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Everything posted by green_machine
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How did you know you were shot in the back? It can be hard to spot a shooter at times. Thanks for sharing the experience, it will surely help anybody if they visually see a player log-out during fights etc. (Please use some consideration towards other readers by using correct and tidy grammar or at least something readable. Like avoiding the wall of text, no worries if English is not your native language)
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I like this idea. If better player screams/shouts are added when players experience pain or being shot, this could kick-in as a result of murdering somebody, maybe even watching somebody being killed by Zombie's.
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Strange and Uncalled for Zombie Behavior
green_machine replied to Swoosh Bear's topic in DayZ Mod General Discussion
I found an odd bugger yesterday and today. I crawled through grass undetected and saw a Z' 6 meters away walking towards me. I moved back to let him pass but he followed my direction. I moved back another 2 meters and had to pop his skull open because he seemed to have locked-onto me and followed my position at all times. There seems to be an element in the Zombie's behavior that auto-aims them to your location, perhaps you found a bug in this design. -
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Thnx guys, I'll look into that. I love the background music in the game. The 1st days of game play, I'd reconsider playing just because of the tension that the music creates but I have found a tedious element within one soundtrack. I played a server today from 8pm till midnight. The experience of midnight darkness and real-time is insane! I heard the soundtrack during low-light and many time during day-light hours and it wasn't so bad. It was only until the darkness crept in when it became a serious problem... One soundtrack uses Zombie voice sound effects. I don't care for the tension it creates and nor do i feel it has any right to be in the soundtrack and I'll debate this until my keyboard smashes to pieces. Please, could the soundtrack be re-edited to have the Zombie voice's removed.
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No competent player should die
green_machine replied to TheMachine's topic in DayZ Mod General Discussion
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Lee Enfield has to be cursed
green_machine replied to JustThatEpic's topic in DayZ Mod General Discussion
Same happened to me when I found my 1st Enfield. Broken legs and'all. But after a few days, I found another. I gathered 40 bullets and sweeped my 1st barn area which had 10 zombies in the area (contrary to my last post regarding this, I forgot the 2 in the field that I killed for sport). Quite good for my 1st raid. (no blood-loss and worthy accuracy) So, just you wait buddy. If we have anything in common, you're 2nd Enfield will be worth cleaning. -
Blocking doors with barbed wire.
green_machine replied to bristol's topic in DayZ Mod General Discussion
They are necessary to have in the game and so is a pair of steel cutting pliers... (I also found a dead body next to a barbed wire doorway. I think the darkness stopped him from seeing the barbed wire which lead to his death. I hope he was a server hopper :D) I've found these to be so tedious at times. I'm actually forced to server hop, it's embarrassing because I usually find these during respawns and remember them for safety if i can jump over the side-gap. Dying and starting all over is not easy, even if you have a routine or something. If a Zombie see's you, where you gonna go? From what I've seen so far, without barbed wire or tank traps, you are dead as soon as a zombie see's you, which is quite harsh due to the difficulty of obtaining weapons without losing too much blood. Blood that is replaced by needing matches, survival knife, Wood and meat PLUS A WEAPON! It's quite harsh and players need all the chances they can muster, even if it can fall prey to exploiters. -
Chucking flares for no apparant reason
green_machine replied to MrSnaps's topic in New Player Discussion
You won't need the flares at this point in the game, drop them and consider yourself safe. I haven't found a good enough reason to use them yet, especially during early stages of the game. I did the same thing, once was enough to know exactly what these are for.... Night-time helicopter raids and bait. -
Idea to help friendly players stay friendly
green_machine replied to Rungsberry's topic in DayZ Mod Suggestions
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logged in at different position with changed gear
green_machine replied to kurt_hectic's topic in DayZ Mod Troubleshooting
I thought it was a glitche with the maintenance. I logged off at 3pm then logged on at 8pm-ish. I respawned as my previous character which is bummer becuase the character i should have had was a guy who found a gillie suit the 1st house he found that had no zombie's inside. It saved my life twice as players with Axes almost spotted me, It got real close too. The guy caught a glimpse of my tag and walked towards me, 10 meters away he adjusted his path to get vantage off the train tracks because he thought I was further away then I fled to find another player unable to spot me out :cool: Shame, It's gone now and I respawned with a broken leg, green-horn clothing and a brand new Enfield that got itself 16 Zombie kills, cleared a barn yard area that had 7-8 Zombies With CQC. 1st ever sweep of an area, did it unharmed :cool: I'd rather have not had a 2nd chance tho even tho I might be better off now. It felt like cheating but what could I do? -
Idea to help friendly players stay friendly
green_machine replied to Rungsberry's topic in DayZ Mod Suggestions
I don't think the idea's shown so far are reliable enough. The white arm bands can be abused. It's a free ticket to trust that nobody deserves, ever. Signals are cool but like the arm bands, it can still be abused and who wants to spent time looking for a white patch when nerves are tense and triggers are loose. Body language is important. You can't make contact with a person if they are sprinting around, you'd be chasing after them which is dodgy and nerve wrecking, you can't be waiting for them on hill sides letting them know you are watching them, it gives them the feeling of vulnerability. It comes down to chance settings. ya know. You as a player you can drop items on the floor. If you have the time and space, drop a tin of food or bandages on a road and run away. It's all chance tho, which is why... Ya just need to find incentives for players to band together. It can't be too hard for DayZ Dev's to add an icon to the Arma II: CO main menu with a short video showing 5 survivors banded together, raiding cities with a helicopter, communication and team-work, whilst having a separate video of a Bandit living life alone and inevitably dying alone with a pointless unknown, invisible death as it pans out to a cold, large scale view of the Chernarus map. Bandits in truth are rare and less in numbers in Zombie survival scenarios compared to the whole movie or game based on characters, they just appear at the worst possible times, which is the time where you die. -
@people moaning about being shot.
