triplesek
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Everything posted by triplesek
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Will Rocket utilize the creativity of others?
triplesek posted a topic in DayZ Mod General Discussion
DayZ Mod, created by Mr. Hall, has brought a fantastic and new way of playing FPS. It's not just about shooting a guy in the head anymore. Survival, looting, storing - all of these things have brought a new way of playing a first person shooter. His creativity and vision, through the ARMA2 engine, has spawned what we hope will be a great product in Standalone. But will he use the creativity of others? With the explosion of interest that came with DayZ, so came a lot of skilled individuals who created different variations of the mod to improve on the framework. We have seen a whole new array of features that ultimately are great additions to the mod, and in my opinion, I think Rocket should consider these things for Standalone. One such thing is an idea DayZ Mercenary is playing with. Quarantine Squads. Taken from their reddit page: We added Roaming Quarantine Squad Units throughout the map. While they have Rare Loot, there is a high chance you won't survive an encounter. Basically these are several units spread across the map and have one agenda, to find and kill you. They will be highly lethal and will carry proper military weapons. They roam the map in search to "clean" the breakout. These units will also kill zombies if found. And to give you an idea of the intensity, for a Youtube video on one such engagement.Now I am personally of the opinion that DayZ's greatest experience is that of survival. The zombies - while at first a bit frightening - have now become more of an annoyance than anything. I understand Rocket's commitment to creating a better zombie experience within Standalone, but overtime I see this becoming the case once more. Does an AI variable that isn't dead belong in DayZ? Does this idea of Quarantine Squads have room to breathe? This is just a single example, of probably hundreds of ideas, that have been or will be tested within separate mods in ARMA2. Lets not forget, also, about Rocket drawing inspiration from a successful title known as Minecraft. Will standalone have that same success? Ultimately Rocket will be facing the limitations in content that FPS generally has. After a while, an FPS simply gets old for your average gamer these days. Minecraft, though? The content is created by the players. So how then does Rocket build us a game that will be a classic for many years to come? I believe the start is by thinking way outside the box. Way outside. And drawing inspiration from others is always a good idea. NOTE: This is not an elaborate post to advertise anything. I just started playing a new mod "mercenary" and saw an awesome feature that I hoped would make it into Standalone. -
Will Rocket utilize the creativity of others?
triplesek replied to triplesek's topic in DayZ Mod General Discussion
I guess it was a bit of a lack luster question... I mean we are talking about Dean Hall here. He's a gamer at heart and he's going to do things the right way. I suppose my point was, will we see him taking ideas from other people and possibly adding them within the game as bonus content I suppose. Maybe better sounds, for example. ACE sounds in different variations of DayZ mods are really nice. I'm told there are other sounds packs that are even better. I'd even like to see some mystery involved within the game. I'm not sure how many of you know about the Green Mountain "Radio Message." It's a hoax, of course, but very interesting to say the least. Could be used to further develop the experience... Other ideas are better of course. Many are out there. I just hope he can find the balance between good and bad. Last thing we need is over-saturation. -
Will Rocket utilize the creativity of others?
triplesek replied to triplesek's topic in DayZ Mod General Discussion
Zombies are NPC's without weapons, you know :P -
DayZ Elite (or DZE) is a community of players associated with the ARMA II: DayZMod. This community serves the purpose of bringing a team oriented and realistic experience to the zombie apocalypse mod, for those who desire such. By no means is this community considered “Role-play,” but rather an objective based environment where team-work and organization is top priority. The possibilities of this mod are endless due to its sandbox nature. Ultimately, we strive to create an atmosphere that goes above and beyond the current experience. We are now openly accepting applications for those lonely survivors who seek to challenge themselves within our game-world. This is not a place for the casual. This is not a place for the weak. This is DayZ Elite - the way DayZ was meant to be played. Thank you for reading, and hope to see you in our server soon! Triplesek. (goto www.dayzelite.com for more details and how to sign-up).
