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Everything posted by Hicks_206 (DayZ)
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Hey guys, putting out another exp update. This one focused on some behavior changes for infected. Hopefully should result in less frustration melee with them, and less of them running circles around players. We're still working on improving server performance, which when poor can cause the following issues: - Infected reaction speed may be reduced - Character modifiers/status can become stuck or not update properly - Infected can push characters through/into model geometry causing movement issues (unable to move in a given direction) - Collision/Navigation in some complex structures can push your character around - Issues with door states can occur - Damage being delayed Other issues include but are not limited to: - Infected vocal sounds being too quiet - Infected response to firearm types is uniform (aka suppressed weapons do not have the proper impact on them) - Infected can push characters through/into model geometry - VOIP volume too loud One small edit: As I've said before - we are aware that supersonic cracks from bullets are not functioning currently. This will be addressed, as I've said - but if it will be addressed in .61 remains to be seen. That said, I have spoken with the audio team, and they will *see* what they can get done for .61, no promises however.
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Exp Update 0.61.136297
Hicks_206 (DayZ) replied to Hicks_206 (DayZ)'s topic in PC Experimental Updates
Locking this down and opening up a new thread! -
We're aware of the damage not being enough of a challenge, it will be addressed.
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1. No. 2. The answer to this is the same as it has been since the day we removed the loot. The issue will be addressed when we implement the new player controller. In the interim: Do not enter the structure. There is no reason to currently. I very recently fielded a similar question over here:
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Exp Update 0.61.136297
Hicks_206 (DayZ) replied to Hicks_206 (DayZ)'s topic in PC Experimental Updates
We already have way more infected than the mod, and they already behave 100% better ..? -
Hey guys - working on putting another exp update out focusing on: - Hotfix for most common server crash - Lightsource Intensity changes - Server Browser filter changes - Temperature Tick rate increased for fireplaces We're still working on improving server performance, which when poor can cause the following issues: - Infected reaction speed may be reduced - Character modifiers/status can become stuck or not update properly - Infected can push characters through/into model geometry causing movement issues (unable to move in a given direction) - Collision/Navigation in some complex structures can push your character around - Issues with door states can occur - Damage being delayed Other issues include but are not limited to: - Infected vocal sounds being too quiet - Infected response to firearm types is uniform (aka suppressed weapons do not have the proper impact on them) - Infected can push characters through/into model geometry - VOIP volume too loud One small edit: As I've said before - we are aware that supersonic cracks from bullets are not functioning currently. This will be addressed, as I've said - but if it will be addressed in .61 remains to be seen. That said, I have spoken with the audio team, and they will *see* what they can get done for .61, no promises however.
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Exp Update 0.61.136253
Hicks_206 (DayZ) replied to Hicks_206 (DayZ)'s topic in PC Experimental Updates
Locking this down and opening a new topic for a new version! -
Exp Update 0.61.136253
Hicks_206 (DayZ) replied to Hicks_206 (DayZ)'s topic in PC Experimental Updates
Guys, server performance does not have an impact on the client like that. -
Hey all - Both a Status Report and an exp update today! We just pushed a new build, and it has some fixes aimed towards: - Characters displaying naked in some situations - Some gunshots not being heard - Server Crash fixes for some new crashes - Wolf behavior changes We're still working on improving server performance, which when poor can cause the following issues: - Infected reaction speed may be reduced - Character modifiers/status can become stuck or not update properly - Infected can push characters through/into model geometry causing movement issues (unable to move in a given direction) - Collision/Navigation in some complex structures can push your character around - Issues with door states can occur - Damage being delayed Other issues include but are not limited to: - Infected vocal sounds being too quiet - Infected response to firearm types is uniform (aka suppressed weapons do not have the proper impact on them) - Infected can push characters through/into model geometry - VOIP volume too loud
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Exp Update 0.61.136240
Hicks_206 (DayZ) replied to Hicks_206 (DayZ)'s topic in PC Experimental Updates
New update pending - locking this topic! -
We're working on putting another Exp/Unstable update out with a few changes in them: We're looking at fixes to character movement hitching in some situations, character deformation, and attempting to resolve some invisible AI problems noted on previous builds. We're still working on issues with server performance, which causes problems such as: - Infected reaction speed may be reduced - Character modifiers/status can become stuck or not update properly - Infected can push characters through/into model geometry causing movement issues (unable to move in a given direction) - Collision/Navigation in some complex structures can push your character around - Issues with door states can occur - Damage being delayed Other issues include but are not limited to: - Infected vocal sounds being too quiet - Some User Action SFX not playing - Infected response to firearm types is uniform (aka suppressed weapons do not have the proper impact on them) - Some issues noticed with sounds being played to all players within the network bubble radius - Infected can push characters through/into model geometry - VOIP volume too loud
