DeadAimHeadshot (DayZ)
Members-
Content Count
20 -
Joined
-
Last visited
Community Reputation
2 NeutralAbout DeadAimHeadshot (DayZ)
-
Rank
Scavenger
-
Stuck on loading after 1.5.7 patch
DeadAimHeadshot (DayZ) replied to DALYDHX's topic in DayZ Mod Troubleshooting
i played earlier today, i've had 1.5.8.4 since it came out, and for some reason tonight i spawned in debug forest, quit, went into game and now i am stuck at server responded, creating character. after 45 minutes of waiting i get debug again. i'm gonna try killling my character with respawn to see if that helps if not, please fix!!!! -
WTF is happening to the server community.
DeadAimHeadshot (DayZ) replied to Koot (DayZ)'s topic in DayZ Mod General Discussion
this would give people a reason to stick to a "home server" and therefore be more group oriented and friendly. as far as looting the stuff by server hopping, then make it so there's a lock and key mechanic bandits can loot by razing, but only some of the items make it out alive make it so that certain building types have locks with "craftable" keys that can be dispersed. make other more common easy to build buildings like tents where anyone can enter. -
WTF is happening to the server community.
DeadAimHeadshot (DayZ) replied to Koot (DayZ)'s topic in DayZ Mod General Discussion
I have a suggestion to get people to group up a little bit, not sure how well it would turn out or if it's even possible with game mechanics easily. but you hear about people talking about starting up player towns, blah blah..... yes you could take over a city, but really the city is just a shell, you could pick any town and do that, but you need a real reason to call the place home, make people work for it, make it HAVE to be a team effort. what about introducing seed packets into the game, plant vegetables in the ground to grow, make it possible to "build" small huts, not just tents. make it so NEW towns pop up by players. I'd assume towns would be easily found by lakes, or in the far outreaches. make it so that it takes more than one person to do certain tasks, but also make it possible for the opposing forces to hinder the groups to so that you really need to group together. say it takes at least two people with a "hammer" and "wood" to build a hut. crops have to be seeded, watered, and in days you will have grown something, not just instant food. make it so bandits can "raze" the crops and buildings built, but it sets off a huge smoke pillar to alert anyone near by. it would be a dynamic aspect to looting that people would not ever be able to use a loot map to know what is in there. you could find a car, a helicopter, or just a house full of beans and tin cans. imagine raiding a bandit's custom built barracks? and razing their town as well? -
WTF is happening to the server community.
DeadAimHeadshot (DayZ) replied to Koot (DayZ)'s topic in DayZ Mod General Discussion
rocket, i absolutely love you, lol. stick to your plans for this mod, don't ever give in or sell out. this is your baby and the core group that stuck through love where you've taken us. sometimes gaining so much popularity so quick can be a double edged sword, i bet you are cussing kotaku and pc gamer now that you've got all these dicks and whiny babies complaining it's too hard or too unfair. i say make it hard as you fucking can for everyone. dont nerf the temperature or sickness. take out bandit skins so even more paranoia sets in, shit, add in the possibility to become infected as a zombie and lose the ability to use "weapons", add in wildlife in the woods that attacks you, maybe zombie dogs, or packs of wolves or bears..... hell, how about you track the ip's of the top whiners on the forums and give them STD's in game haha good shit man, keep it up, i can't wait to see what the next obstacle around the corner will be in this mod!!! i would love to see how people would react though with players having a chance to become zombies, effecitvely a "zombie boss" that would be tougher than other AI zombies, maybe with even the ability to command a few AI zombies around them. don't give any special ablities, we don't need the spitters or explsive boomers like in l4d, just these player zombies have a bit more of their mind and tactics left, or possibly just enough rage to outsmart survivors. at least it will satisfy some of the pvpers and take the heat off of the bandit debate some -
-
Bandit/Survivor Morphing to be removed
DeadAimHeadshot (DayZ) replied to rocket's topic in Mod Announcements & Info
why don't we just make it possible to become a zombie with the infection. if you get hit and escape and don't use a "cure" then you could have a pvpish thing going on, the player zombies would be like "boss" zombies haha -
Bandit/Survivor Morphing to be removed
DeadAimHeadshot (DayZ) replied to rocket's topic in Mod Announcements & Info
I am not a bandit and i want bandit skins removed so your argument is invalid. -
Bandit/Survivor Morphing to be removed
DeadAimHeadshot (DayZ) replied to rocket's topic in Mod Announcements & Info
I am learning to feast upon tears like rocket. I was getting sick of all the bitching and complaining its too hard too realistic not fun. Now it's funny. Every time rocket makes it tougher it makes me smile. Weed out these pussies. As for bandit skins they should be gone. I wouldn't go around real life broadcasting I am a killer. Besides choosing skins would be nice. I want to be paranoid of people. I don't want to know intentions. That's what makes this game do intense. With a more dangerous environment and no drinking water from ocean I think people will move inland and work together slightly more anyways. And if not. Oh well that's a sandbox for you. Rocket didn't mean for anything to be balanced so I really wish these newcomers would stop bitching. The bad thing about becoming popular so quick and drawing in non Arma players... -
I normally run 40-70 fps depending on environment. Last night I was running 9fps. It wasn't directly as soon as I patched but it slowly degraded fps over time it seemed. I switched servers and it did better but started degrading again after 20 mins.
-
Build 1.5.8 rolling update
DeadAimHeadshot (DayZ) replied to rocket's topic in Mod Announcements & Info
i downloaded all the files from the download page and extracted them but i stiill get errors saying i am not running current version. the changelog states that i need sfx 1.1.2 but theres only 1.1.1 in the downloads, and the weapons is 1.1.1 instead of 1.1.2 -
i think some of these guys playing and complaining of how hard or how they don't like the new features should go make a cod zombie mod to play casually arcade like. arma is a simulator, dayz is a zombie simulator. flight sim isn't just fun it's realism. it's hard. it's not something you just pickup and play. neither should this be.
-
-
-
How to join friends easy
DeadAimHeadshot (DayZ) replied to thescythianking's topic in New Player Discussion
just curious, but why not to use respawn? i've had a couple situation's i've used it (middle of nowhere, no ammo, no zombies to let kill me, passing out from blood loss....etc..) and if possible link to source of this recommendation -
Notice: All those who get stuck at loading
DeadAimHeadshot (DayZ) replied to rocket's topic in Mod Announcements & Info
it's only certain servers that do the waiting for server response or recieving freeze for me.