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Hicks_206 (DayZ)

DayZ Hero
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Everything posted by Hicks_206 (DayZ)

  1. Hicks_206 (DayZ)

    persistance

    Notification went out with yesterdays Status Report, and Battleye broadcast every 10 minutes to all servers for 12 hours prior.
  2. Hicks_206 (DayZ)

    Status Report - 14 Apr 15

    As the report calls out, we discovered issues in loot respawning - nothing with persistence.
  3. Hicks_206 (DayZ)

    Is PvP & Atmosphere Dying in DayZ SA?

    I've made this very clear - you're not playing a game, you have access to dev builds. We've been in development for a little over a year now, and have -also- been very clear that this project would take an average 3 year development cycle. As recent as December we communicated a release from Early Access that is six months shorter than that.
  4. Hicks_206 (DayZ)

    Is PvP & Atmosphere Dying in DayZ SA?

    *facepalm*
  5. Hicks_206 (DayZ)

    is there an eta for the implementation of the new soundsystem ?

    We're not talking about that -at this time-. Stay tuned.
  6. Hicks_206 (DayZ)

    Your favorites OSTs / songs while playing DayZ

    S.T.A.L.K.E.R. definitely.
  7. This has nothing to do with DayZ. Unfortunately some folks on reddit really enjoy trying to get a "scoop". ;) Nothing here though.
  8. Hicks_206 (DayZ)

    Status Report - 3 mar 15

    As I've said extensively and is listed on our store page - Steam Workshop modding will be supported. However this is not going to be rushed, or hackeneye. It will be in the hands of the community when it is ready, and is a core feature of DayZ.
  9. As I've said extensively and is listed on our store page - Steam Workshop modding will be supported. However this is not going to be rushed, or hackeneye. It will be in the hands of the community when it is ready, and is a core feature of DayZ.
  10. Yes - and no. I think Peter and I are on the same page with this not making sense in a 1.0 sense. However, being in development - more often than not, this data being available has helped us a great deal.
  11. Hicks_206 (DayZ)

    0.54 Issues

    We are not two years in - we are just over a year into principle development on DayZ. Understand that as more and more engine modules get merged in - things will get bumpier. This is a title in its development folks, and being part of software development means -bugs-. As always, patience is appreciated - and valid feedback tracker submissions, appreciated even more :)
  12. Hicks_206 (DayZ)

    0.54 Hotfix Plans

    Greetings Survivors, As some of you may be aware - a small amount of our active user base are experiencing less-than-desirable client crashes and texture issues on the 0.54 stable update. The plan internally is to analyze all provided data from the stable branch, produce a hot fix, and test said hot fix on experimental branch. This process may extend into next week depending on the data we receive from experimental branch - however that said, the intent is to push the hotfix to stable branch as soon as confidence is high on experimental. Release of this hotfix on stable will occur as soon as possible, and is not locked to the standard scheduled maintenance window. Stay tuned to the forums, and the official twitter account for news on the progress of this hotfix. As always, thank you for participating in DayZ development - your patience is appreciated.
  13. Hicks_206 (DayZ)

    Reduce running speed by increments as vehicles are introduced

    Currently you can run around twice as fast in DayZ, as you can in DayZ Mod. This will more than likely stay like this until our beta phase at earliest - when we're confident we're in a content/feature lock phase.
  14. Early Access is an opportunity for consumers to gain access to development builds as the title is created. DayZ has been in development a little over a year now. We chose to give users the option to participate in the development significantly earlier than most any developer would ever allow. This does not mean the development magically speeds up, nor does it make the standard development cycle of 3 years for a project this size seem "too long". I'm sorry you are finding your experience frustrating, but this is exactly what we have communicated to prospective Early Access users. This is not abnormal for this phase of a projects development. We just gave you the option, the choice - to gain access far earlier than you would have ever been allowed, prior to Early Access. As I've mentioned prior, software development standard practices include a "bug bar" - As you progress with the core development of your base features many bugs will show up. Triage decides if the bugs are above the bug bar, only those that are get addressed to ensure the title launches and functions at a base level. Developing a title by following the suggested method of essentially "mastering" a build each time you go to do an update would drastically increase development time, and the time in between updates to stable branch. (In the case of the overall project, by years - in the case of stable updates, by additional months between updates) While some issues do infact go above the bug bar (in the case of infected AI behavior), the work required to replace, redo, or re-engineer them takes extensive work and time - and cannot be "incrementally merged in". So just because the work has not completed and ended up on stable branch, does not mean it is not a priority one focus of the engine and gameplay programming teams. It is.Edit: Additionally - DayZ is updated (stable branch) on a monthly cadence. Experimental branch, weekly. If you are interested in a high level view of work accomplished in 2014, you can find this in the following document: http://dayz.com/files/pdf/Year%20in%20Review%20-%20DayZ.pdf
  15. Hicks_206 (DayZ)

    Why even persist?

