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Everything posted by green_machine
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Thank you for the intel.
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Ha! Indeed. I wouldn't let that ruin the possibly tho. Most definitely not City/Town situation friendly. Time and Space is what you need.
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I had the jump on one guy a while back. He just looted a Hunting Tower and I had a Revolver with nothing worth mentioning. He had some sort of Primary weapon, Camo Clothing and possibly an ALICE pack. He definitely saw me, I was close enough to see his head twisted in my direction and he hid behind a tree. 5-6 tree's stood between me and him and luckily they were lined up perfectly. I pinched out into the open and darted back behind the next tree for cover and kept my eye on his tree with the tilt shoulder buttons and by darting in and out of cover whilst running. I got there to find nothing. He couldn't have escaped because I had the angles covered to witness him running or taking aim. All that adrenaline wasted. Nobody even fired a shot. Some people eh.
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Does it seem to you, like playing as a female makes a player better off?
green_machine replied to Captain Q's topic in New Player Discussion
If you really want to reap the benefits without concern for staying true to your own race/gender, be a black woman. You have a small build which is harder to detect and hit. Your skin acts as a natural camouflage. Compare this to a white guy in the wilderness and you'll see what I mean. -
It took me 30 hours of game play to figure this out :blush:
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Suggestions to make a great game even...greater?
green_machine replied to Jyces's topic in DayZ Mod Suggestions
This happens even without #3 being implemented. Still no need to encourage it. -
Suggestions to make a great game even...greater?
green_machine replied to Jyces's topic in DayZ Mod Suggestions
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Zombie respawn time too fast
green_machine replied to Frosty-nee's topic in DayZ Mod Troubleshooting
There is something wrong happening, it's not our fault. I tested it today. I fortified a barn and prepared for a Zombie Horde. I fired off 7 rounds at 7 Zombies with a Springfield Rifle. Switched to my makarov, killed 10 more. Switched to my axe and killed 7 more, fell off the stairs, broke my legs (Which is also lame) .. killed 3 more with my makerov then 4-5 ate my remains. I held that area for 20-30 minutes before this happened so I knew what I should have expected. I fired off my Springfield, fine. Used my Makerov for some time, which is not so loud and then used my silent axe for some time too...the horde should have dissipated and stopped coming to my position after I switched to a silent weapon. So, from this you can see that they lock onto your position after respawning, get stuck in an infinite respawn loop and keep coming. There should be a range limit to determine how close they can respawn and how many, at least. -
Zombie respawn time too fast
green_machine replied to Frosty-nee's topic in DayZ Mod Troubleshooting
This Thread. When I died today, I knew it wasn't from natural causes. I was prepared for what happened, but had no idea what this respawn is like. I Stood at the back of the church with 26 ACP rounds and 30 Rifle rounds. I stood there forever just blasting these guys down. I knew my rifle would attract attention but other times I've found an end to the amount of Zombies coming for me. Also, It was too many for the size of this Town. Before I entered, I snuck around and counted 8, maybe? Then when the showdown happened, I shot down 20 with 10 more behind them! When you're playing Dayz and you're playing for the immersion, It all falls apart once you realize the Zombies are magically appearing out thin air with infinite numbers. I could identify the respawn, It was how they massed in groups instantly rather than slowly accumulate, as if the ran from the distance. I dunno, just needs to be sorted. What happened today was FUBAR. -
The one and only Anti-PVP/PvP Discussion thread! Whine/discuss here!
green_machine replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
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Make inventory weight based instead of slot based.
green_machine replied to americanman1243@yahoo.com's topic in DayZ Mod Suggestions
Would you shoot him and take his car? -
The MOD as it stands is what you make of it, if you cannot make anything from it then perhaps you have been playing the wrong games, or the right games with the wrong attitude. ARMA II Single player does suck. The AI in that game is too auto bot for my liking, which is why I chose to master Vehicle Combat or try online play. Try the Aircraft's in the armoury and you'll see what I mean, give it time. The rage with Arma 3 for me is the chance that DayZ will fully integrated into the game, so it won't have MOD status which explodes the chances for gaming possibilities. Please stick around. Grow as a gamer and as a DayZ survivor. The modern online gaming generation would benefit as a result. .
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The one and only Anti-PVP/PvP Discussion thread! Whine/discuss here!
green_machine replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
Can still be exploited. Go into a server with no PVP' date=' get an awesome sniper setup with maxXxed supplies. Log out, go to a Vantage point next to a city in another Server and kill players with a setup you gained with ease. We're still waiting for the DayZ mods to conjure some magic and improve this Awesome MOD that has Awesome Potential that has simply disolved into a common online gaming server :dodgy: Until then, we can only bitch and moan and accept the world we live in. A world where hope is carried in your pocket in the form of a can of beans, ready for a player who needs it. [hr'] I can handle that. Can they handle being called "A common faceless selfish cancerous person"? -
Make inventory weight based instead of slot based.
green_machine replied to americanman1243@yahoo.com's topic in DayZ Mod Suggestions
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The one and only Anti-PVP/PvP Discussion thread! Whine/discuss here!
