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Hicks_206 (DayZ)

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Everything posted by Hicks_206 (DayZ)

  1. Hicks_206 (DayZ)

    Exp Update 0.61.136505

    Locking this own down for a new topic!
  2. Hicks_206 (DayZ)

    Exp Update 0.61.136505

    No build ID on that video -_-
  3. Hicks_206 (DayZ)

    CR 550: Discussion

    The major difference is magazine related. Winchester is an internal magazine - where as this uses external, 5 and 10 round. The CR 550 will be chambered in 308 - things like accuracy, effective range, etc are not balanced fully at this point. Balancing will be a step later on in beta and towards 1.0.
  4. Hicks_206 (DayZ)

    Exp Update 0.61.136505

    Any other people reporting this? Guys?
  5. Hicks_206 (DayZ)

    Exp Update 0.61.136505

    Please make sure to open a ticket on the feedback tracker for this!
  6. Hicks_206 (DayZ)

    Exp Update 0.61.136505

    Run the x64 if you're able - so we can gather more data on it - but it is not required for you to test it, just icing on our cake.
  7. Hicks_206 (DayZ)

    Exp Update 0.61.136479

    Edit: Test results in, crash still occuring. We'll keep working on it and will likely need to continue pushing builds to Exp/Unstable in order to gather data, as the issue does not reproduce itself internally. We're pushing a small change to Exp/Unstable today to test a potential fix for the most common server crash from Friday. Edit: Looks like the test results are in, most common crash is still there, Back to the drawing board! We're still working on improving server performance, which when poor can cause the following issues: - Infected reaction speed may be reduced - Character modifiers/status can become stuck or not update properly - Infected can push characters through/into model geometry causing movement issues (unable to move in a given direction) - Collision/Navigation in some complex structures can push your character around - Issues with door states can occur - Damage being delayed Other issues include but are not limited to: - Infected vocal sounds being too quiet - Some players showing up nude - Infected response to firearm types is uniform (aka suppressed weapons do not have the proper impact on them) - Infected can push characters through/into model geometry - VOIP volume too loud
  8. Hicks_206 (DayZ)

    Exp Update 0.61.136479

    Updated OP - locking the topic as this build is done!
  9. Hicks_206 (DayZ)

    Exp Update 0.61.136479

    Lets keep it on topic with testing this build folks! Cleaning the thread up so its easier for new people to parse.
  10. Hicks_206 (DayZ)

    Exp Update 0.61.136468

    Edit: Servers are up/down due to the new server crash. The more crashdumps we have, the better on Monday! Yet another Exp/Unstable update - this one aimed at: - Server crash fix (Not all of them!) - Some gunshots not being triggered - Desync of dropped items/gear - Desync of equipped items/gear - Some server perf adjustments around AI simulation - Infected attack mechanic adjustments around melee Edit: Its looking like we're still seeing naked players on Exp/Unstable branch, as well as a new server crash. We're still working on improving server performance, which when poor can cause the following issues: - Infected reaction speed may be reduced - Character modifiers/status can become stuck or not update properly - Infected can push characters through/into model geometry causing movement issues (unable to move in a given direction) - Collision/Navigation in some complex structures can push your character around - Issues with door states can occur - Damage being delayed Other issues include but are not limited to: - Infected vocal sounds being too quiet - Some players showing up nude - Infected response to firearm types is uniform (aka suppressed weapons do not have the proper impact on them) - Infected can push characters through/into model geometry - VOIP volume too loud
  11. Hicks_206 (DayZ)

    Exp Update 0.61.136468

    Locking this one down for a new thread!
  12. Hicks_206 (DayZ)

    Exp Update 0.61.136468

    Before getting upset about the state of an Exp/Unstable build - please read the OP. These issues are known, and being worked on. (With the exception of the things you mentioned loot wise - which are heavily related to how init restock works vs regular respawn, and subject to server stability.)
  13. Hicks_206 (DayZ)

    Exp Update 0.61.136468

    Its not as much a rollback persay, the steam branch was just set to backwards to the last build. Development branches did no such revert, you guys are now just a full build behind us. We gathered a metric ton of crash dumps from the servers, which make it possible for the programmers to investigate the issue on Monday. There was no "responsibility taken" and I do not like the implication. We reached critical mass on data, nothing more. There was no fix, and there won't be until Monday. Last warning here - this thread is for discussing data and experiences from testing on Experimental. Not soap boxing how you think things should be done.
  14. Hicks_206 (DayZ)