    Simply put, because a persistent world is a core pillar of the design of DayZ. Without it, you have a different game.
  16. Hicks_206 (DayZ)

    Would you support a desicion to replace the Infusion engine?

    I'm unsure how you can create an engine "more modern" than one being created -right now-. Your assumption is based upon an incomplete understanding of what is being done, ala the creation of a new engine from a bare bones framework of the previous technology - which is what is done when engines are iterated upon. eg: Unreal, Cryengine, iDTech, and so on. Also "Enfusion"
  17. Hicks_206 (DayZ)

    Anyone having trouble skinning people?

    On some servers you may have to attempt actions several times before they succeed. This will be addressed in January.
  18. Hicks_206 (DayZ)

    Found out why suppressors might not work perfectly.

    Because priority. This falls below the bug bar. It will get addressed, in time - but it is by no means critical. There does not need to be an "excuse" because this is contained within the umbrella of exactly what you are told to expect from the Early Access offering. If you're looking for a different experience, I strongly encourage you to look at a complete, or near complete title like Arma 3, or similar.
  19. Hicks_206 (DayZ)

    Mil tents crashing servers?

    The tents/persistence are not the cause of the crashes - it just seems that way at a glance. Also I play on that server, I'd say if anything - the folks that spend nearly all their time loot cycling military buildings are the principle cause of their issues ;)
  20. Hicks_206 (DayZ)

    Found out why suppressors might not work perfectly.

    Oh I've definitely got more fond memories/hours in DayZ Mod - but thats entirely due to the fact that we've got a long ways to go. We'll get there though, guys!
  21. Hicks_206 (DayZ)

    Too many guns or just silly spawning

    No need to worry about the details of loot spawned just yet. We're still working on the system itself, balancing of it will come once that system starts to perform how we want it to.
  22. Hicks_206 (DayZ)

    Mil tents crashing servers?

    The current prevalent server crash is a known issue guys, and one the programming team is working on. Persistence is not yet 100% fully functional (we want it to be permanent, right now we reset it weekly).
  23. Hicks_206 (DayZ)

    Making fire with a broken hacksaw blade

    I should definitely show this to Peter after the holidays, awesome!
  24. Hicks_206 (DayZ)

    What has been your biggest "I'm done" moment?

    For me it was definitely after I had spent nearly an hour with this rolling street by street gunfight with some bandits in Chernogorsk, and the server crashed just as I killed the last of them. When it came back online, it had rolled back to where I was standing out in the open - and they shot me as I loaded in. I could hear their mocking laughter as I bled out in the street, and they were all -GIRLS-. I definitely rage quit that night. Of course I was back at it in the morning, but yeah - Even developers have these moments. Especially considering we already spend most of our waking moments during the week working on it. So we're pretty close to it, as the saying goes. A break never hurts. I have the same approach when I can't get past an area in a game - I just set the controller down, and walk away for a day or so.
  25. Hicks_206 (DayZ)

    Found out why suppressors might not work perfectly.

    Alright guys - this thread rapidly got off topic. Some folks are getting a little salty in here and it needs to stop. - We do not have over 100 people on DayZ - If seeing incomplete, or bugged features/content/etc is something that upsets you. you should take a break and play DayZ once it releases from Early Access. Having access to development builds -means- you will see stuff like this. - Claims that the company "does not have the motivation to finish the game" are not only massively incorrect, they are disrespectful. The DayZ dev team are hard working. and passionate folks. In addition, failure to finish DayZ (or finish it properly) would spell out an incredibly damaging consumer and industry reaction for both Valve, and Bohemia Interactive. - Complaints about the title not being complete enough are ignoring the fundamental purpose of Early Access. If you don't like this, don't participate. If you've already purchased - take a break! And lastly, I don't know what DayZ Mod you were playing FR4NCH but I've never played one that was as "feature complete" or leagues ahead of the state of DayZ currently. Not even my own DayZ Mod variant, Taviana.
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