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Everything posted by madmega
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Hard Coded View Distance in the DayZ Mod?
madmega replied to zhrooms's topic in DayZ Mod General Discussion
ArmA 3 is a dream come true ( with low fps ) -
THE HUEY - Formation Flight / Low Level / Combat
madmega replied to tinu1212's topic in DayZ Mod Gallery
ACE have some nice sounds indeed, JSRS have even better sounds. -
THE HUEY - Formation Flight / Low Level / Combat
madmega replied to tinu1212's topic in DayZ Mod Gallery
JSRS is the real deal isnt it? -
Hard Coded View Distance in the DayZ Mod?
madmega replied to zhrooms's topic in DayZ Mod General Discussion
Some more screenshots would be appreciated! -
THE HUEY - Formation Flight / Low Level / Combat
madmega replied to tinu1212's topic in DayZ Mod Gallery
And indeed it was more epic! Hate the standard weapon sounds -
THE HUEY - Formation Flight / Low Level / Combat
madmega replied to tinu1212's topic in DayZ Mod Gallery
In-game addon or did you edit the video to replace the sounds? -
Very good video, nice tactics and all, but you had a lot of gear too choose from. Think you left too early
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THE HUEY - Formation Flight / Low Level / Combat
madmega replied to tinu1212's topic in DayZ Mod Gallery
The MGs sounds different? Oh and nice montage. -
FOR POSSIBLE BETTER PERFORMANCE, LOOK HERE!
madmega replied to madmega's topic in DayZ Mod General Discussion
I once read about a guy that got more fps if he hosted a scenario/campaign then if he just played it normally. -
FOR POSSIBLE BETTER PERFORMANCE, LOOK HERE!
madmega replied to madmega's topic in DayZ Mod General Discussion
how did you install dayz? -
FOR POSSIBLE BETTER PERFORMANCE, LOOK HERE!
madmega replied to madmega's topic in DayZ Mod General Discussion
Dont know anyone who have gotten better performance. No -
FOR POSSIBLE BETTER PERFORMANCE, LOOK HERE!
madmega replied to madmega's topic in DayZ Mod General Discussion
yea but dont use the ". arma uses 2 cores best from what i been reading, dont know about the threads though -
FOR POSSIBLE BETTER PERFORMANCE, LOOK HERE!
madmega replied to madmega's topic in DayZ Mod General Discussion
Im glad this thread helped with something ^^ -
Attn Community: Help needed - wind and windage
madmega replied to attorney1977's topic in DayZ Mod Suggestions
yards are displayed in the middle of the screen. -
Attn Community: Help needed - wind and windage
madmega replied to attorney1977's topic in DayZ Mod Suggestions
Think this one shows the bullet time travel a bit better, but I'm guessing those are a bit faster (completely uneducated guess). If you would compare that bullet travel time to the ones in ArmA 2 I'm 100% it would be off -
Attn Community: Help needed - wind and windage
madmega replied to attorney1977's topic in DayZ Mod Suggestions
How far away is the camera from the rifle? Just next to it? -
Attn Community: Help needed - wind and windage
madmega replied to attorney1977's topic in DayZ Mod Suggestions
I tested shooting with tracers and the bullet travel time just feels very slow, compared to battlefield, where i know they try to be realistic 2. Only CoD I've ever owned was CoD 2. Plus have watched a lot of videos where they shoot M4s and such with tracers, and it feels there's a helluva difference in bullet time travel. -
Then u have missed something
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Attn Community: Help needed - wind and windage
madmega replied to attorney1977's topic in DayZ Mod Suggestions
Ever tried to shoot a guy that is, lets say, running 200 m in front of your position? ever noticed that if u aim exactly at him or even trying too aim a bit in front of him too account for what you believe is normal bullet travel ( lets say like in battlefield, best recreated realistic bullet travel i know of), if you take that shot in the ArmA 2 engine, you will probably miss. Try in the editor too shot with some tracers, I'm not a weapon expert, but from what I've seen, the bullet travel speed is way off. EDIT Either its a problem with what i just (tried to) explained, or the bullet impact is slow too make any reaction. Sorry for bad spelling, not my native language Or it could be both, been doing some research into this matter, and my experience with the travel time/reaction time is shared. -
Attn Community: Help needed - wind and windage
madmega replied to attorney1977's topic in DayZ Mod Suggestions
This is a good idea, but we still need too account for the slow bullet travel -
They say that weapon will have durability?spelling? So u should be able to shoot ur victims weapon but that may spook him to do something stupid
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They made a lot of money on a total flop.
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Ooh yes
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So...How long until a DayZ ARMA 3 port?
madmega replied to leviski's topic in DayZ Mod General Discussion
What difference did sales periods effect the mod? The all-around-the-year sales maybe? -
from my understanding they will respawn at server restarts, and from what i believe, you will die way before you being able to clear a village