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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Everything posted by Hicks_206 (DayZ)
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Final Thoughts from an Early MOD player....
Hicks_206 (DayZ) replied to xalienax's topic in General Discussion
Then I would strongly suggest you take a break, and come back at 1.0. During development, anything can (and more than likely will) break. -
Final Thoughts from an Early MOD player....
Hicks_206 (DayZ) replied to xalienax's topic in General Discussion
Sorry to hear you don't enjoy access to the development builds of DayZ. One thing I've personally found - as someone that has a strong emotional connection to the early days of Ultima Online, is that you can never truly go home again. We can, and will continue trying to capture lightning in a bottle - but in the end, who we are - who you are now, is different than who we were when we first hopped into DayZ mod back in early 2012. We'll never be able to look at the title with the same naivety and wonder that we did back then. However, you should understand that games rarely resemble their final product this early on in development. Be it Gears of War, or Monopoly for Windows Phone. What you might find refreshing is that we as a team constantly reference old videos of gameplay from those days, and I keep an internal dev server running DayZ Mod that the team frequently plays on, and uses as a touch stone. I'm glad you at least feel you got your monies worth out of the purchase, and hope you find the experience you are looking for somewhere out there. -
Please, stop building villages everywhere
Hicks_206 (DayZ) replied to billyangstadt's topic in General Discussion
While I'm sorry you feel this way - the environment team has a set roadmap ahead of them, and a clear vision. I assure you there will still be a heavy majority of the terrain across Chernarus+ that is pure forest. -
Well, you're right about one thing - we can't make decisions that effect the entire playerbase from a poll. (Although it would be pretty cool if all 1 million+ active folks that cycle in and out each patch were active on the forums) That said - There will be more wipes, both hive and local storage related as development is ongoing. On one hand I'd like to purge local storage with 0.56, but on the other - until we close off all major current duplication methods it might not be worth it. I'll definitely give people a heads up prior to any storage resets - Hive, or Local.
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Please focus on bugs for a while
Hicks_206 (DayZ) replied to Pandachow's topic in General Discussion
Then I would strongly recommend you (or these aforementioned people) not be playing the Early Access, and instead wait for the release of DayZ. Let me make this clear, seeking mastered builds is outside the scope of what this offering is. I call this out clearly in the latest Status Report and I've gone over it so many times on the forums, Steam forums, my twitter and so on that sometimes I forget which topic I'm posting in. -
Questions, Comments and Concerns regarding Survivor GameZ
Hicks_206 (DayZ) replied to HugoStiglitz (DayZ)'s topic in General Discussion
1) You should post this on the Survivor GameZ forums, not here. 2) .. There -is- a public signup for the Survivor GameZ. -
Quickest answer? Because DayZ is not set in Russia.
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Apologies if I missed it, as it is a long video - but from what I saw you *yourself* became soaked when you entered the water. At that point, your next goal should have been to dry your body off. Best route for this would be sitting by a fire.
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So the way I read it was that the devs are going back to 0.54 loot system?
Hicks_206 (DayZ) replied to HarryPotter (DayZ)'s topic in General Discussion
Well, as I said - there is no guarantee on these things during development. However there is no scheduled/planned reset of local server persistence any time soon. -
Any info on the 24 hour cycle bug?
Hicks_206 (DayZ) replied to Weyland Yutani (DayZ)'s topic in General Discussion
I've always wanted to say this.. Not a bug, its a feature. But seriously - DayZ has always by design operated off of a real time 24 hour clock that is tied to the physical time where the server is located. That said, community rented servers (both private and public) have several options to customize the time on their servers. - Custom static server startup time - Accelerated Time -
Thanks for the well thought out feedback - a couple notes for you on the points you made: - It would definitely be interesting if you could search the trash piles, love the idea and we'll discuss it internally - Keep an eye on devhub.dayz.com we put out weekly Status Reports there, and a few weeks back we actually showed the work-in-progress falling animation! - The Holy Grail of DayZ, hah. We will do our best. - We're working on "World Containers" things like fridges, and cabinets to tackle that exact issue.