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DayZ Elite Private Hive Community/Server LOOKING FOR CLANS
triplesek posted a topic in Mod Servers & Private Hives
DayZ Elite (or DZE) is a community of players associated with the ARMA II: DayZMod. This community serves the purpose of bringing a team oriented and realistic experience to the zombie apocalypse mod, for those who desire such. By no means is this community considered “Role-play,” but rather an objective based environment where team-work and organization is top priority. The possibilities of this mod are endless due to its sandbox nature. Ultimately, we strive to create an atmosphere that goes above and beyond the current experience. At DZE, we have four different factions that you will have a choice of joining. Each faction is hostile towards all others, with bitter conflicts ruling the zombie infested lands. As stated, you will have a choice in what faction you join (so that you can be in the same faction as your friend or clan member). Factions: The Chernarus Milita The Agency The Oddballs Gang The Marksman Society Note: Your choice may or may not be over-ridden due to population balance. Faction Leaders: Currently the leaders of each faction are administrators of DayZ Elite, but eventually, we will be allowing FL applications to be submitted. Will you become the next leader? We are looking for large groups of competitive players who call themselves a "clan." If you think you have what it takes to survive against the best, lets see it. (We also accept casual players, but your life will be difficult!) No cheaters, exploiters, or glitchers! No idiot admins who abuse the rules! Sign-up and challenge yourself! www.dayzelite.com -
DayZ Elite Private Hive Community/Server LOOKING FOR CLANS
triplesek replied to triplesek's topic in Mod Servers & Private Hives
bump -
DayZ Elite Private Hive Community/Server LOOKING FOR CLANS
triplesek replied to triplesek's topic in Mod Servers & Private Hives
The war has started! Apply and be apart of the experiment! -
DayZ Elite Private Hive Community/Server LOOKING FOR CLANS
triplesek replied to triplesek's topic in Mod Servers & Private Hives
simpletons...meh -
DayZ Elite Private Hive Community/Server LOOKING FOR CLANS
triplesek replied to triplesek's topic in Mod Servers & Private Hives
Sounds like you just got stomped by evidence, and now you're going for the pity spam. -
DayZ Elite Private Hive Community/Server LOOKING FOR CLANS
triplesek replied to triplesek's topic in Mod Servers & Private Hives
LOL everyone has left with you? The only people that have gone are the three of you morons. We already know what the deal is brah: -
DayZ Elite Private Hive Community/Server LOOKING FOR CLANS
triplesek replied to triplesek's topic in Mod Servers & Private Hives
I'm the only admin you moron. "He said you're pulling strings." LOL! -
DayZ Elite Private Hive Community/Server LOOKING FOR CLANS
triplesek replied to triplesek's topic in Mod Servers & Private Hives
Basically what he is trying to say is: I knowingly broke the rules and got shit on by the admins. Any of the current members of our community will testify to this individuals decisions. Good luck with your 4chan spam broski. -
DayZ Elite Private Hive Community/Server LOOKING FOR CLANS
triplesek replied to triplesek's topic in Mod Servers & Private Hives
What he said yo -
Still looking for more players!
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DayZ Elite Private Hive Community/Server LOOKING FOR CLANS
triplesek replied to triplesek's topic in Mod Servers & Private Hives
We're getting a steady number of new players, but we're looking for more. Sign-up today! -
DayZ Elite Private Hive Community/Server LOOKING FOR CLANS
triplesek replied to triplesek's topic in Mod Servers & Private Hives
sounds good. we'll get you guys setup in a faction together and all that good stuff. -
DayZ Elite Private Hive Community/Server LOOKING FOR CLANS
triplesek replied to triplesek's topic in Mod Servers & Private Hives
Yes it is -
What he said!
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Applications are coming in, need more before we lock it up!
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Good stuff!