green_machine replied to evulclown@gmail.com's topic in DayZ Mod General Discussion
This thread might be the product of DayZ's incredible success. A lot of people are Jumping straight into the Mod without appreciating the mechanics of a Military Sim. It will happen more and more as time goes by if DayZ's success is realized and monopolized. Cross your fingers and save your energy, itputsthelotion because in time more and more players will complain about Arma game mechanics being too realistic due to lack of appreciation and understanding of this games purpose, which could lead to Kevlar vests or less bullet damage etc. I love the 1 shot kill. I know that if I took a bullet, I'd go straight down like a crying baby. That's the thrill, Danger. I only spent a few days playing until I found my safe Zone, sneaking around, finding safe spots and crawling my way to victory until... I stepped out into the night without light. I cannot describe the sensation of finding a dead player...hearing running running footsteps behind you... then Zombie shouts behind you... then watching 1 blurry shadow sprint past you with 3 Zombies chasing and in all this time, I have no weapon at all! I'm praying out of fear that I'm not detected. Then I compare that to a 3 man-squad with AR's + full kits sweeping towns during day-light hours and I think..... meh. DayZ does not need objectives. It needs to force incentives upon you that make you experience more fear. Lets say.... Server-wide food shortages, Seasonal effects that deplete your Hunger/Hydration/Body-Heat faster, Server-Wide Ammo shortages or even give bonuses for night activity by giving better loot during Zero-light hours. Combine all this. You'll be working around the clock to stock up on food to prepare for seasonal weather effects. If you can't find enough, You have to explore during Zero-light hours. Perhaps you can't find enough ammo? Tough Shit Compradre, you're going to have sneak your way through the petrol station at night to find additional reserves. I believe it can be done. All you have to do is decrease respawn percentages for certain periods of time, Increase respawn percentages from 9PM until 4AM, add seasonal effects as a 4 updates each year. Not all winters are white winters so no need for snow, just more clouds and rain will be fine. Radical idea's that need to be in the suggestions area, went on a DaygaZm there :s But this: --DayZ does not need objectives. It needs to force incentives upon you that make you experience more fear.-- -
I must chase new players up and down the coast line with an empty shotgun some day :D Tip: You'll find yourself lost, confused, hungry, thirsty, unarmed and only half full of blood during the first weeks in DayZ. You won't know south from north or coast-line from in-land, especially if you can't find a compass or map. Take a look around, determine land marks along the coast line and exit the lobby. Go to the armory, get in a good helicopter (Google:> Unlock Armory Cheat) and find where you are on the servers. Scout the map and determine where you can go from there :P You can find easy pickings and plot paths by memory. This greatly helps you if you want to get away from the axe wielding coast-line maniacs. It's not cheating, It's not cheap but it can ruin the atmosphere. All you need to do really, is do this until you learn which coast line you are on by identifying land-marks, towns and cities. Getting in a helicopter really help. Otherwise, you'll find yourself wondering into no-mans land on the East/North borders which waste HOURS.
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Hi. I recently bought a new PC. Quad core 3.6 & ATI radeon graphics card 6770. I bought Arma II recently for DayZ. As you'd expect. I found the DayZ mod tricky to install and i have not yet found a server that i can join... It is just a game, it is just a mod so why am i encountering such formidable difficulties. I don't wish to go into a troubleshooting guide and i realize that this game is in it's early stages... I just want to ask: Why are you making this game so difficult to access? I'm still finding mountains of problems even after I just spent 5 hours trying to make this mod playable. C'mon! It is just a game! Why is there a brick wall in-front of me the game?
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New PC, New game, New player.
green_machine replied to green_machine's topic in DayZ Mod Troubleshooting
Sorry, I got snappy there. It's been a long week with buying new games and fixing errors, downloading updates, patches and mods with a mountain of troubleshooting to-boot. It's annoying when you see the game of your dreams yet you cannot play it because the files are not setup correctly or the everything's just not up-to-date. Thanks for the link. :heart: