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Hicks_206 (DayZ)

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Everything posted by Hicks_206 (DayZ)

  1. Hicks_206 (DayZ)

    Exp Update 0.61.136845

    First of our post stable update exp builds: - Adjustments to Infected Aggro - Adjustment to preload of objects - Infected now attack prone players We'll have some of the servers with persistence off for some back end testing we're doing, and we'll be messing with AI population for the purposes of profiling. Other than that, not too much different with this build. As always, when a build is on Exp/Unstable it is there for testing - so the aim is to find out if these changes were effective. Please file tickets on any issues you find at feedback.dayz.com. Expect character wipes for every exp update moving forward folks! We're still working on improving server performance, which when poor can cause the following issues: - Infected reaction speed may be reduced - Character modifiers/status can become stuck or not update properly - Infected can push characters through/into model geometry causing movement issues (unable to move in a given direction) - Collision/Navigation in some complex structures can push your character around - Issues with door states can occur - Damage being delayed
  2. Hicks_206 (DayZ)

    Exp Update 0.61.136821

    First of our post stable update exp builds: - Attempted fix for ammo splitting issue - Adjustment to issue causing status modifiers to become stuck - Lightsources adjustment - Bullet "Whiz/Flyby" volume changes We'll have some of the servers with persistence off for some back end testing we're doing, and we'll be messing with AI population for the purposes of profiling. Other than that, not too much different with this build. As always, when a build is on Exp/Unstable it is there for testing - so the aim is to find out if these changes were effective. Please file tickets on any issues you find at feedback.dayz.com. Expect character wipes for every exp update moving forward folks! We're still working on improving server performance, which when poor can cause the following issues: - Infected reaction speed may be reduced - Character modifiers/status can become stuck or not update properly - Infected can push characters through/into model geometry causing movement issues (unable to move in a given direction) - Collision/Navigation in some complex structures can push your character around - Issues with door states can occur - Damage being delayed It looks like we may be testing 75 player servers on some instances - this does not mean anything - don't get too hyped, it just means the team wants to see data on this.
  3. Hicks_206 (DayZ)

    Exp Update 0.61.136821

    Stable updated yesterday bud.
  4. Hicks_206 (DayZ)

    Exp Update 0.61.136821

    Depends on the projectile
  5. Hicks_206 (DayZ)

    Exp Update 0.61.136821

    There are no unofficial experimental servers. Filter for the word Experimental in your browser
  6. Hicks_206 (DayZ)

    PKM Discussion Thread

    Ammo: 7.62x54R Magazine: 100 Round Belt in Box Attachments: Bipod Box Magazine Optics Buttstock Which is answered by the fact that we've said no new weapons are being done on legacy anim/player!
  7. Hicks_206 (DayZ)

    Exp Update 0.61.136796

    First of our post stable update exp builds: - Fix for issues with container contents desync - Fix to address supersonic cracks - Adjustments of animal SFX levels - Adjustment of infected foot steps SFX levels - Adjustment to infected swing SFX - Fix for a common server crash We'll have some of the servers with persistence off for some back end testing we're doing, and we'll be messing with AI population for the purposes of profiling. Other than that, not too much different with this build. As always, when a build is on Exp/Unstable it is there for testing - so the aim is to find out if these changes were effective. Please file tickets on any issues you find at feedback.dayz.com. Expect character wipes for every exp update moving forward folks! We're still working on improving server performance, which when poor can cause the following issues: - Infected reaction speed may be reduced - Character modifiers/status can become stuck or not update properly - Infected can push characters through/into model geometry causing movement issues (unable to move in a given direction) - Collision/Navigation in some complex structures can push your character around - Issues with door states can occur - Damage being delayed It looks like we may be testing 75 player servers on some instances - this does not mean anything - don't get too hyped, it just means the team wants to see data on this.
  8. Hicks_206 (DayZ)

    Exp Update 0.61.136796

    If it wasn't clear enough from the stable comment - VOIP volume is being looked into.
  9. Hicks_206 (DayZ)

    Exp Update 0.61.136770

    Last build push of the week: - Continued fixes to address server perf drop off - Fix for AI not dealing damage to players - Adjustments to Melee Audio - Adjustment to VOIP levels - Potential fix for "Invisible body parts" - Fix for a common server crash - Prep commits to address lack of crack/whizz when being fired at by high speed projectiles We'll have some of the servers with persistence off for some back end testing we're doing, and we'll be messing with AI population for the purposes of profiling. Other than that, not too much different with this build. As always, when a build is on Exp/Unstable it is there for testing - so the aim is to find out if these changes were effective. Please file tickets on any issues you find at feedback.dayz.com. Expect character wipes for every exp update moving forward folks! We're still working on improving server performance, which when poor can cause the following issues: - Infected reaction speed may be reduced - Character modifiers/status can become stuck or not update properly - Infected can push characters through/into model geometry causing movement issues (unable to move in a given direction) - Collision/Navigation in some complex structures can push your character around - Issues with door states can occur - Damage being delayed Other issues include but are not limited to: - Infected vocal sounds being too quiet - Infected footsteps very quiet - Infected do not do damage to players when attacking - Infected response to firearm types is uniform (aka suppressed weapons do not have the proper impact on them) - Infected can push characters through/into model geometry
  10. Hicks_206 (DayZ)

