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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Gibbonici
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Content Count
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Everything posted by Gibbonici
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The Life of a "Bandit" is......too easy.
Gibbonici replied to moxrox's topic in DayZ Mod General Discussion
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WTF is happening to the server community.
Gibbonici replied to Koot (DayZ)'s topic in DayZ Mod General Discussion
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20 words or less: Spawning without a weapon
Gibbonici replied to rocket's topic in DayZ Mod General Discussion
People who died trying to survive in the first few chaotic, mad weeks of the zombie apocalypse? -
20 words or less: Spawning without a weapon
Gibbonici replied to rocket's topic in DayZ Mod General Discussion
The number of "NO until melee" responses would suggest that a lot of people still have much to learn about that. -
3 player kills isn't low humanity in the bigger picture.
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20 words or less: Super-Low Humanity Detection
Gibbonici replied to rocket's topic in DayZ Mod General Discussion
YES Nice idea. Make humanity reset on death though. Maybe a random humanity perception modifier too, so we never really know...? -
20 words or less: Spawning without a weapon
Gibbonici replied to rocket's topic in DayZ Mod General Discussion
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I've always thought that there should be a chance that players get infected by zombie-inflicted wounds (after all, that is a big part of the horror of zombies, or the 28 Days Later infected), but had never thought of it being related to how inhumane a player character may be. I like it, it's a cool idea - not because it would be a means of controlling player behaviour but because it works within the context of the infection, or at least in its effects. It's easy to rationalise the infection as something that amplifies the violent, psychopathic tendancies that lie deep in the human psyche. Tying it to humanity is a great idea, just as long as higher humanity survivors (like my characters, for example) still have a frighteningly reasonable chance of getting infected. For the record (its a shame that a disclaimer seems necessary but whatevs), I don't mind the PvP-heavy gameplay that a lot of players go in for, hell I don't even mind the snipers and outright PKers - again their existence in the game is perfect within its context. After all, such characters and threats are a staple of zombie movies. I don't care if they're punished or not, but I do like the idea of the infection having a bit of depth to it.
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Character wipe for new patch?
Gibbonici replied to pogoman979's topic in DayZ Mod General Discussion
If the no weapon on spawn thing happens, then a character wipe would seem necessary otherwise the gathered metrics wouldn't mean much. -
20 words or less: Spawning without a weapon
Gibbonici replied to rocket's topic in DayZ Mod General Discussion
Run away. Even better: don't be seen in the first place. That's exactly how I play already. It's actually as much fun being the hunted as it is being the hunter. -
20 words or less: Spawning without a weapon
Gibbonici replied to rocket's topic in DayZ Mod General Discussion
YES Dying needs more consequences. Also delete tents, vehicles etc when their owners die. It'll suck, but that's death for you. -
The monopoly of private parties is upon us.
Gibbonici replied to Slyguy65's topic in DayZ Mod General Discussion
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Are the new female skins sexist?
Gibbonici replied to arreally's topic in DayZ Mod General Discussion
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Except the one carrying a backpack?
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DayZ has become Deathmatch / Team Deathmatch
Gibbonici replied to underpaidorphan's topic in DayZ Mod General Discussion
^ This I've always thought of DayZ as more like The Road than, say, the Dawn of the Dead remake. -
Time to start stocking up on beans, then.
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WTF is happening to the server community.
Gibbonici replied to Koot (DayZ)'s topic in DayZ Mod General Discussion
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WTF is happening to the server community.
Gibbonici replied to Koot (DayZ)'s topic in DayZ Mod General Discussion
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Just had one of the tensest play sessions to date!
Gibbonici replied to gogozombie's topic in DayZ Mod General Discussion
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WTF is happening to the server community.
Gibbonici replied to Koot (DayZ)'s topic in DayZ Mod General Discussion
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What's your preferable server settings?
Gibbonici replied to silent (DayZ)'s topic in DayZ Mod General Discussion
All off for me. I'm also looking forward to global chat being turned off once direct comms works properly. That'll change everything. -
Insert prologue to 28 Days Later. Job done.
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Long Term Survival & 6 Rules To Keep You Alive!
Gibbonici replied to LtKillerSAS's topic in DayZ Mod General Discussion
That's a great set of rules and is exactly how I've learnt to play through trial, error and refinement. I would add one more though, again learnt from bitter experience - 7) Always have at least one bandage, painkiller and morphine stick in your bag. Bleeding out with a broken leg on a remote, rainy hillside is no way to die. Also, don't underestimate the Makarov. Practice headshots with it and you've got a decent, relatively quiet solution for that one zombie that just won't get out of your way. -
Will DayZ strive to be realistic, or simply difficult?
Gibbonici replied to HoboWithAGlock's topic in DayZ Mod General Discussion
I'd say that surviving a zombie apocalypse being difficult *is* realistic. -
Do people in this mod ever trade?
Gibbonici replied to Harshm's topic in DayZ Mod General Discussion
I usually carry a few trade items in my pack just in case. It's been a handy habit to keep on more than one occasion.