I like the idea of not starting with a gun. Its much more realistic IMO. The issue, is it seems the mod was balanced so far assuming you WOULD have a weapon. Causing serious problems for newer players and acquiring a weapon. We can argue all day long 'oh you are just not hardcore enough' like fools want to make claim, but the fact of the matter is, new players are not going to know everything about the game's mechanics from the get go. A new player is not going to know how far away a zombie will aggro based on his current visibility. They aren't going to know how to lose a zombie once they have aggro.(i still haven't figured that one out) They aren't going to know what spawns where, they aren't going to know what locations are more dangerous than others, they aren't going to know where the hospitals are when they get a broken bone. The only way to succeed in this game is to already know where and how things work. There is no forgiving or adapting aspect to it. You just die. If the balance was tweaked in such a way that it was understood you don't start with morphene, and you don't start with a weapon, I think things could be for the better. As it stands now though.. there are too many mechanics assuming you have a weapon, and you have things like morphene when you don't. And the problem is, once you get caught off guard even once without these items. Its game over. If you want to allow a mod for perma death, I think mechanics that can kill you that are decided by random rolls(ie. broken bones from zombie hits, tons of ammo spawning but never a weapon) needs to be adjusted. It gives a feeling that the game is cheating you, because its breaking your legs, or never spawning a weapon, and you are dying because of it. Its out of the players control and completely luck based. That's just bad design.