Jump to content

Hicks_206 (DayZ)

DayZ Hero
  • Content Count

    692
  • Joined

  • Last visited

Everything posted by Hicks_206 (DayZ)

  1. Hicks_206 (DayZ)

    Exp Update: 0.58 + Hot Fix.

    Please don't post misinformation as if it is factual. Some folks take it as gospel. As well, for some reason you are listing weapons that are not even complete yet.
  2. Hicks_206 (DayZ)

    Status Report - 29 Jul 2015

    Just because something can spawn, does not mean it will spawn. Tactical shirts should be spawning on NATO wrecks. Prison Island spawns, just not that much right now.
  3. Hicks_206 (DayZ)

    Status Report - 29 Jul 2015

    5.56, .45 ammo spawns at chopper crashes (NATO Crashes) As do, AK101, M4, and Steyr Aug. There is NO GUARANTEE you will find these items at a specific wreck, the wreck spawns a random selection of the NATO loot items. I've found a wide selection of different eastern military loot at barracks. Tortilla bags, Assault vests, HiCaps, AK74s, Drum mags, suppressors, Kashtan scopes, and so forth.
  4. Hicks_206 (DayZ)

    Exp Update: 0.58 + Hot Fix.

    One thing to consider, it might take a long time to move - it only takes approximately 30 minutes to destroy, however. (Which is what happened to my camp)
  5. Hicks_206 (DayZ)

    Status Report - 29 Jul 2015

    Because players cannot access it, but it is counted against the server quantities. Floating loot = blocking legitimate loot from spawning somewhere else.
  6. Hicks_206 (DayZ)

    Status Report - 29 Jul 2015

    In short, there is only two ways for the server to get rid of a tent right now. 1) Maximum amount of tents per server met (This has never been hit, because not enough spawn to hit it) 2) Age of tent (Again - not hit yet) Both are logged in the server logs, and I've scoured several servers checking for it. Zero pitched tents have been cleaned up on any of the exp servers I checked. Sure, there could be a bug there somewhere - but so far we've found zero repros, or any actual data on said behavior. I did discover that the person who found my tent, drug all of my items out onto the ground, and packed my tent - and thus it was cleaned up. :(
  7. Hicks_206 (DayZ)

    Exp Update: 0.58 + Hot Fix.

    Knock off the "lies" remarks. If something breaks during development, it does not equal a "lie". *facepalm*
  8. Hicks_206 (DayZ)

    Status Report - 29 Jul 2015

    Perhaps they didn't have the parts required to move it? I'm not sure what "a lot of people" is - I've not had any issue with it.
  9. Hicks_206 (DayZ)

    Status Report - 29 Jul 2015

    No, just currently on experimental. 0.58.128852
  10. Hicks_206 (DayZ)

    Status Report - 29 Jul 2015

    Persistence works just fine, sounds like you just need to hide your camp better ;) To be clear, someone found my camp and jacked my stuff and my tent. Alas!
  11. Hicks_206 (DayZ)

    Status Report - 29 Jul 2015

    Each building has a maximum amount of points that items can spawn in, on 0.58.128852 those spots can be filled all by one type of item - at least on the build that is currently on experimental. Said pending experimental build should have already addressed that.
  12. Hicks_206 (DayZ)

    Status Report - 29 Jul 2015

    You're incorrect. They are spawning, they're just rare. You have no guarantee to find what you're looking for when you visit a base, you've just got to keep looking. I've had encounters with plenty of AKMs and SKSs, and personally found both 5.56 and .45 Ammo.
  13. Hicks_206 (DayZ)

    Exp Update: 0.58 + Hot Fix.

    I'll admit, I have a hard time understanding your post. What stable update in 8 months? Can I imagine another company operating how? Allowing people access to development builds, as well as an opt in unstable branch? I suppose there are some others. I'm not sure where the billions of dollars are coming from, we're not Microsoft. I'd ask if you want to continue participating in the forums here, that you conduct yourself in a more respectful and adult manner.
  14. Hicks_206 (DayZ)

    NEAF Sniping Spots and View Distance with Optics/Binos

    You cannot see outside of your network bubble (approx 1km)
  15. Hicks_206 (DayZ)

    Status Report - 15 Jul 2015

    Confirmed in Status Report =P Sorry, we're just not interested in that. There are other titles that do it, and do it well - but Peter and I both agree part of the magic of looting in DayZ is being able to *see* the items - not generic containers. Been discussed - its just a bug, and one thats already been fixed.
  16. Hicks_206 (DayZ)

    Status Report - 30 Jun 2015

    All good points, thanks for dropping by Break <3 Read what I'm replying to - in context to how local binarization is stored. Nothing to do with world containers - they are still coming.
  17. Hicks_206 (DayZ)

    Status Report - 30 Jun 2015

    Yup! Primarily waiting for the implementation of the new UI.
  18. Hicks_206 (DayZ)

    Status Report - 30 Jun 2015

    Workbench refers to internal tools used by the developers when working with the Enfusion engine.
  19. Hicks_206 (DayZ)

    Status Report - 30 Jun 2015

    Now if we could just get as many people discussing this here as is on reddit. -_-
  20. Hicks_206 (DayZ)

    Status Report - 30 Jun 2015

    First
  21. Hicks_206 (DayZ)

    Status Report - 23 Jun 2015

    I'd encourage you to read the OP, this is discussed in detail.
  22. Hicks_206 (DayZ)

    Status Report - 23 Jun 2015

    Right now the only blocker for us toggling the system back on is per-building quantity control, and a test pass on experimental.
  23. Hicks_206 (DayZ)

    3 new vehicles and parts

    Actually, the Wired article seemed to have several inaccuracies - I wouldn't get your facts there.
  24. Hicks_206 (DayZ)

    DayZ Standalone Singleplayer

    Which is exactly what I said in the announcement. I'll try and grab some time during E3 to hop on the forums and answer Q's
  25. Hicks_206 (DayZ)

    Status Report - 09 Jun 2015

    Just to be clear - region control does not exist yet, so the rope + sack combo is a happy accident.
×