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Everything posted by lonewolf12
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first off, ive started playing survivedayz a mod of this mod, where u hardly get any hackers and the as50 m107 and l85 are out of there. so are nvg's and rangefinders. (also there is more zombies; of which spawn when you are further away, street lights, and some new weapons and magazines) secondly, i play dayz and usually kill other people because 1. it happens to me all the time 2. its fun and 3. it still is very different with the loot you get off other players also it is much more fun to play this with friends and once the stand alone has fixed problems like hacking duping and gitching other dynamics have been added (like non gay zombies), it will even more fun. the maps of arma 2 is unsurpassed in terms of scale and realism, and i think the just character models should be simplified and some of the hyper realistic factors of arma 2 should be taking out because they are just tiring to play with as a entertainment game, let alone miltary 'training'.
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arma2 dayz "sluggish" review what do you think
lonewolf12 posted a topic in DayZ Mod General Discussion
kind of agree with this part of the review "ArmA II is nothing like you've played before. There's a supposedly human-like delay introduced to any motion you try, which is supposed to simulate the body intertia and the extra 20 kg of combat gear you're lugging, impeding the grace and fluidity of your movement. Sounds good, but the problem is, you cannot possibly translate the delicate mechanism of hundreds of muscles, bones and tendons into keyboard-and-mouse signals. End result? Your character in ArmA II feels heavy and slow. Even though you run at a decent pace, you feel the weight of the dampening forces. After a while, you will feel the strain in your wrists. You will be annoyed. Going the other way around is not a solution either. Instant change of direction or speed is not what humans do, so no arcade for sure, but once again, there's no way a linear, almost binary electric output of the keyboard can simulate what happens in our body when we try to do something. The digital detachment makes for very unnatural feel, and you won't get used to it even after many hours of gaming, provided you survive that long. Another element that hampers the experience are transition animations. Like the original game, there's no jumping in ArmA II, so if you want to clear an obstacle, you need to kind of climb over. Regardless of the obstacle in question, animations are identical and cannot be stopped once initiated. So you will see yourself doing a weird sidestep when climbing over a 4 cm rock. It's absurd. The same goes for rolling on the ground. It feels as if the whole of Planet Earch pitched just to accommodate your kidneys." full review here http://www.dedoimedo.com/games/arma2.html -
did rocket talk about this at his recent conference at eurogamer which inspired us all to be a games developer p.s im talking about rocks / inanimate objects killing you/ and everything else
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Ok I asked for one fact, not excruciating details.... Sorry about 'your community' Just saying stuff like it is yo, run awaaaaaay braaaaains
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all sorts of interesting facts about dayz.......really................. give me an example
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no i dont really read but i heard him say about hackers.....................i tell you what they should also make the zombies not bend up and down at the speed of light.........NOT how humans move...in snap shots.... but yeah just hope he gets to freakkkkn work. needs kick his developers in the face
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thers alot of glitches with the arma 2 engine (zombies running threw walls, slaming u to break ur bones ect.)....all sorts, did he say, ok we have someone on this fixing this
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SurviveDayZ Mod - More Difficult & Extensive DayZ | v1.2
lonewolf12 replied to ryahn's topic in Mod Servers & Private Hives
im playing on this server, very fun.... loot is an issue, i dunno if its only if u are on ur own that it doesnt spawn but it definetly is an issue -
Got my beans signed by Rocket at Eurogamer 2012!
lonewolf12 replied to simonbenchapongwimon_7@hotmail.com's topic in DayZ Mod Gallery
ah might take a look, think im off to get fifa 13... -
Don't you think it would be cool to have a bigger variety of weapons, would make looting more fun and exciting.
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More variety of weapons in the stand alone
lonewolf12 replied to lonewolf12's topic in DayZ Mod Suggestions
i dont know, lets wait and see anyone know when we will be seeing the stand alone -
More variety of weapons in the stand alone
lonewolf12 replied to lonewolf12's topic in DayZ Mod Suggestions
yeah you have a point...... well just make new stuff! they are the games designers! hope they get to the designing :D -
More variety of weapons in the stand alone
lonewolf12 replied to lonewolf12's topic in DayZ Mod Suggestions
well thats good that im not the only super genius out there -
Got my beans signed by Rocket at Eurogamer 2012!
lonewolf12 replied to simonbenchapongwimon_7@hotmail.com's topic in DayZ Mod Gallery
lol sweet was eurogamer any good -
Anyone know how to repair chinooks? found out that to repair the humvee (gpk) u have to look at the right wheel arch from the right passenger doors, take a while tho
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Fallujah - How do you repair chinooks?
lonewolf12 replied to lonewolf12's topic in Mod Servers & Private Hives
hmmm, okay thanks for that -
jump on! Uk135 - House of towels (HoT) any problems you can jump on the teamspeak
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players/ bandits needed on uk135
lonewolf12 replied to lonewolf12's topic in DayZ Mod General Discussion
uk135 aint our server anymore btw -
Fallujah - How do you repair chinooks?
lonewolf12 replied to lonewolf12's topic in Mod Servers & Private Hives
COME ON COME ON COMEON -
anyone sick of starting in the wilderness?
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thats cleared that up then lol
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takin a shit in the standalone
lonewolf12 replied to Eazy-Makaveli's topic in DayZ Mod General Discussion
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what is it?
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lingor rocks
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im gona give lingor a go yo