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Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

raffieltiger

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About raffieltiger

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    On the Coast
  1. Yes that is obvious, but I was more interested in what Rocket had planned, to make it that way. Improved zombies, inventory and night time lighting are probably only a few of the many changes, but even that is enough to make me happy and willing to fork out money :D.
  2. Thanks, I'm looking forward to it :).
  3. I was wondering if the standalone game would improve on the stability of DayZ in general?. The reason I am curious, is because at the moment DayZ is a mod that runs on top of ARMA II. Modifying and "bolting" extra bits onto a game that is following a different direction causes alot of instability, especially when the beta patches are specific to ARMA II. The compiling of the key components of DayZ into it's own self-contained game would improve stability, right?. So I'm curious to know how will the mod's performance compare to the standalone game?.
  4. raffieltiger

    Teleporting back to a previous position

    Happened so much to me I haven't fully explored Cherno and the coast leading to Prig and Elektro. Doesn't matter what are you doing, picking up items, standing still or crouch walking. Very annoying and I hope they can sort it out soon because I finally got a Lee Enfield rifle and a hatchet so I'm feeling somewhat safe when I go exploring now.
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