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Gibbonici

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Everything posted by Gibbonici

  1. Tents should always be deleted when their owners die, IMO.
  2. Gibbonici

    Your thoughts on interior zombies?

    Right...it's also a game that didn't sell at all before this mod. Super hardcore sims don't sell. They're a business. It's their goal to make a product that will sell the best. They finally have something that could be huge if they don't completely ruin it and make it something that most gamers would find too hard and a chore. There has to be a balance and they were pretty darn close in 1.7 before rocket decided to go overboard. The ArmA series sold well enough to ensure a next installment. Not all gamers want easy-mode, and I suspect part of the huge interest in DayZ comes from gamers who are disillusioned by the endless stream of dollar-chasers that have characterised the gaming industry over the past years. There's a sizeable niche of gamers who are sick of CoDs, BFs, WoWs and their ilk and want something they can get their teeth into. That's where games like ArmA and mods like DayZ come in. They're not for everybody - but they are commercially viable. Don't be too disheartened though, I'd be willing to bet good money that one or more major studios will announce their own zombie apocalypse survival game before ArmA 3 and the standalone DayZ come out. No doubt it'll be the usual low-risk, high-excitement simulation of a simulation, and everyone can be happy.
  3. Gibbonici

    Your thoughts on interior zombies?

    Zombies spawned indoors until 1.5.8 or something. I like that they're back, it means that we can't take anywhere in towns for granted as safe spots. The other thing is why wouldn't there be zombies indoors? To make our lives easier? I don't think that's what Rocket's aiming for here. The thing we have on our side is the slow, shambling movement they have inside buildings. Personally I love that, it gives those indoor zombie moments a Romero feel to them. I think as time goes on we'll all find ways of dealing with those indoor zombies, it might take a lot of trial, error and patience but gamers are pretty sharp when it comes to adapting. If we don't, then there'll be a change, maybe their spawn rate will be reduced. The upcoming aggro changes should help too.
  4. I only use 6 Updater for updating, after that I load up with Spirited Machine's ArmA II Launcher which I've loved ever since I stumbled across it.
  5. I dunno, it sounds reasonable to me. Zombies took over the world and I guess it's not because they gave us a chance ;)
  6. Gibbonici

    The Dayz Dichotomy.

    I don't think DayZ is going in two directions. As far as I see it's going in its own direction and a lot of the community conflict comes from us not knowing what the fuck to make of it. It's not just PvP/deathmatch, it's not just rolling with mates and laughing it up, it's not just hiding in the woods trying to survive for one more day. It's all of those things and none of them were by design. I love what Rocket's doing here, making a world to let us play how we want within it's genre context, and I'm constantly excited by watching both the game take shape *and* the way we all choose to play it. It's pretty inspiring to be honest. To all the CoD kiddies, the carebears, the clanners, the hermits, the lone snipers, the bean warriors, to the guys I've met who have shot me in cold blood, to the ones I met in the middle of nowhere and swapped supplies with, to the arsehole who shot me when I was spawning and to the guy who gave me some painkillers when I needed them and then took me on a boat ride - I love you all. Seriously. This is some gaming history in the making here, there are ideas and mechanics in DayZ that will bleed out into the mainstream that so many of us have become disillusioned with and I bet gaming will never be the same after DayZ for a lot of us. And we're all part of it. We get to see it all happening from the inside, and more than that, in our own tiny little random ways we're helping to shape it. Take a step back and look at where we are in the bigger picture. It doesn't suck to be us.
  7. I'm liking it so far although I've not had much chance to play yet. Loved sneaking around a warehouse area with nothing but a torch for comfort. Scariest moment so far, searching a house, shining my torch along the wall and suddenly seeing a zombie through the window. Proper shit me up that did. My one concern is starting with no beans or drink. It might be a day or two before I get on again and I'm not looking forward to logging in to flashing hunger and thirst icons with no food or drink nearby. Maybe start with one each of beans and soda? It would take a bit of pressure off, especially for those of us with sketchy play times. Or maybe ixnay the offline hunger/thirst thing?
  8. It's day one of a new update. Give it a couple of weeks and we'll all have our new zombie drills worked out and life will go on. Every time a game changing update comes out there's panic and prophecies of doom right up to the point where people adapt instead of playing the old game in a new world. It'll be the same this time - a bit of patience and perseverance and everything will be OK.
  9. Nice :) Looking forward to trying this now the hotfix is out. Hopefully the FPS issue I had will be fixed (sounds like it is). Also, I guess the side effect of this will be that zombies end up spread out where people lost them, unless they despawn after a while. Random zombies in the woods can only be a good thing :)
  10. Gibbonici

    I Gotta Say...