    Exp Update 0.61.136770

    Build 0.61.136737
  11. Hicks_206 (DayZ)

    Exp Update 0.61.136737

    Its Thursday, and we have another exp update: - Commit aimed at addressing server perf dropoff - Continued adjustment of infected behavior - Adjustments to Melee Audio - Fix for most common server crash - Handslot duplication fix - ALICE Pack added to spawns - Adjustments to dynamic lighting - Continued adjustment to issues causing "Naked/Gear Desync'd" players We'll have some of the servers with persistence off for some back end testing we're doing, and we'll be messing with AI population for the purposes of profiling. Other than that, not too much different with this build. As always, when a build is on Exp/Unstable it is there for testing - so the aim is to find out if these changes were effective. Please file tickets on any issues you find at feedback.dayz.com. Expect character wipes for every exp update moving forward folks! We're still working on improving server performance, which when poor can cause the following issues: - Infected reaction speed may be reduced - Character modifiers/status can become stuck or not update properly - Infected can push characters through/into model geometry causing movement issues (unable to move in a given direction) - Collision/Navigation in some complex structures can push your character around - Issues with door states can occur - Damage being delayed Other issues include but are not limited to: - Infected vocal sounds being too quiet - Infected footsteps very quiet - Infected do not do damage to players when attacking - Infected response to firearm types is uniform (aka suppressed weapons do not have the proper impact on them) - Infected can push characters through/into model geometry - VOIP volume too loud
  12. Hicks_206 (DayZ)

    Exp Update 0.61.136737

    Starting a thread for the new build incoming!
  13. Hicks_206 (DayZ)

    Exp Update 0.61.136737

    There has been no removal or reduction of loot.
  14. Hicks_206 (DayZ)

    Exp Update 0.61.136737

    Hit him in the leg with what?
  15. Hicks_206 (DayZ)

    Exp Update 0.61.136737

    Updated OP
  16. Hicks_206 (DayZ)

    Exp Update 0.61.136737

    Please file issues over at feedback.dayz.com !
  17. Hicks_206 (DayZ)

    Exp Update 0.61.136737

    Guys, we've said many times before - aside from small items that require no new systems, or technology like shoes and backpacks - there will be no new content configured for the old technology slated to be replaced in beta.
  18. Hicks_206 (DayZ)

    Exp Update 0.61.136700

    ANOTHER ONE? ANOTHER ONE! Lets see what we're looking at for this one: - Adjustment of Arrow/Bolt damage output - Fix for one method of stuck handslot - Additional fix for desync'd view of other players equipment - Adjustment to Infected FOV and Alert (Ongoing - not where we'd like it yet) - Adjusted player spawns - Added Coyote pack to loot spawns We'll have some of the servers with persistence off for some back end testing we're doing, and we'll be messing with AI population for the purposes of profiling. Other than that, not too much different with this build. As always, when a build is on Exp/Unstable it is there for testing - so the aim is to find out if these changes were effective. Please file tickets on any issues you find at feedback.dayz.com. Expect character wipes for every exp update moving forward folks! We're still working on improving server performance, which when poor can cause the following issues: - Infected reaction speed may be reduced - Character modifiers/status can become stuck or not update properly - Infected can push characters through/into model geometry causing movement issues (unable to move in a given direction) - Collision/Navigation in some complex structures can push your character around - Issues with door states can occur - Damage being delayed Other issues include but are not limited to: - Infected vocal sounds being too quiet - Infected alert state is very reduced - Aggro range / etc reduced - Infected response to firearm types is uniform (aka suppressed weapons do not have the proper impact on them) - Infected can push characters through/into model geometry - VOIP volume too loud
  19. Hicks_206 (DayZ)

    Exp Update 0.61.136700

    Opening a new topic!
  20. Hicks_206 (DayZ)

    Exp Update 0.61.136700

    More.
  21. Hicks_206 (DayZ)

    Exp Update 0.61.136700

    Nope
  22. Hicks_206 (DayZ)

    Exp Update 0.61.136700

    Its on random!
  23. Hicks_206 (DayZ)

    Exp Update 0.61.136700

    Not really - they are pushed to a branch literally called Unstable - and is hidden unless you know how to unlock it.
  24. Hicks_206 (DayZ)

    Exp Update 0.61.136700

    Totally! Infact we even gave it its own name on Steam! Arma
  25. Hicks_206 (DayZ)

    Exp Update 0.61.136700

    Status Reports have been very clear that 0.62 is a cosmetic update to Chernarus.
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