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Your DayZ Team
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Everything posted by Hicks_206 (DayZ)
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I have some questions on SA's roadmap if y'all can help please
Hicks_206 (DayZ) replied to billyangstadt's topic in General Discussion
Vomiting is and has been in for awhile, and we've made zero design decisions based upon how players utilized inducing the urge to vomit. =P -
I have some questions on SA's roadmap if y'all can help please
Hicks_206 (DayZ) replied to billyangstadt's topic in General Discussion
1) As mentioned prior, when we have completed the redesign of the audio system. 2) No. 3) Who knows?! :D -
The Effects of Starvation, Cannibalism and injuries on the players body and using the natural enviroment to your advantage.
Hicks_206 (DayZ) replied to Veteran Child's topic in Suggestions
Kuru. -
LOCKED server characters (once persistent items and player storage are working properly)
Hicks_206 (DayZ) replied to Baklavah's topic in Suggestions
Server restarts do not spawn fresh loot. With persistent items, and loot respawning this is done throughout the life cycle of the server. When a server restarts, no more loot respawns then when it is operational. Public server characters remain accessible on all public servers. If you want a character locked to a specific server, play on a private server that is the only server linked to its shard. -
Given the chance of meta gaming, combined with the fact that just like in life when you are dead, you are dead - I don't see this happening. If someone manages to sneak up on you / kill you without alerting you to whom they are, that knowledge is protected. Once you are dead, you are dead. Respawning is an entirely new character.
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Just to be clear, respawning at a sleeping bag or tent after *death* will never happen. Death is permanent.
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I've seen this a lot during previous jobs, people who are actually upset by the idea of a sandbox title that does not force you into any specific gameplay or objective. A narrative, or defined "final goal" was needed for this specific type of person to even consider playing a game. DayZ has no defined "end game" - the end objective is what you make it. If you choose to hide out in the woods and live off the land, that is your choice and it is a valid form of gameplay. However, if you seek to acquire the deadliest of weapons, or build your campsite up out in the woods and hunt vehicles, it is -also- entirely valid. Perhaps you want to live on the coast, murdering and eating the survivors you come across, yup you guessed it, valid form of gameplay. It is entirely possible that DayZ by its very nature is not the type of game for you, and that is entirely okay. You cannot be everything, for everyone. :)
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Status Report: Week of 04 August 14
Hicks_206 (DayZ) replied to SmashT's topic in News & Announcements
It was an -example- of how some folks choose to operate their private servers. Nothing more. If you want to make your private shard server be Player Versus Ladders only, so be it. =P -
Please open a ticket on the feedback tracker: feedback.dayzgame.com on this, Support should be able to investigate.
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Selectable fire modes is something we definitely want to spend some time looking into (the proper implementation of it) for DayZ. So, it will definitely happen. Right now however, it is a bit of a pain - as the UI does not indicate it, and neither does the model.