    Exp Update 0.61.136468

    Nope, we push what we need data on. Don't expect a new build late on a Friday night - we'll get back on it on Monday.
  15. Hicks_206 (DayZ)

    Exp Update 0.61.136468

    As the servers reach a certain amount of failure, the infrastructure will keep them offline pending investigation of the failure. In other words, too many crashes = servers stay offline.
  16. Hicks_206 (DayZ)

    Exp Update 0.61.136468

    We haven't "released" anything - this is why you have to manually select this branch. Again - from the post defining what Exp/Unstable branch is: "This branch is by its own definition "Unstable". In simplest terms, the purpose of experimental branch is for the development team to experiment with builds in a larger userbase than our internal QA. Sometimes that results in us finding issues we cannot catch internally, sometimes that means we can verify fixes on issues with very low repro rates. Sometimes the builds are very unstable. (As mentioned prior) The branch exists for load/volume/stress testing. Those who go through the process of manually opting into this branch (its not super visible - by design) and dealing with whatever issues the current build on it may have, get to sometimes see content and systems not quite ready for prime time. However, that does not mean that is the branches purpose. As the nature of the experimental branch is for the above mentioned testing methods, neither uptime, character data, nor stability is guaranteed."
  17. Hicks_206 (DayZ)

    Exp Update 0.61.136468

    Again - the text clearly says we resolved one crash, but not all of them.
  18. Hicks_206 (DayZ)

    Exp Update 0.61.136468

    This is Exp/Unstable. The branch exists for testing, and rolling back will only hinder us. If you're frustrated testing this build, switch over to stable. When it fails, this is good - it allows us to gather more data, and further isolate the cause of the issue and how we can address it.
  19. Hicks_206 (DayZ)

    Exp Update 0.61.136468

    Looks like we're still seeing some naked players, as well as some server crashes. More iteration is needed!
  20. Hicks_206 (DayZ)

    Exp Update 0.61.136428

    Hey guys, we put out another exp update today - this one aimed at: - Server crash fix (Not all of them!) - Some gunshots not being triggered (looks like the fix didn't work) - Desync of dropped items/gear (looks like the fix didn't work) - Desync of equipped items/gear (looks like the fix didn't work) - Some server perf tweaks - Lightsource fade adjustments - Infected attack mechanic changes We're still working on improving server performance, which when poor can cause the following issues: - Infected reaction speed may be reduced - Character modifiers/status can become stuck or not update properly - Infected can push characters through/into model geometry causing movement issues (unable to move in a given direction) - Collision/Navigation in some complex structures can push your character around - Issues with door states can occur - Damage being delayed Other issues include but are not limited to: - Infected vocal sounds being too quiet - Some players showing up nude - Infected response to firearm types is uniform (aka suppressed weapons do not have the proper impact on them) - Infected can push characters through/into model geometry - VOIP volume too loud
  21. Hicks_206 (DayZ)

    Exp Update 0.61.136428

    Servers going offline in 5 for update prep
  22. Hicks_206 (DayZ)

    Exp Update 0.61.136428

    Yup, we're aware. Looks like the intended fix didn't perform the intended job. We're working on this, its difficult to reproduce internally - thus, experimental ;)
  23. Hicks_206 (DayZ)

    Exp Update 0.61.136428

    We all have to go through the same queues. If queueing is not for you, thats fine.
  24. Hicks_206 (DayZ)

    Exp Update 0.61.136428

    Sorry, but we need to be testing at or above capacity, and that is what exp/unstable is specifically set up for - testing exclusively.
  25. Hicks_206 (DayZ)

    Exp Update 0.61.136403

    Hey guys, we put out another exp update today - this one aimed at: - Server crash fix (Not all of them!) - Some gunshots not being triggered for people (should help with cracks, whizzes, etc) - Desync of hands slot - Desync of dropped items - Some server perf tweaks - Map changes We're still working on improving server performance, which when poor can cause the following issues: - Infected reaction speed may be reduced - Character modifiers/status can become stuck or not update properly - Infected can push characters through/into model geometry causing movement issues (unable to move in a given direction) - Collision/Navigation in some complex structures can push your character around - Issues with door states can occur - Damage being delayed Other issues include but are not limited to: - Infected vocal sounds being too quiet - Some players showing up nude - Infected response to firearm types is uniform (aka suppressed weapons do not have the proper impact on them) - Infected can push characters through/into model geometry - VOIP volume too loud
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