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ambientmf
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Updated to 1.7.2.5 by overwriting the files in my @dayz folder. Using Arma Beta 95883. Still having HUGE artifacts in Starry from dead soldiers.
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It would be nice to at least get a hotfix, rolling back the specific changes that are causes the game-breaking graphical glitches. It's pretty hard to play in the most high traffic areas of the game when 60° of your vision is obfuscated by all these glitched-out polygons. I really f*cking hate how we're waiting on a content update with zombie dogs while we can't loot all the high-value locations due to this particular bug. Alpha or no alpha, something like this shouldn't go on for almost three weeks with the only news from the developers being "woof woof". Thanks a lot.
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Elektro in my opinion. There's not much cover on the city limits and I always seem to be picked off trying to get into Elektro moreso than Cherno or other cities.
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Best community advice is expect hackers? Wow...Just wow.
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I have this problem when I'm nowhere near any loot piles. I either double-click or click my backpack then click "Open" - however, the pack's contents are only shown on the left side screen and there's no way to drop items properly or put new items in the pack. It's completely random and it seems to be a chance % if I can actually open my pack correctly to see what's inside. This is so freakin' frustrating. ><
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Just to make things clear - weapons nerf is not a DayZ patch.
ambientmf replied to davidecibel's topic in DayZ Mod General Discussion
Yet another reason I can't play this mod on this patch level. It's bad enough I can barely join servers half the time in 1.7.2.4, now the decent pistols that kept you alive while lone-wolfing are useless. I just had to put 4 revolver shots into a single zed to put him down, that was before aggro'ing half of zeleno. It's been fun but I think this mod is as broken as it can be. Hopefully if and/or when this game gets released standalone, the changes will actually be for DayZ's sake and not the base game. *sigh* -
They must have Xray vision, in the last few patches I've been spotted through solid buildings...Actually had a zed come after me from across a small town.
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We still advised not to update right away? This sucks because every good server I play on is on 1.7.2.4 :(
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Bump, having the same error upon starting Arma 2 OA+DayZ.
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DayZ so F***ing Hacked I can't play.
ambientmf replied to She'llberight's topic in DayZ Mod General Discussion
I just got my 14 day almost fully geared guy get nuked along with a whole server on US 603. Exploiting hackers are easy for me as a legit player to deal with. Just join another server. But when I'm just walking around and everyone in the server falls over dead from some dickless piece of shit...That shit needs to stop. I hope this can be patched. -
US 603 Hacking, all players dead at 21:28 EST
ambientmf replied to ambientmf's topic in Mod Servers & Private Hives
Apologies for my lack of knowledge. Not sure where else to report something like this. I had never experienced a "server nuke" before and this just f*cking pissed me right off. I hope this gets patched in some form or another. I have no idea how the Arma 2/Battleye/hive works so apologies for my ignorance on this. Are player deaths logged in DayZ/Arma servers? If yes, I would imagine it would be pretty easy to spot since everyone in the server died at once. Again though, I am ignorant so apologies. -
US 603 Hacking, all players dead at 21:28 EST
ambientmf posted a topic in Mod Servers & Private Hives
Hi Admins, Can anyone please investigate server US #603? Was just walking around and everyone in the server was killed. This occured at 21:27 approximately (EST). Thx. -
Weird Encounter, ghosts in game?!?
ambientmf replied to auge103's topic in DayZ Mod General Discussion
So basically, a Silent Hill mechanic? I think the random NPC encounters without any warning would be much more terrifying personally :D -
http://s1.directupload.net/images/120703/j8xzhhrk.jpg Similar?
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Anyone up for some DayZ tonight (PM EST)? Nothing like the long weekend :)