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Hicks_206 (DayZ)

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Everything posted by Hicks_206 (DayZ)

  1. Hicks_206 (DayZ)

    Status Report - 15 Oct 2015

    We've discussed, and even shown the "pilot vehicle" for helicopters fairly recently. I think the last Status Report before this, infact.
  2. Hicks_206 (DayZ)

    Status Report - 15 Oct 2015

    Status Reports are not meant to entertain, they are informative on what is ready to be discussed at the given moment. Just because we said there will be a Tisy base does not mean it is A) Ready to be shown B) In 0.59
  3. Hicks_206 (DayZ)

    Status Report - 15 Oct 2015

    To be clear - there has been no postponing of 0.59, as just like 0.58 - there has never been a set date. It will be ready, when it is ready.
  4. This dude knows whats up!
  5. Hicks_206 (DayZ)

    Stable Branch - 0.58 Discussion

    Of course we definitely would like to give people methods for camouflaging their tents. Out the gate, civilian gear is designed for visibility.
  6. Hicks_206 (DayZ)

    Stable Branch - 0.58 Discussion

    Whomever discovered that should -definitely- file a bug over at feedback.dayzgame.com
  7. Hicks_206 (DayZ)

    Stable Branch - 0.58 Discussion

    Yup, just like A3/A2/etc vehicles. I experienced this first hand over the weekend when my friend thought it would be funny to mag dump his AKM at the truckbed while I was driving. -_-
  8. Hicks_206 (DayZ)

    Status Report - 09 Sept

    Pendragon UK and Wobo are two good examples. No one said streamers. I said evangelists.
  9. Hicks_206 (DayZ)

    Stable Branch - 0.58 Discussion

    Destroying it. Like - shooting/blowing it up until its destroyed. They do.
  10. Hicks_206 (DayZ)

    Stable Branch - 0.58 Discussion

    Destroying the truck will cause a new one to spawn, yeah.
  11. Hicks_206 (DayZ)

    Stable Branch - 0.58 Discussion

    The vehicles do not have static spots, they however -do- spawn at the same spots when a server has been reset (storage and all).
  12. Hicks_206 (DayZ)

    Stable Branch - 0.58 Discussion

    They've always been capped at 15 per server.
  13. Hicks_206 (DayZ)

    Status Report - 09 Sept

    I don't see how it could possibly be a waste of time. I'm doing this on my free time, on the *weekend*.
  14. Hicks_206 (DayZ)

    Stable Branch - 0.58 Discussion

    Haha, dude - its been happening since the mod.
  15. Hicks_206 (DayZ)

    Stable Branch - 0.58 Discussion

    Right now - we have disabled container storage counting towards the server maximums, so no - the gear in the tents would not stop more from spawning, (Right now) As well, items on players do not count towards a servers totals. M4s have a very high cost, very high restock time (I think 12 hours right now) and very low quantity.
  16. Hicks_206 (DayZ)

    Exp Update: 0.58 + Hot Fix.

    Same level its been for the last month + - Food is prioritized over all other items, and never dips out of the top 10 items active on the ground.
  17. Hicks_206 (DayZ)

    Exp Update: 0.58 + Hot Fix.

    We've got long respawn timers on most everything of high value in the quonset hut. Mags, weapons, etc.
  18. Hicks_206 (DayZ)

    Exp Update: 0.58 + Hot Fix.

    It flat out won't work. The M4 can only spawn every four hours from the last time one spawned.
  19. Hicks_206 (DayZ)

    Streamer tears in exp.

    The question begs to be asked, who was it?
  20. Hicks_206 (DayZ)

    PSA: Game development takes a while, but...

    DayZ.com/FAQ
  21. Hicks_206 (DayZ)

    Whatever happened to the zombie increase promisses?

    Your quotes contain no promises. Aside from mentioning the increase we performed on that build, which if you keep apprised with the Status Reports you'll know have been temporarily decreased so we can resolve issues with the AI consuming server resources in excess of their budget.
  22. Hicks_206 (DayZ)

    Exp Update: 0.58 + Hot Fix.

    Yeah - the items getting stuck in hands bug is a real nasty one. We're trying to get a solid repro now.
  23. Hicks_206 (DayZ)

    PSA: Game development takes a while, but...

    Jesus.. this thread. *facepalm*
  24. Hicks_206 (DayZ)

    Exp Update: 0.58 + Hot Fix.

    I already clarified on the unfinished items not spawning - there are quite a few characters on exp with M4A1s right now. As we've got around 50,000 characters in exp db right now - they're going to be pretty rare to see.
  25. Hicks_206 (DayZ)

    Exp Update: 0.58 + Hot Fix.

    This is not a debate - I do not need to provide "proof" - all of the items spawn, but at an extremely rare rate.
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