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I've been playing Day-z for around two months now, and I enjoy it immensely (just wanted to get that out of the way, this is not a complaint thread). Anywho, to the esteemed Rocket: I'm sure you are confident in where the mod is going, and I share that with you. In months, and perhaps later when Arma3 comes, it should be a great mod that will be fun to play for many years. But, at this stage of the mod, I must protest on the adding of new content until a larger problem is addressed; and that is: Hacking/Glitching/Cheat/Exploiting. This is an issue that has been seemingly ignored, perhaps arrogantly, by you; and your staff. But, a lot of the things being abused are within your power to control. Obviously there isn't much, outside of monitoring stats, you can do about people ACTUALLY aimbotting/spawning vehicles/etc; but you can fix a number of things: 1. ALT-F4/Logging out mid fight. Now, this is an issue that you said would "easily" be done away with, but it has not come. And WHY WHY WHY did you post about it on the announcement forum? When I ask where most people learned about the log-out exploit, they said "from rocket's post." In the future, please don't be so vocal about shit, will you? And for godsakes fix the fucking thing! 2. Invisibility. Now, personally I stumbled across how to consistently pull this off a few days ago and its pretty much game-breaking in every sense of the word. I've noticed quite a few people abusing this, and it can't really be stated enough how retarded this is. GAME-BREAKING. I prefer to have this shit dealt with rather than some fucking "bear-trap" piece of garbage that will probably be exploited anyway. 3. Switching Servers - There are some seriously amazing players out there that have just god given talent. You engage them in a fight, they logout; They login to a different server to setup their mega-flank on the building you are shooting them from; then logout once more - only to log back in your server hovering over your body. The funny thing is, I've caught a few of these retards in the act and joyfully shot their fucking heads off (also talked shit in direct to state my point on how they are a gutless faggish dumb cunt fucking bastard - anyways...) Please come up with some kind of reasonable mechanic to fix this (I have a few elegant solutions that would fix this and alt-f4ing, if your low on ideas). 4. Duping. Dear god please fix this before you implement bear-traps. Enough said, basically. 5. Legit Hacking - There are those unfortunate individuals who prefer to cheat the game to have fun (aimbotting, spawning vehicles, etc). With Day-z stat tracking I don't see why this couldn't be controlled rather easily. It's just going to take constant monitoring, which you may or may not have the manpower to do. If not, PM me; I'll lend a hand for free (if you felt compelled to pay me, I accept baked beans). 6. Misc - There are other things that I might not even know of. If your reading this post and know something I don't, please reply (And please don't describe HOW to do it, only what is happening kind of thing) 7. BTW - By the way. I can't really help track hackers unless I know the name of the person who just killed me. Triplesek was killed by Dumbass would be amazing. Make it mandatory on all servers. While there are important things that need to be fixed game-mechanic wise, I don't feel there is a more significant issue today than what is listed above. We don't need bear traps, we need anti-cheat. When the game is played the way it's meant, there really isn't any need for new shit. I mean sure, a fix here and there is good, but imo Dayz is amazing as is. Just get rid of all the exploits broski! PS - In the odd chance you read this, dear rocket sir, just want to say thanks. And also - There is no way to fix people killing each other. Don't give in to the carebears.
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The one and only Anti-PVP/PvP Discussion thread! Whine/discuss here!
triplesek replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
As of right now its just deathmatch and that is fucking amazing. There is no "system" that is going to make it easier for you fairies to keep your loot. I don't care if they only allow bandits to use axes. I'm coming for you, fucker. And there's nothing you can do about it. -
We don't need patches, Rocket.
triplesek replied to triplesek's topic in DayZ Mod General Discussion
What? Lol... I think you might just like to hear yourself speak because you contradicted yourself multiple times. Who cares if there are hackers? It's a free alpha. If you don't go into an alpha knowing there are going to be hackers and glitches then you're extremely nieve. Why wouldn't a mod be in an alpha stage? In fact, a mod would be more prone to being in alpha than a full game because there are paid testers to work out the bugs in a game in real developement. We're playing this game, for free I'd like to add again, because it's our job to find the bugs and experience the glitches and hackers so that Rocket can find a way to work around them. The only way he's going to know if the fixes work is by patching the game and seeing what new glitches and hacks are added in. I don't understand why people complain about a game being given to them that they knew was in the beginning stages of their life. If games with full budgets get released FULL of bugs/glitches, hello Skyrim, then don't assume a mod like this won't have them. Assume it will. It's going to save you a lot of disappointment. Instead of focusing on the things that are wrong then have fun with it and focus on the things that are right. This is not a video game. It is a mod. We didn't pay for the mod, sure, but we did pay for a shitty military simulator. As said in the post, I enjoy Day-z a lot. I hate hackers. In my opinion, the MOD is fine as is; just needs a stick to beat off the glitches and hacks. -
Day-z is not a game to make friends. This is a world of violence. You have baked beans and I'm hungry - kind of thing. Stating you are friendly is more dangerous to your life than landing a fucking helicopter in the middle of Chernogorsk. Just saying...
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