    Relax, there's a hotfix coming in the next few hours.
  11. Gibbonici

    Hardcore fanboys Vs General gamers

    A lot seem to forget that we are pretty adaptable to change too. Remember when the zombie spawns were fixed and suddenly we had 20 zombies in a town instead of 5? Every other thread on these forums were all "OMG too many zombies, nobody will ever be able scavenge, we're all going to die!" Fast forward a few weeks and we've got our new zombie drills sorted and they're a trivial inconvenience. The problems with this update will get fixed, and we'll adapt to the changes that stay. There's no need for all these forecasts of doom and divisive threads that try to blame various types of players for the update being broken. The mod's in development and Rocket can figure out when things need fixing. Everything's going to be OK.
  12. Gibbonici

    Hardcore fanboys Vs General gamers

    Nothing is permanent because the mod's still in alpha and it's all experimental. The new update is borked and fixes will come, it's not unusual at this stage of development. Be patient, the world isn't ending.
  13. Gibbonici

    Build 1.7.1 Rolling Update

    You are not the only one' date=' my fps is <10 on 1.7.1 but is fine if I join a 1.7.0 server :( Latest beta patch too.. [/quote'] My 1.7.1/latest AO beta framerate is very poor too. DayZ is practically turn-based at the moment ;) Not tried any 1.7.0 servers yet, though. Will do more testing later.
  14. Gibbonici

    Day Z Appreciation Thread

    Gotta join the love-in here. Cheers Rocket etc for rekindling my love for the videogame after a year or so in the wilderness of bitter disappointments. I've said it elsewhere, but for me DayZ is to the videogame industry what the Sex Pistols were to the tired, safe and boring music scene of the 1970s. And yeah, I'm old enough to remember that too.
  15. I had #16 with the latest ArmA beta patch, so I deleted the contents of the Expansions folder and reinstalled the previous beta patch (93701 IIRC). Dunno about #12. Or #1 except that it probably means you are special ;)
  16. Yeah I didn't like it either, but the first 10 or 15 minutes of the movie makes up for a lot. Way, way intense. Anyway, yeah I'd love it if we could get infected. Also if occasionally there were infected with player models with lootable gear.
  17. Gibbonici

    So how did the zombies happen?

    A wizard did it.
  18. I think andreamit has a point. People ARE getting too attached to their gear which is why there's such an issue with DCers. You're right too, it makes no sense, but people have been trained to covet their gear by all the other games that have come out over the past few years. Same with the obsessive urge to get the "best" gear, even though so much of DayZ is situational and the "best" gear is only ever what you need at the time, and you can always play to the weapon you've got and be effective. I'm with you on wanting an immersive experience with adult gameplay, but I don't think the PvP deathmatch thing breaks the immersion. It's what I'd expect in a zombie apocalypse. I think the biggest obstacle to social play is the fact that those of us who want a deeper experience than just shooting people tend to stay well away from other players just in case, so we rarely meet up. I don't know if this is actually any different to how it should be in a dangerous, paranoid post-apocalyptic environment. I think of DayZ as being like The Road, where trust is necessarily thin and people who could be allies rarely become more than wary potential enemies. I love it for that. Life is cheap in DayZ, and that includes our own if we don't have the patience to emotionally invest in what happens in our characters' lives. That investment is a choice though and I'm not sure if it should be enforced by the game. There would be nothing to enforce it in a bleak, hopeless and dreadful world such as this one, which is why these worlds are always violent and paranoid in movies etc. Dismissing the COD-style players is to forget that humanity would be in short supply in a DayZ world. I don't think that those of us who play to hold on to it need to be rewarded or those who don't need to be punished. The gameworld is what it is and we find our own ways to live in it. I think this is what Rocket meant when he said DayZ is an anti-game. Me, I survive. I never run out of things to do. There's always ammo to resupply, beans to find, blood to replenish and distant gunshots to steer clear of. Usually when I'm setting out to do one thing, something unexpected happens and I have to attend to something else first. It's actually really dynamic. One thing I would say about my way of playing is that it takes a lot of patience. People say you need a group and military-grade gear to survive but you really don't. All you need is patience and a bit of self-discipline. I love DayZ for that and I get a much deeper sense of satisfaction from it than any of the shooters I played Believe it or not I used to be pretty good on the competitive CS circuit back in the day, but that kind of gameplay doesn't hold my attention for very long these days. Laying in a bush for 20 minutes while that guy finishes whatever he's doing in those barns is far more engaging, but don't ask me why! Having said all this, the fact that PvP is in the game and is so casually violent adds a lot to my mainly PvE game. It brings a lot to the tension and immersion.
  19. Gibbonici

    What is a Carebear?

    I've always found the term Carebare to be a bit ironic. It's usually deployed by the kind of player who garners every possible advantage, including belonging to a large group and gathering the best equipment (in the easiest possible way, sorry, "most efficient"), in order to make it as easy as possible to play the game and/or kill other players. It's often (but not always) used to describe those who solo, aren't fussed about getting the easy-mode gear and are quite happy to embrace the challenge of gaming without all the advantages. In DayZ, the term is particularly ironic because killing Carebear players when you've got all the best kit is trivially easy. Surviving as a Carebear player is far, far more challenging - which is why I go in for that kind of play. My Carebear credentials might be sullied a bit because I don't want the game changed to make it easier for myself. If I wanted it easy I'd join a clan, farm the NW Airfield and kill as many players as possible from as safe a position as I can find. Your mileage may vary.
  20. Press G twice to open and close your inventory and there's your pistol lowered. You can even move with it lowered too.
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