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PinkTaco24

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Everything posted by PinkTaco24

  1. Just look at the posts in this thread... They pretty much all admit to 'yeah i shoot any player i see.' I started out trying to be friendly too. But when everyone just shoots you with no word, it holds a striking resemblance to other games.. like quake 3 arena.
  2. And my point is, the game will devolve to the point of not even bothering to ask 'friendly' anymore. Just shoot them. Because there is no reason not to. That's my attitude to other players.
  3. Happening on every server. Not related to DDOS, did a search found nothing. ideas?
  4. There is no argument here. The ranges of agro make no sense. They constantly skip around They attack through walls They warp 1 zombie will totally ignore you in prone at 2 ft away while another aggros from 50 feet away. Zombies are completely broken to the point of absurdity. If this mod is going to succeed, zombie mechanics MUST be fixed.
  5. I'm unaware as to how the arma's AI engine worked. I never played it. However, in the current state the zombie AI just does not work. I don't know why everyone is so butthurt at me making this thread. I just loaded this game up, played all day yesterday, and that is my feedback. Any new player, who has played video games at all in their life will see the way zombies react and say 'wtf is this shit?' if this stays. I'm not trashing the game.. the idea is awesome. But this issue has to be fixed. It HAS to.
  6. I like the idea of not starting with a gun. Its much more realistic IMO. The issue, is it seems the mod was balanced so far assuming you WOULD have a weapon. Causing serious problems for newer players and acquiring a weapon. We can argue all day long 'oh you are just not hardcore enough' like fools want to make claim, but the fact of the matter is, new players are not going to know everything about the game's mechanics from the get go. A new player is not going to know how far away a zombie will aggro based on his current visibility. They aren't going to know how to lose a zombie once they have aggro.(i still haven't figured that one out) They aren't going to know what spawns where, they aren't going to know what locations are more dangerous than others, they aren't going to know where the hospitals are when they get a broken bone. The only way to succeed in this game is to already know where and how things work. There is no forgiving or adapting aspect to it. You just die. If the balance was tweaked in such a way that it was understood you don't start with morphene, and you don't start with a weapon, I think things could be for the better. As it stands now though.. there are too many mechanics assuming you have a weapon, and you have things like morphene when you don't. And the problem is, once you get caught off guard even once without these items. Its game over. If you want to allow a mod for perma death, I think mechanics that can kill you that are decided by random rolls(ie. broken bones from zombie hits, tons of ammo spawning but never a weapon) needs to be adjusted. It gives a feeling that the game is cheating you, because its breaking your legs, or never spawning a weapon, and you are dying because of it. Its out of the players control and completely luck based. That's just bad design.
  7. Welcome to the zombie apocalypse post "the armies are all dead and only you and a few others are alive" world. If your argument is its suppose to be realistic, let me count the ways game mechanics halt said realism. 1. Hatchets are weapons yet if you find an axe in a treestump you can't loot it. 2. Zombies punch you, and it breaks your legs. 3. broken bones are fixed by morphene. 4. you can crawl right past a zombie in prone position without them noticing 5. any LOS issues for losing zombies 6. zombies attack through walls shall I continue? You can't argue 'oh well thats how the apocalypse would be' when its quite apparent there are mechanics in the game that 'are not how the apocalypse would be.' So move along.
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