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If you see someone insulting the dev team, or generally just "shitposting" / "trolling" - use that report button The moderation team will take care of it - no need to get in trouble yourself. :)
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While I appreciate the support nutz, please please *please* don't resort to name calling or insulting other posters. I really hate seeing the forums degrade down into that.
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Port? Edit: Nevermind! I received a report about UK 2-11 about 30 minutes ago and investigated. The GSP operating these servers (Gameservers.com) discovered the cause was a Windows permissions issue and I'm told they are resolving it as we speak.
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Notification was given as soon as was possible. As mentioned above, follow those key points when approaching the Early Access and you should (hopefully) have a good time.
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Users are heavily warned that these are development builds, and serious bugs and interruptions to gameplay can occur. In addition, the notice was given as soon as was possible (yesterdays Status Report - around 12 hours prior to the maintenance). As well, rotating 10 minute interval notifications went out via BattlEye messaging. Assuming that you missed all of these, and did not read the Status Report prior to maintenance - a good foot to stand on moving forward when dealing with the Early Access / Development period of DayZ is: - Do not get attached to your character, or your progression with said character. - Whenever possible we will do our best to maintain player progression on stable branch, but again - these *are* dev builds, not a feature or functionally complete game. - Serious bugs, interruptions of gameplay / playability, and intermittent resets of both character and camp / base objects *will* occur throughout development. Plan accordingly - And in short, remember that all three branches are used for testing of the most stable monthly main branch build, at varying levels of load and volume Keep those points in mind, and hopefully you will enjoy the access to the development of DayZ that the Early Access program offers.
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^ Very valuable info - please do tell! IP is even better.
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*facepalm* You've got access to development builds through the Early Access program. Development builds with HEAVY warnings surrounding them, the start of the title, the purchase of the Early Access program on Steam. Let me make this clear, seeking mastered builds is outside the scope of what this offering is. I call this out clearly in the latest Status Report and I've gone over it so many times on the forums, Steam forums, my twitter and so on that sometimes I forget which topic I'm posting in.
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Turn the server off? That'd be about it.
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We are exceedingly transparent, and the information you receive is the most reliable we can output at the given time without causing confusion. There is no "lack of effort" and I resent the implication.
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You'll need to contact the server operator, server apparently is misconfigured.
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Yup, anyone with the server admin password can broadcast in global.
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A big thanks to our Devs
Hicks_206 (DayZ) replied to Aidsplosion's topic in DayZ Mod General Discussion
Ditto! You guys have no idea how dedicated R4Z0R can be. The man is like a bloodhound when he has an update he needs to get to Steam, haha! -
What about the new renderer?
Hicks_206 (DayZ) replied to bandithunter123's topic in General Discussion
What your looking for is optimization, which is not going to pop into existence when the new rendering module of the Enfusion engine is merged into the main branch. This task is traditionally handled towards the end of feature development - and can occur along side the tail end of content dev in what might more commonly be called the "Beta" phase. You'll want to check back in towards the beginning of next year (or wait for DayZ to release and leave Early Access) - again, if that is what you're looking for. -
So the way I read it was that the devs are going back to 0.54 loot system?
Hicks_206 (DayZ) replied to HarryPotter (DayZ)'s topic in General Discussion
As the Status Report calls out, we discovered issues with loot respawning. There is -zero- changes to persistence. In order to resolve the issues caused by the bugs discovered in loot respawning, all servers had their persistence reset. Be aware, as the report calls out - Private Shards still have the ability to reset their persistence for the remainder of the month. As with -ANYTHING- in the Early Access, there is no guarantee that your character, tents, etc are 100% safe. There was no roll back, despite some terminology used. All that we did was switch the stable branch servers to spawn loot using the old placeholder system while we work on resolving the bugs discovered - and when 0.56 update comes out we'll turn the proper loot spawning system back on. Its still there, don't worry folks - we're just working on resolving the bugs causing issues with the loot respawn system making a mess of things after a week or so of active play.
DayZ Hero