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Note: This update features many new features and their initial implementations. We will be watching server data, and the feedback tracker for any potential severe issues and will address them accordingly with a hot fix. Note: Change log pending contributions from engine/programming team. Known issues: Player can in rare circumstances enter a state in which they cannot attack and must relogCharacter may temporarily enter a frozen state when throwing (resolved a few seconds)Melee targeting is off in some situationsPlayers can in some circumstances experience slight desync with serverDynamic server events are temporarily disabledBackpacks rearrange after reconnectionPlayers restrained while unconscious remained restrained until reconnection (after awaking)Persistent items & storage are disabled server side pending hot fix to stable branchNew: Actions: cans can be opened with SKS bayonet and sickleActions: added playerDrinkCan action to configActions: added Melee class to SurvivorBaseAnimations: New default aimed animations with rifleAnimations: Player now can walk while surrenderAnimations: Transitions for surrender/restrained playerAnimations: Crouched zombie animation setAnimations: Reload for CZ527Animations: Hand poses added for matchbox, Injection Vial, HacksawAnimations: Drinking from canCharacter: New female face modelsCharacter: New male face modelsEngine: Ragdoll support for Zombies & PlayersEngine: Initial implementation of navmesh for zombie pathfindingItems: Boonie hat fishing hook storageItems: ChemlightsItems: AK101Items: CR 527Items: MakarovItems PM 73 RAKItems: Medium Civilian TentItems: Paramedic clothes (jacket and pants)Items: Military Boots now store knivesItems: Red, Black, Polka dotted, Olive and Camo bandana addedItems: Untied Red, Black, Polka dotted, Olive and Camo bandana addedRecipes : Red, Black, Polka dotted, Olive and Camo as a bandageRecipes: Red, Black, Polka dotted, Olive and Camo bandanas can be untied and tied to maskServer: Persistent item support (disabled for this update)Server: Simulation changes to support increased server performanceServer: Persistent storage support (disabled for this update)Server: Dynamic loot respawningWorld: Turovo village added Fixed: Actions: Player is not able to fill a ruined canteen from well.Actions: When player opens ruined canned food there is low amount of food left.Actions: Player is not able to pour water from a ruined canteen.Actions: Player can no long empty magazine attached to a weaponActions: No access to catch rain action during ongoing actionActions: Fishing actions displayed while using different items than rodActions: Added missing part to improvised bag/backpack crafting messages in action menuActions: Zucchini can be force fedActions: Added new drink from well animation to blue wellActions: Unable to use actions while swimming or while on ladderActions: Player can take Makarov into hands straight from groundActions: Player can take PM73 RAK into hands straight from groundActions: Removing item on which consume action was called, not item which was swapped to hands during consume actionAnimals: Visual improvement of cow, rabbit and wildboarAnimations: Gestures related bugs fixed (Facepalm, Cut throat, Silence)Animations: Crouch moves with bowAnimations: Prone moves with pistolAnimations: Fixed multiple issues with vaultingAnimations: Zucchini handheld positionAnimations: SoundEdge(footstep sounds) set correctly for kneel run with rifleAnimations: Face-palm doesn't make the player stand up from prone anymoreAnimations: Sitting tweaked(changing weapons keeps player in kneel, instead of making them stand....)Engine: Adjustment to Night time lighting levelsItems: Dimmed fireplace light so it not interfere with HDRItems: Tweaked shotguns dispersions and recoilsItems: Tweaked pistols dispersionsItems: Tweaked rifles, carbines and SMGs dispersionsItems: Tweaked attachments (optics, buttstocks, handguards, compensators, bipod) dispersionsItems: Wooden sticks can be held in handsItems: CR527 shadow glitch fixedItems: Set chemlight to last 60 minutesItems: Lowered light intensity for chemlights and flareItems: Temoved buttstock as default spawned attachment for MP5Item: Binoculars size reducedItems: Added other chemlight color material variantsModifiers: Removed vomit message from blinded modifierRecipes: Player can paint CR 527 black, green and camoRecipes: Player can't tear clothing into rags while there are things in itRecipes: Ruined cans opening tweaked
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Although the loot spawning system right now is just a placeholder, steps have been taken to make certain weapons rarer than others.
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0.46 does not have dynamic events spawning, due to a bug in the expansion of the system. 0.47 however, does have them spawning.
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Dev Position on firearm realism and Regular vs Hardcore.
Hicks_206 (DayZ) replied to AP_Norris's topic in Suggestions
There is a line between realism, and authenticity. We will constantly lean back and forth on that line depending on how it effects the over all design, player experience, and basic fun factor. In addition, this is not DayZ - this is a development build. Nearly nothing is currently working as intended by the design of the project as an overall. Placeholder systems, bugs, and pillars that have just not been created yet. Concern over stuff like this can be valid at the earliest, in the beta phase of our early access. Until then, its just not worth getting worked up over. :) -
Loot quantity and type seems all over the place.
