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Everything posted by Hicks_206 (DayZ)
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We've discussed, and even shown the "pilot vehicle" for helicopters fairly recently. I think the last Status Report before this, infact.
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Status Reports are not meant to entertain, they are informative on what is ready to be discussed at the given moment. Just because we said there will be a Tisy base does not mean it is A) Ready to be shown B) In 0.59
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To be clear - there has been no postponing of 0.59, as just like 0.58 - there has never been a set date. It will be ready, when it is ready.
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TwitchCon - DayZ (Tisy Mil Base, Little Bird, Beards)
Hicks_206 (DayZ) replied to Yuval's topic in General Discussion
This dude knows whats up! -
Of course we definitely would like to give people methods for camouflaging their tents. Out the gate, civilian gear is designed for visibility.
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Whomever discovered that should -definitely- file a bug over at feedback.dayzgame.com
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Yup, just like A3/A2/etc vehicles. I experienced this first hand over the weekend when my friend thought it would be funny to mag dump his AKM at the truckbed while I was driving. -_-
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Pendragon UK and Wobo are two good examples. No one said streamers. I said evangelists.
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Destroying it. Like - shooting/blowing it up until its destroyed. They do.
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Destroying the truck will cause a new one to spawn, yeah.
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The vehicles do not have static spots, they however -do- spawn at the same spots when a server has been reset (storage and all).
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They've always been capped at 15 per server.
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I don't see how it could possibly be a waste of time. I'm doing this on my free time, on the *weekend*.
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Haha, dude - its been happening since the mod.
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Right now - we have disabled container storage counting towards the server maximums, so no - the gear in the tents would not stop more from spawning, (Right now) As well, items on players do not count towards a servers totals. M4s have a very high cost, very high restock time (I think 12 hours right now) and very low quantity.
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Exp Update: 0.58 + Hot Fix.
Hicks_206 (DayZ) replied to kichilron's topic in PC Experimental Updates
Same level its been for the last month + - Food is prioritized over all other items, and never dips out of the top 10 items active on the ground. -
Exp Update: 0.58 + Hot Fix.
Hicks_206 (DayZ) replied to kichilron's topic in PC Experimental Updates
We've got long respawn timers on most everything of high value in the quonset hut. Mags, weapons, etc.- 5431 replies
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Exp Update: 0.58 + Hot Fix.
Hicks_206 (DayZ) replied to kichilron's topic in PC Experimental Updates
It flat out won't work. The M4 can only spawn every four hours from the last time one spawned.- 5431 replies
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The question begs to be asked, who was it?
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PSA: Game development takes a while, but...
Hicks_206 (DayZ) replied to Beizs's topic in General Discussion
DayZ.com/FAQ -
Whatever happened to the zombie increase promisses?
Hicks_206 (DayZ) replied to kumando's topic in General Discussion
Your quotes contain no promises. Aside from mentioning the increase we performed on that build, which if you keep apprised with the Status Reports you'll know have been temporarily decreased so we can resolve issues with the AI consuming server resources in excess of their budget. -
Exp Update: 0.58 + Hot Fix.
Hicks_206 (DayZ) replied to kichilron's topic in PC Experimental Updates
Yeah - the items getting stuck in hands bug is a real nasty one. We're trying to get a solid repro now. -
PSA: Game development takes a while, but...
Hicks_206 (DayZ) replied to Beizs's topic in General Discussion
Jesus.. this thread. *facepalm* -
Exp Update: 0.58 + Hot Fix.
Hicks_206 (DayZ) replied to kichilron's topic in PC Experimental Updates
I already clarified on the unfinished items not spawning - there are quite a few characters on exp with M4A1s right now. As we've got around 50,000 characters in exp db right now - they're going to be pretty rare to see. -
Exp Update: 0.58 + Hot Fix.
Hicks_206 (DayZ) replied to kichilron's topic in PC Experimental Updates
This is not a debate - I do not need to provide "proof" - all of the items spawn, but at an extremely rare rate.