Jump to content

U.G.N - Jedi Panda

Members
  • Content Count

    2549
  • Joined

  • Last visited

Everything posted by U.G.N - Jedi Panda

  1. why not post in the server reporting part of the forum? :rolleyes:
  2. no its a mistake, ill try fix it tonight :)
  3. That is our method of automatically teleporting anyone who spawns in the sea. Let the silent warrior work and it will move you out of the sea. Load in and wait for it to kick you, then load in again and you should respawn somewhere on land :)
  4. I helped another server admin with how to workout teleporting by only using information in the log files, thought i'd create a thread for it here to help others :thumbsup: If you are going to take the time to workout teleporting from information recorded in your log files, follow this guide, ive colour coded it, BLUE = Important, RED = Ignore. A standard location log entry will look like this in your logs, [64,[4929.6,5582.62,0.001]] [64,[4929.6,5582.62,0.001]] <<<---- The blue is the coordinates you're interested in [64,[4929.6,5582.62,0.001]] <<<---- Always take the first 2 digits if a 4 digit number, take first 3 digits if it's a 5 digit number or another example, [220,[4940.42,12087.4,0.001]] <<<---- Always take the first 2 digits if a 4 digit number, take first 3 digits if it's a 5 digit number The first 2 digits of the first coordinate above (49) are the map coordinates, the second coordinate (120) is the game coordinate, you have to minus 152 from this to work out the map coordiate. It is always minus 152 and this never changes regardless of what the coordinate is. 49 = 049, 120 - 152 = -32 = 032 So map coordinate = 049,032 (accurate to within 100m) After you've worked out one location, you can look at another record of the players location and establish whether or not he could of got to that location legitimately. For e.g. one location might give Otmel, another 20 seconds later might give the NWAF, another 10 seconds later gives Berezino, etc, etc. Hope this helps!
  5. the steam version keeps crashing, we will host an Arma 3 server once a dedicated server program is released
  6. U.G.N - Jedi Panda

    [HOW TO] - Workout Teleporting via your log files

    then be a good admin and ban the hacker!
  7. Welcome :) Our server and community will do you well :) Come on teamspeak and say hi :D
  8. U.G.N - Jedi Panda

    Any popular whitelisted clan servers?

    http://dayzmod.com/forum/index.php?/topic/98174-uk10-zombieworldeu-whitelist-applications-new-weaponshacker-freelooking-for-new-players-chernarus-utes-namalsk-teamspeak-arma-3/
  9. TeamSpeak has better voice quality :P
  10. All added :) Good to see another big team joining :) If you need a private teamspeak channel let me know and ill create on for you :) :)
  11. Welcome guys, hope you enjoy playing here :)
  12. that is our feature that teleports people when they get stuck in debug sea. I've revised the times now so players who have long loading times dont get teleported. :)
  13. ill put a poll up on our forum, see how many we all think is a perfect number :)
  14. U.G.N - Jedi Panda

    Looking for a home for my clan

    UK#10 - ZombieWorld.eu can offer you everything youre looking for :) Come check us out :) http://dayzmod.com/forum/index.php?/topic/98174-uk10-zombieworldeu-whitelist-applications-new-weaponshacker-freelooking-for-new-players-chernarus-utes-namalsk-teamspeak-arma-3/ www.ZombieWorld.eu Open TeamSpeak for our community; 188.165.222.39
×