Hicks_206 (DayZ) replied to Acher0n's topic in General Discussion
The entire loot spawning system is place holder. This is not the intended design, thus the current behavior isn't anything to get worked up over. :) -
CHANGELOG: Note: Pending final notes from the programming team. Known Issues: Binoculars not functioning properly in crouch and prone states.Thrown objects moving at a slow frame rate during peak server loadCrossbow damage higher than desiredPlayer breathing in first person is louder than desiredOngoing melee balancing has zombies more resilient to body impacts. (Aim for the head)Accelerated Time falls out of sync after extended uptime (disabled for this update) New: Actions: Melee attacks added to frying pan and cooking potActions: Recipe for bow crafting addedItems: Dexterity of shotguns, pistols and rifles configuredItems: Tracksuit Jackets and Russian Officer Hat configured and added to loot spawnsItems: Binoculars configured and added to loot spawns (known issues above with this item)Items: Implemented Crossbow + bolts. Server: Basic item bullet physics enabled (known issues tied to server performance)Server: New guaranteed messaging system for network trafficServer: New player spawn locations near Klen, Chernaya Polana, OrlovetsServer: Accelerated Time implemented for gameserversSystems: 1:1 Mouse control / movementWorld: New Ash Tree modelWorld: New village "Karmanovka" has been addedFixed: Actions: Crafting with medical items - splints, blood bags, blood testingActions: Removed force feed and force drink from epinephrine and morphineActions: You can no longer turn on flashlight or defibrillator laying on the ground without battery being attached to itActions: You can no longer empty magazines or ammunition boxes laying on the ground (and loose ammo)Actions: Burlap sack removes from head properly Actions: Apply defibrillator action messages Actions: Players loading into server no longer play reloading SFX Actions: You can catch rain holding bottle in hand onlyActions: moved quantity manipulation and item removal directly into action on selfActions: added config entries to actions for single use food and drinksActions: Single use food and drink items now adding to player water and energy levelsActions: Injection vial cannot be consumedActions: Medical items related actions on other player (proper quantity handling)Animations: Player now can wave (F1) when unarmed or holding one-handed item with raised hands.Animations: playing correct footstep sounds for 2handed melee raised run, aimed rifle runAnimations: Removed the jerky motion when sometimes equipping a weapon/item, usually at the start of eating/drinking/bandagingAnimations: sitting with 2 handed melee should now work properlyAnimations: Fixed an issue where you would first stand up when pressing crouch in unarmed sitting poseAnimations: Fixed an issue where you couldn't sit from unarmed prone directly.Animations: fixed missing rotation animation for unarmed crouched playerAnimations: Iron sights now use all 3 parameters for min, max and init zoom. Values of these params tweaked.Animations: Player's "naked eye" max zoom level lowered. It allows for the same max zoom as iron sights.Gear: Improvised courier bag and taloon backpack shows their damage state in inspect windowGear: Green bandage stops bleedingGear: Fruits no longer show 100% labelGear: FNX45 red dot sight optics renamed and now requires 9V battery in order to workGear: Resolved chambering issue with 22 related to stack quantityGear: Tablets amount in inventory slot changed from % to pillsWorld: Rocks at Ship Wreck location reworkedZombies: Melee attack bleed chance nerfedZombies: Damage is dealt to head while kneeling
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Branch: Stable Version: 0.43.116251 Hotfix specific changes Hotfix to address issues associated with severe lag and desync for many players. Servers now support accelerated time as a configurable option. This results in faster day/night cycle. New zombie animations in testing (they are considerably faster). We will be engaging with the community to decide if these new animations result in the zombies being too fast.Version: 0.42.116181 Known Issues: Physics: Item throwing physics is currently disabledMelee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised")Potential Network issues - we will be monitoring the situation, as this appears to be resolvedNew: Actions: Vomiting have associated sound effectsActions: Ballistic helmet variants can be painted to black and green color with spraycanActions: Can check pulse on unconscious playersActions: Searching for berries will now add berries to your inventoryActions: Eat All now supported for consumablesActions: You can catch rain into canteen and water-bottle from inventoryAnimations: New Ruger 10/22 reload animationsAnimations: New Ruger MKII Reload animations.Animations: Player now can sit with gun/weaponAnimations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances introduced for stand, crouch and prone.Crafting: SKS painting