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VVired
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Everything posted by VVired
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Y'mean like you and your PVP addiction? Sucks I can't find that thread anymore, was an entertaining read.
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How can you even call this a game?
VVired replied to HamTheBacon's topic in DayZ Mod General Discussion
ArmA II and OA are the games DayZ runs on, so if you want to blame them for something they weren't built to handle, feel free (just don't make a new thread, keep it in this one). -
The way players are created is that everyone is on the same "side" (BLUFOR). ArmA II and OA were not built for this mod, but rather as a FPS/basic simulator. I'm pretty sure it was simply a glitch, as it seems there is a configuration which makes the game thinks everyone is not on the same team. When the configuration failed, it was probably counted as an entity not detected by the murder/bandit kill count, and in return, humanity.
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Changing and adding all the objects needed to create a WW2 atmosphere while making DayZ work will give Rocket a migraine so strong that he'll enter and stay in a coma for a decade, only to wake up and see WarZ as an internationally accomplished stand-alone game.
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I just had an idea which I feel would greatly increase the immersive aspect of this mod. Basically, depending on what the survivor is wearing, there would be a visor overlay that would fit accordingly. For example, if one was to wear a ghillie suit, of course there would be visual limitations in first-person. It would be nice for the game to retain the overlay in third-person, as it is with night vision goggles. A survivor with regular skin would have some overlay which would display the brim in a realistic manner, and a camo outfit wouldn't have any overlays at all. I think this could be done, by exploiting the way NV goggle vision is set up. By taking the same concept, one may simply change the visual effect of NV goggles to suit whatever character skin, except kept on permanently. If such feat is too complicated of a task to accomplish, I would like to see this feature in the stand-alone very much. This, of course, would not affect the actual NV goggles at all, but just takes the way the goggles are set up and apply it to this idea. Personally, it seems this feature would suit well with Rocket's ambition to introduce much more skins to the game.
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Don't tell me someone can see fine through this.
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Even so, it is still odd for me to have perfect vision while a gigantic mess of fabric is over my face. I'm not saying obscure the entire view or a view as small as NV goggles (which is actually pretty big) or scopes, just enough to give off a realistic impression and allows players to immerse themselves even further.
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US Marine LFG (sorry if wrong section )
VVired replied to TIZZLEBABY's topic in DayZ Mod General Discussion
Just PMed you, much respect. -
Is the V3S a hacked-only vehicle?
VVired replied to EyeoftheYeti's topic in DayZ Mod General Discussion
no -
I like to flush the toilet when I'm almost done peeing to save time. Can't decide which one is a more interesting story.
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Instead of creating groups: Finding clothes with colors
VVired replied to Ha1's topic in DayZ Mod Suggestions
He's not saying just add different civillian skins and nothing else, he's giving a recommendation of outfits to add along with many others. -
Instead of creating groups: Finding clothes with colors
VVired replied to Ha1's topic in DayZ Mod Suggestions
think it shouldn't be another skin, but rather an addition to your current one. Might be outside of the game's limitations, but might be something to think about in stand-alone. -
I know it is a bug, but so far it remains unfixed. From my understanding, its due to the complex and buggy nature of pathing in the mod, so why not just make aggroed zombies walk? It would fix a lot of the zig-zagging issues and Arma's hit detector on zombies. If you're providing the fact that they're infected to counter my argument, please read the final segment of my former paragraph.
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One thing I would like to see removed from the game: NVGs
VVired replied to Kashus's topic in DayZ Mod General Discussion
why not just make it that NVGs use up batteries that are difficult to find as it is in real life...? -
I hate to complain about this issue right now since the game is still in alpha and with so many other bugs, but I thought I'd just bring a more trivial issue to the table for a change. Anyone else find it to be kind of random to find clothes washing units/other road obstructions of the same variety to be in the middle of the road? I mean, I get road blocks and wrecked cars, but did the people of Chernarus rush out of their homes at the beginning of the zombie infestation to dump their clothes washers? Personally I think it'd be pretty easy to fix as I believe the obstructions we find in this mod are implemented via the editor, so to me it should be pretty easy to remove them. If you read to this to the end, I applaud you for your willpower to care for trivial matters (to me, the reason why DayZ is what it is now, because every change brings about something new).
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I don't agree with your reasons, but I do agree with the notion of walking zombies/infected. My reason is simply for the sake of continuity, as in zombies should not switch from running to walking just because they are indoors. My ideal aggroed zombies are those that move at the same pace as non-aggroed zombies, regardless of indoors or outdoors, more plentiful, and require a lot more body shots to kill (but one headshot nonetheless). Also their detect range should be higher just to match the difficulty and to give that "horde" experience of being surrounded by a mass of zombies. If someone is to provide the argument that they are not dead, but infected so they should be able to run, then I believe that is false for a very simple reason. If a virus/infection/parasite/etc does take over the human body yet keeps it alive, it would be reasonable for the loss of a large degree of motor skills, thus minimizing the ability to run, at least with success.
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In the map Chernarus, there are absolutely zero obstructions on roads. (Default map, as in the one opened with editor and in many game modes and missions such as warfare, deathmatch, etc)
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I'm looking to start/join a small group mirroring a marine corps' fireteam or an US army's fireteam in terms of size, roles, and tactics. Please post or PM me if interested.
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Looking for four people to group with
VVired replied to tryfor's topic in DayZ Mod General Discussion
What a coincidence, I've been starting a group the size of a fireteam. PM me if you're interested. -
I mostly play on those servers too and am currently creating a really small group, PM me if you're interested.
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Well if you're looking for a smaller sized group, we would be happy to take you in. Just PM me if you're interested.
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I'm looking to create a small group the size of a fire team. PM me if you're interested.
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I've got a Ghillie suit that I'm willing to trade for a set of NVGs. PM if you're interested.
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dayzmod.com - Aug 2012 - Q&A with Rocket
VVired replied to Max Planck's topic in Mod Announcements & Info
How is the DayZ project funded? -
2 Mid-level Players looking for others
VVired replied to kollozal22's topic in DayZ Mod General Discussion
I've been looking for a fire team that has a fire team of no more and no less than four. If that sounds like what you guys are planning on creating, I'd appreciate a sign of agreement.