green_machine replied to Legacy (DayZ)'s topic in DayZ Mod General Discussion
I don't think I'll ever meet another player in the server who will be a companion in some way. This may have been said already. At a certain stage of the game, you have all you need and no worries when it comes to surviving. Seriously. It's not a rare occurrence for a Dayz player to build-up resources once you venture with an axe until you get a reliable gun, a few canteens and a full hunting kit. Other players have this too. Once you Venture far enough inland, you'd surely realise other players would have the same stable status that you have. So really, there is nothing to be gained in terms of ensuring survival by killing another player. I can't see the logic in this game in terms of PVP once I realise this. From just a Day 2 player: 1 SMG 1 pistol 6 raw meat. 3 water canteens. 4 blood packs. 8 Morphine auto injectors 8 bandages 2 epi-pens 4 painkillers Full hunting survival kit. Map & Compass & Watch Could you imagine if a day 4 player killed me? What would he gain? Nothing. Even If i killed him, it would be a pointless kill regardless of the chance of him killing me. What I'm thinking is: I'm might just have to defend myself against a player who kills for pleasure. In an online gaming setting, this pleasure has become a serious cancer. -
Craziest Thing You've Done in Day Z
green_machine replied to DemonGroover's topic in DayZ Mod General Discussion
Sprinted 3-4Km (2-3 Km had Zero Visibility) to get to the shoreline then 3 kilometers to get to Cherno.... then Entered Cherno at night, Zero detection, then traveled to Elektro in the darkness. Waited there until daylight, (Server hopped to simulate sleep) entered Elektro and died.... Never did find the antibiotics I needed.. Night Navigation with map and compass is an incredible experience. That was my Midnight Run. -
1st, let me state that If I say, "flaw in the game" or something like that, I don't mean any disrespect :heart: Hi. I get a lot of random idea's whilst playing DayZ about various things so instead of posting a new thread per day, I'll just update this one. I see when a flaw can hinder the experience, my idea's are all based on giving the player a better experience whilst being beneficial towards realism. I got sprung by a zombie today and as I ran for my life (once again), I found an small silo with a ladder, and climbed up. I thought I'd be safe enough to be able to hack at any Zomb that climbed up. I could then attract attention to myself with flares so I could clear a large area of Zombs and give me more freedom to search. Well, the 1st Zomb climbed up and it attacked me whilst it climbed up the ladder, all I could see was his head but it still achieved a bite on me and broke my leg? Yeah, how could that have happened? So, I don't think Zombie's should be able to attack whilst climbing. The worst it could do is grab you... Unless you like Zombies licking your toes :P Also, I feel that the prone stance should be sped up. As it is, it represents a soldier in the field who has time to position himself, not a scared-to-death survivor running from Zombie's. If there could be an animation that goes from prone to running, that would be perfect. And, If you could see whether or not a dead player was either killed by Zombies or gunfire, I think it would make a big difference towards atmosphere. I'd imagine that everybody searches a dead body if they see one so it doesn't really matter what symbol appears. The symbol could be a bite mark, a gun symbol or a tree symbol (for if the player died from natural causes). +Zombie's really need faster death animations. It's often hard to tell if you need to shoot more bullets and bullets are often wasted.
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Strange and Uncalled for Zombie Behavior
green_machine replied to Swoosh Bear's topic in DayZ Mod General Discussion
Some guns can have Silencers built into them which cannot be removed but require certain bullets so the silencer does not degrade. Apparently it improves overall performance by merging the gun with the silencer, it also enables more flexibility towards suppressor design in-order to do what cannot be done with a detachable silencer. Bullets emit heat and gunpowder residue which can cause silencers to degrade and become unusable. Heat damage & if too much gun-powder residue accumulates. Silencer bullets emit much less of the both I'd imagine. Seeing as how weapons cannot be customized in this game, we'd not be able to remove a degraded silencer and re-attach a new one, which is why silencer ammo is used. It's actually a blessing in disguise. When your silencer breaks, It makes a loud noise, it could happen at any time and if happens in the middle of a city.... YOU ARE SCREWED. -
Weapon of choice: pros and cons
green_machine replied to jimmy_rustlers's topic in DayZ Mod General Discussion
Bizon SD. (I sneaked in+out of a Heli crash site) PROs: I had 128 bullets upon finding this which takes up just 2 slots. Nice for any gun. Night Ops just got real. CONs: Bad sights, Bad range, Rare Ammo (I'd imagine). Prefered tactic: Avoid Medium-range PVP. Low-Level-Light-Looting :P -
Make inventory weight based instead of slot based.
green_machine replied to americanman1243@yahoo.com's topic in DayZ Mod Suggestions
If you've spent time playing Fallout or TES, you'll know that sorting/taking items based on weight can give you a headache after serious game-time. It's just inventory sorting, it shouldn't be a headache. I like the system as it is. I hope it's the one element of this game that remains simple until the end. -
My mistake, I meant 2 Litres, Sorry. But either way: Why do you think military canteens are not 2 litres? Military experts have studied the perfect amount of water you should carry to avoid fatigue. Carrying too much water can lead to fatigue which causes dehydration, you must drink more water which requires energy to digest and then you'll need more food, rest and/or sleep. Take into account your inventory and you'll see what I'm getting at.
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Understood. It doesn't help if you're tired and frustrated, I find. Support posts in the suggestion section that are similar to your experience. I'm sure there are other players who have had the same experience and I've seen requests for the addition of server re-entry timers being added. Chances are, this won't happen to you again for a long time coming so don't let the fools ruin your gaming experience.
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