recipeCrafting: You can paint firefighter axe black and greenCrafting: Blaze 95 painting recipeEnvironment: New rock texturesFood: Sambucus berry item addedFood: Canina berry item addedGear: added black and UN ballistic helmet variantsGear: Sickle added into loot spawnsGear: 1911 engraved version configure added to loot spawnsGear: Can opener can be used as melee weaponGear: Box of 10 bucks shots added configured and added to loot spawnsGear: Wool Coat red/black/brown/blue/green/grey/check variants addedGear: Green and black variant of SKSGear: Green and black variant of firefighter axe addedGear: Flat Cap red/black/brown/blue/green/grey/check variants addedGear: Rabbit leg, boar steak and chicken breasts addedGear: Fresh and rotten tomato configured and spawning on the serverGear: Fresh and rotten potato configured and spawning on the serverGear: Fresh and rotten Green Bell Pepper configured and spawning on the serverGear: Canned Peaches configured and spawning on the serverGear: Tactical bacon configured and spawning on the serverGear: Hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masksGear: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawnsGear: Wool Coats and Flat Caps added to spawnsGear: Farming hoe configured and spawnsGear: Long wooden ash stickGear: M4 attachment green variants addedGraphics: Adding lights to currently rendered scene changedGraphics: Lighting from objects now is rendered during daytime alsoGraphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctlyMap: Olsha has been updatedMap: Khelm has been updatedMap: New rock formations outside Svetlo have been createdMap: New Orthodox Chapel has been createdMap: Police Stations & Medical Centers have been placed across the mapMap: Village pub configured for spawning lootMap: New villages surrounding SvetloMap: Chernaya Polana town + surroundings addedMap: Signs for "Chernaya Polana" addedMedical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)Weather: Rain, Clouds, Wind, calculated on server and distributed to clientsWeather: Rain now causes items and player to become wetZombies: Simple respawn mechanic implemented for zombies, pending more robust methodFixed: Actions: Added 'inUseItem' back to action on target functionActions: Proper nutritional value will be added when eating near empty foodActions: Berry picking script messages to player improved.Actions: Removed duplicate option for crafting splint in action menuActions: Fixed force drink message for action with waterbottleActions: Eat all rice animation length modifiedActions: Force feeding action now depletes right amount of food/drinksActions: Water Bottle stays in hands after force drinkingActions: Eating cereals won't leave you with 0% box in your inventory anymoreActions: Fluids deplete properly after force drinking actionActions: Removed force feed action for disinfectant and alcohol tinctureActions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandageActions: Ruined rags/bandages and wooden sticks doesn't produce infinite splintsActions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animationActions: Edited player messages in force drink action and fixing broken limbsActions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after actionActions: Player message for drinking from wellAnimations: Bandage and eating pills animation glitch fixed.Animations: Holding animations of various weapon magazines correctly linkedAnimations: Player can now be properly knocked out while in water.Animations: New M4A1 reload animations.Animations: Various glitches when moving / changing stances fixed.Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.Animations: Evade animations in prone (Q and E) are faster now.Audio: Subsonic projectiles no longer emit supersonic crackBalance: Buffed damage of 762x39, 9mm, .22LR. Slightly nerfed shotgun pelletsGear: Added color variants of ballistic helmets into loot spawnsGear: Purification tablets package contains ten tablets now. Cholera removing functionality added.Gear: Painted SKS chamberingGear: Even lower chance of backpacks spawning on construction sitesGear: Changed inventory view of pitchforkGear: Removed quantity value from burlap sack tooltipGear: Display name for t-shirts with stripesGraphics: SSAO in options savedGraphics: Rain effect settings changedGraphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)Graphics: Spot light culling fixedGraphics: Fix of terrain intersections Graphics: Fix of geometry trace for flaresGraphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settingsLogin: Failure during new character creation could cause player to get stuck as unconsciousMap: Optimizations for Svetlo performanceMap: Forests surrounding Svetlo bugfixesMedical: Would never actually die from zero health or blood due to medical conditionsMedical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very lowMedical: Defibrillator used for restarting the heart of players who have a heart attackMedical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)Medical: Melee damage application system changed to better balanceMedical: Chance of bleeding from fists reduced significantlyMedical: Arm and leg ache messages fixedMedical: Disconnected players avatars did not take shock or blood damageMedical: Falling from height while sprinting did not kill player when it should haveMedical: Player could vault with broken legsNetwork: Dropped items appeared only after a delay (now instant)Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/serverStructures: Changed inheritance of barrier structures (due to errors in logs)Structures: Item disappearing when dropped from inventory on stairs or near wallsWeapons: Long-range scope reticle properly centeredZombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)
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Rolling Update Rev - 0.43.116251
Hicks_206 (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
We're still in maintenance. -
Update Rev. 0.36.115535 (Experimental branch)
Hicks_206 (DayZ) posted a topic in News & Announcements
New: Actions: Vomiting have associated sound effects Actions: Can check pulse on unconscious players Actions: Searching for berries will now add berries to your inventory Actions: Eat All now supported for consumables Animations: New Ruger 10/22 reload animations Animations: Player now can sit with gun/weapon Environment: New rock textures Food: Sambucus berry item added Food: Canina berry item added Graphics: Adding lights to currently rendered scene changed Map: Olsha has been updated Map: Khelm has been updated Map: New rock formations outside Svetlo have been created Map: New Orthodox Chapel has been created Map: Police Stations & Medical Centers have been placed across the map Map: New villages surrounding Svetlo Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions) Weather: Rain, Clouds, Wind, calculated on server and distributed to clients Weather: Rain now causes items and player to become wet Fixed: Actions: Added 'inUseItem' back to action on target function Actions: Proper nutritional value will be added when eating near empty food Actions: Berry picking script messages to player improved. Graphics: SSAO in options saved Graphics: Rain effect settings changed Graphics: Rain geometry optimized (28bytes vs 12 bytes per vertex) Graphics: Spot light culling fixed Graphics: Fix of terrain intersections Graphics: Fix of geometry trace for flares Login: Failure during new character creation could cause player to get stuck as unconscious Map: Optimizations for Svetlo performance Map: Forests surrounding Svetlo bugfixes Medical: Would never actually die from zero health or blood due to medical conditions Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low Medical: Defibrillator used for restarting the heart of players who have a heart attack Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack) Medical: Melee damage application system changed to better balance Medical: Chance of bleeding from fists reduced significantly Medical: Disconnected players avatars did not take shock or blood damage Zombies: Zombies aims mostly for chest area now when attacking- 604 replies
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Update Rev. 0.36.115535 (Experimental branch)
Hicks_206 (DayZ) replied to Hicks_206 (DayZ)'s topic in News & Announcements
I encourage you to *not* play on experimental branch if small bugs, or debug features make you ragequit. You will see small things like this off and on alot in this branch.- 604 replies
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You are dead, but cannot respawn !
Hicks_206 (DayZ) replied to Krayz (DayZ)'s topic in Troubleshooting
Hit respawn again, and be patient. I've seen this behavior - and in the servers that appear to be affected by it - usually within a 120 second window you'll respawn. Looking into the root of the issue. -
Rolling Changelog: Stable Branch: 0.32.114557
Hicks_206 (DayZ) replied to rocket's topic in News & Announcements
I really like the added touch of having almost the entire message in all caps, except for "on" - additionally the use of /// instead of the traditional ?!11!1 shows an added flair. 11/10 - would read post again. In short, they shall come - when they are ready.- 2582 replies
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Rolling Changelog: Stable Branch: 0.32.114557
Hicks_206 (DayZ) replied to rocket's topic in News & Announcements
You're not supposed to. You've died - supporting that kind of metagaming negates the impact of permadeath. If you manage to get your gear, consider yourself VERY lucky.- 2582 replies
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Rolling Changelog: Stable Branch: 0.32.114557
Hicks_206 (DayZ) replied to rocket's topic in News & Announcements
Why do you dislike sharded sub hives? -
Fixed: Server: Dedicated Server crash related to memory cleanup Server: Player location rubberbanding Critical Security Vulnerability fixes Note: This is a hotfix to address several key issues, and thus is focused on specifically those issues.
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