed before we leave Early Access. 8) Different ammo types per weapon are pending support in engine by the gameplay programming team.
  4. Hicks_206 (DayZ)

    Status Report - 15 Oct 2015

    Still being created - when I have a good chunk of info ready to talk to people about, you can be certain I will!
  5. Hicks_206 (DayZ)

    Status Report - 15 Oct 2015

    - I'm aware of, and collaborate with Senchi and his team when it comes to Chernarus. However, I strongly believe in letting Senchi and his team do what they feel best - as they have clearly shown to be artisans when it comes to world design. - We currently have no plans for expanding the Chernarus Plus map. Could you rephrase your middle question? I'm not sure what you mean.
  6. Hicks_206 (DayZ)

    Status Report - 15 Oct 2015

    I've really been on the fence about this, and to be honest I'm still undecided if you should be able to fully disable postprocessing. The title communicates critical information on the status of your character via this effect.
  7. Hicks_206 (DayZ)

    Status Report - 15 Oct 2015

    We don't have hipfiring in DayZ? The character in question had his weapon shouldered.
  8. Hicks_206 (DayZ)

    Status Report - 15 Oct 2015

    Absolutely nothing - as far as I can recall this has been a very long term goal that required significant change to the engine. All in all the actions are still powered mostly by script. Of course new stuff is written in Enscript, which is 300% faster than SQF. Although, the impact on the server should be negligible. Oh Good Lord, No - no sir.
  9. Hicks_206 (DayZ)

    Status Report - 15 Oct 2015

    Pretty sure one of the first things mentioned is the infected.
  10. Hicks_206 (DayZ)

    Status Report - 15 Oct 2015

    They are here to stay.
  11. Hicks_206 (DayZ)

    Status Report - 15 Oct 2015

    We've discussed, and even shown the "pilot vehicle" for helicopters fairly recently. I think the last Status Report before this, infact.
  12. Hicks_206 (DayZ)

    Status Report - 15 Oct 2015

    Status Reports are not meant to entertain, they are informative on what is ready to be discussed at the given moment. Just because we said there will be a Tisy base does not mean it is A) Ready to be shown B) In 0.59
  13. Hicks_206 (DayZ)

    Status Report - 15 Oct 2015

    To be clear - there has been no postponing of 0.59, as just like 0.58 - there has never been a set date. It will be ready, when it is ready.
  14. This dude knows whats up!
  15. Hicks_206 (DayZ)

    Status Report - 09 Sept

    Pendragon UK and Wobo are two good examples. No one said streamers. I said evangelists.
  16. Hicks_206 (DayZ)

    Status Report - 09 Sept

    I don't see how it could possibly be a waste of time. I'm doing this on my free time, on the *weekend*.
  17. Hicks_206 (DayZ)

    Streamer tears in exp.

    The question begs to be asked, who was it?
  18. Hicks_206 (DayZ)

    PSA: Game development takes a while, but...

    DayZ.com/FAQ
  19. Hicks_206 (DayZ)

    Whatever happened to the zombie increase promisses?

    Your quotes contain no promises. Aside from mentioning the increase we performed on that build, which if you keep apprised with the Status Reports you'll know have been temporarily decreased so we can resolve issues with the AI consuming server resources in excess of their budget.
  20. Hicks_206 (DayZ)

    PSA: Game development takes a while, but...

    Jesus.. this thread. *facepalm*
  21. Hicks_206 (DayZ)

    Status Report - 29 Jul 2015

    Just because something can spawn, does not mean it will spawn. Tactical shirts should be spawning on NATO wrecks. Prison Island spawns, just not that much right now.
  22. Hicks_206 (DayZ)

    Status Report - 29 Jul 2015

    5.56, .45 ammo spawns at chopper crashes (NATO Crashes) As do, AK101, M4, and Steyr Aug. There is NO GUARANTEE you will find these items at a specific wreck, the wreck spawns a random selection of the NATO loot items. I've found a wide selection of different eastern military loot at barracks. Tortilla bags, Assault vests, HiCaps, AK74s, Drum mags, suppressors, Kashtan scopes, and so forth.
  23. Hicks_206 (DayZ)

    Status Report - 29 Jul 2015

    Because players cannot access it, but it is counted against the server quantities. Floating loot = blocking legitimate loot from spawning somewhere else.
  24. Hicks_206 (DayZ)

    Status Report - 29 Jul 2015

    In short, there is only two ways for the server to get rid of a tent right now. 1) Maximum amount of tents per server met (This has never been hit, because not enough spawn to hit it) 2) Age of tent (Again - not hit yet) Both are logged in the server logs, and I've scoured several servers checking for it. Zero pitched tents have been cleaned up on any of the exp servers I checked. Sure, there could be a bug there somewhere - but so far we've found zero repros, or any actual data on said behavior. I did discover that the person who found my tent, drug all of my items out onto the ground, and packed my tent - and thus it was cleaned up. :(
  25. Hicks_206 (DayZ)

    Status Report - 29 Jul 2015

    Perhaps they didn't have the parts required to move it? I'm not sure what "a lot of people" is - I've not had any issue with it.
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