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Exp Update 0.61.136182
Hicks_206 (DayZ) replied to Hicks_206 (DayZ)'s topic in PC Experimental Updates
Hey guys - locking this one down and opening a new topic for todays update! -
Are those "fixes" temporary or this is really way dayz dev's gonna follow
Hicks_206 (DayZ) replied to gaweu's topic in General Discussion
Unfortunately, getting your info from a biased 3rd party is never a good source - in this case someone on Twitch. I would always encourage you to get information on development from official sources. The examples you give are short term "band aids on a broken leg" - where as we are not looking to divert resources to temporary, short term solutions that *will* only resolve the root issue for a short period of time, such as the examples you gave. The work we are doing with, and alongside the Enfusion engine's development team is entirely focused on addressing the root causes of these issues for the released product of DayZ. Time, resources, and manpower are finite - and it is critical that the development team keeps their eye on reaching that goal in a healthy amount of time and not compromising this target in order to try and temporarily appease these issues in development builds. -
Exp Update 0.61.136182
Hicks_206 (DayZ) replied to Hicks_206 (DayZ)'s topic in PC Experimental Updates
Thats why it is in the known issues Rene <3 Updated OP with some stuff noticed over the start of the weekend - will update if we notice any more. Sound issues with gunshots is likely tied to server side performance issues, but could also easily be tied to ongoing work being done dealing with bugs related to the rework of the network architecture in .61. Thats why we're in exp and not stable ;) The team will dig into it on Monday. -
We're working on putting another Exp/Unstable update out with a few changes in them: We're looking at fixes to some volume issues, fixes to server browser icons not properly displaying time of day, addressing positional audio issues for wolves, and issues with stutter/choppiness when zooming/ADS. Character saving should now be resolved. We're still working on issues with server performance, which causes problems such as: - Infected reaction speed may be reduced - Character modifiers/status can become stuck or not update properly - Infected can push characters through/into model geometry causing movement issues - Collision/Navigation in some complex structures can push your character around - Issues with door states can occur - Damage being delayed Other issues include but are not limited to: - Infected vocal sounds being too quiet - VOIP volume too loud
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Exp Update 0.61.136147
Hicks_206 (DayZ) replied to Hicks_206 (DayZ)'s topic in PC Experimental Updates
As the OP says - modifiers to your character can be delayed or stuck in this current build due to poor server performance in some situations. -
Exp Update 0.61.136147
Hicks_206 (DayZ) replied to Hicks_206 (DayZ)'s topic in PC Experimental Updates
Again - read the OP guys, it is mentioned as a known issue with the current exp build! -
Exp Update 0.61.136147
Hicks_206 (DayZ) replied to Hicks_206 (DayZ)'s topic in PC Experimental Updates
Hey nl, Please make sure to read the OP - all of the issues (with exception to the server browser one you mention) are listed as known problems with this build. -
Hey guys! So - as of this build we're still working on addressing critical issues with server performance, character saving, and of course a small list of responsivity, and character status issues caused by the mentioned server performance issue. Editing the post to break down examples of behavior that is known: - Infected reaction speed may be reduced - Character modifiers/status can become stuck or not update properly - Infected can push characters through/into model geometry causing movement issues - Collision/Navigation in some complex structures can push your character around - Issues with door states can occur - Damage being delayed Other issues include but are not limited to: - Infected vocal sounds being too quiet - VOIP volume too loud This update should have several audio changes, including returning the VON icon so you can know when you're talking in game.
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Exp Update 0.61.136067
Hicks_206 (DayZ) replied to Hicks_206 (DayZ)'s topic in PC Experimental Updates
Locking this one down as we are working on pushing a new update out! -
Exp Update 0.61.136067
Hicks_206 (DayZ) replied to Hicks_206 (DayZ)'s topic in PC Experimental Updates
Unfortunately you are looking at a build like it is a patch. We're not working on a patch on a game - we're working on getting the next viable build of the development process out. I can't say if the cracks will make it into .61, but I can be certain they will be in DayZ when it releases. -
Exp Update 0.61.136067
Hicks_206 (DayZ) replied to Hicks_206 (DayZ)'s topic in PC Experimental Updates
Updated OP! -
Exp Update 0.61.136067
Hicks_206 (DayZ) replied to Hicks_206 (DayZ)'s topic in PC Experimental Updates
No - and if you check the OP you'll see reaction time is an issue tied to server performance. -
Exp Update 0.61.136067
Hicks_206 (DayZ) replied to Hicks_206 (DayZ)'s topic in PC Experimental Updates
Hey guys - sorry for being absent from the forums. Full reinstall of Windows caused a bit of a delay. I've updated the OP for some clarity on known issues related to server perf. -
Hey guys - 0.61 is not on Experimental yet, however - given as we are focusing primarily on addressing must fix issues, I thought we could start discussion on it - and I could share my thoughts and experiences during internal testing.
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