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green_machine

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Posts posted by green_machine


  1. I understand what you mean.

    It's all fine if you meet a player in the game, team up and 1 hour later, he/she shoots you in the back.

    What's BS is that players might seek out players from forums, Skype or through friends to shoot players in the back. That's just being a douche and there's no excuse for that. It would be like entering a hardcore TDM FPS gaming lobby just to kill friendlies.

    Heck, every time I spawn from now on, I could find a makerov and meet somebody from Skype/The Forum, claiming, "friend" and swipe that players gear.

    Total exploit and I understand your decision.

    (If there is a..) Next time, don't force the team-work scenario, it seems you were destined to be shot in the back sooner or later with that attitude and I suppose it's best you encountered it sooner rather than later.


  2. I think there have been a few added military camps thanks to DayZ's addition that are not included in ARMA II's Chernarus map.

    Next to the SWAF is one.

    If a few more of these could be added in the extremely secluded area's, it could make for a better experience and compensate for lack of buildings to enter. The North, NE, NW and some of the West Border are dead-zones, they'd be good area's to populate with temporary bases.

    It might reflect military strategy in a zombie scenario too.

    • Like 1

  3. Can you set it in buildings or under the floor?

    I'm thinking this too. I've seen items on the floor that are set under the surface.

    Like In Berizino's apartment blocks, shotgun shell are seen poking up from under the floor making dropped pistols invisible. In houses with dirt inside, most items can be under the surface making them completely invisible.

    Why the fuck put bear traps in this mod if some floors might make it near-invisible/invisible?


  4. Metallica - For whom the bell tolls.

    Make his fight

    On the hill in the early day

    Constant chill deep inside

    Shouting gun

    On they run

    Through the endless grey

    On they fight

    Are they right

    Yes, but who's to say?

    For a hill men would kill

    Why?

    They do not know

    Stiffened wounds test their pride

    Men of five

    Still alive through the raging glow

    Gone insane

    From the pain that they surely know

    For whom the bell tolls

    Time marches on

    For whom the bell tolls

    Take a look

    To the sky

    Just before you die

    It's the last time he will

    Blackened roar

    Massive roar fills the crumbling sky

    Shattered goal

    Fills his soul with a ruthless cry

    Stranger now

    Are his eyes to this mystery

    He hears the silence so loud

    Crack of dawn

    All is gone

    Except the will to be

    Now they see what will be

    Blinded eyes to see

    For whom the bell tolls

    Time marches on

    For whom the bell tolls...

    • Like 1

  5. Well' date=' if you guys think your ego is more important than this MODs development and growth then fine , have it your way so you can have a quick giggle and pat eachother on the back.

    [/quote']

    Link to where this was said?

    Explain the purpose of this forum to the fullest extent.

    I'd like to see rocket play test this mod alone until all the bugs have been ironed out.

    We're lab rats in Rocket eyes, my friends. Have any idea how awesome this mod will be for the future of Bohemia & Arma? It all rests on this mods ability to perform when it has to.


  6. By what I've seen, The "It's only alpha" remark, combined with bad ass player comments is blocking the progress of this MODs development and/or overall forum contribution to this MOD.

    If idea's and bug reports are not being taken into consideration, discussed and explored through discussion then why have a forum for players to offer feedback?

    The Guy: "I found a bug/glitche today, It's blocking my progress and It's getting annoying".

    The douche: "Shut up pussy and deal with it, it's a hardcore world out there perhaps you should stop playing. It's only an alpha mod so we'd prefer it if you didn't share your experience and report bugs so these issues never get addressed now fuck off back to COD"

    The Guy: (Never returns)


  7. Thanks for the help Dave_ your a real champ!

    Wait a minute... I thought you were helping me :)

    Big thanks to you mate, I think I forgot to say it tho :blush:

    It shown me the value of a buddy. Perhaps I'll feel a bit more guilty if I choose to shoot somebody else's buddy!

    It was good to have some company on my way back to Berizino too. Lucky it was Berizino actually because the route to Cherno along the western border would have taken twice as long!


  8. I've noticed a serious difference with server graphics/performance whilst surfing the servers over the past week. 3 Questions.

    Is there a difference in graphic quality between servers?

    If yes, Is there a way to identify high spec servers?

    Who's playing with the lights? The tree's, overall colour and brightness seem to fluxuate seem to go dull and and bright and dull and bright and the the pine tree seem to turn photo-negative which is all giving me a headache. I remember the clouds on Single players simulates cloud shadows but with online, it gets way too dark and shady to be daylight hours.

    I've played Arma II Single player on MAX settings so I'm confused as to how this is happening online, even tho I'm experimenting with the graphic settings, It's not delivering the same results.

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