AngryBenko
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On the Coast
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Date/Time: Wednesday July 11, 2012 1:01 PM What happened: When reloading magazines, it will not reload to the next highest magazine. Instead it will stay at X number of bullets in the magazine. Example: 4 bullets in a M1911 clip with 3 extra clips. When reloading, the number at the top right 4 / 3 will remain 4 / 3 and not to 7 / 3 which is how ARMA 2 ammunition works. Where you were: Elektro, Cherno, Airfield. Pretty much anywhere What you were doing: Looking for supplies. *Current installed version: 1.7.2 *Server(s) you were on: Atlanta 72, *Your system specs: Windows 7 Ultimate 64-bit Service Pack 1 Intel® Core i5-2500K CPU @ 3.30GHz (4 CPUs), ~3.3GHz 8GB RAM AMD Radeon HD 6870 *Timeline of events before/after error: None
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Login with no items in wilderness
AngryBenko replied to Destroyer (DayZ)'s topic in DayZ Mod Troubleshooting
It's not fixed at all haha. I'm playing on the newest patch 1.7.2 and beta 94700. But as per to my previous post. Just got out of debug wilderness. For those looking for the the process of how I got out of this. If you have no clouds, just figure out the time of day and head east. If you do have clouds, it is a lot easier since clouds travel to the east. In any case, just run east. I ran for about a good 15-20 minutes. Although, I did not see any grass of trees, I stopped running and respawned, thus killing myself. Aborted and joined the game again and it allowed me to create a new character. Of course the downfall of this is that you lose all your items, but at least you can play again! -
Login with no items in wilderness
AngryBenko replied to Destroyer (DayZ)'s topic in DayZ Mod Troubleshooting
Yea. I'm in the same situation. This only happened to be once before. What I did was ran for like 15-30 minutes east/south-east. Then I was like, "Okay, this is ridiculous." So I respawned, and aborted. Then when I joined back in, it spawned me back in the coast. So currently, trying the same thing. Hopefully it works. Does anyone know what the cause of this debug wilderness is? -
COMING SOON: Six Launcher Replacement
AngryBenko replied to dotjosh's topic in DayZ Mod General Discussion
Holy jesus balls. I'm so horny for this launcher right now. Please, release it whenever you feel it is ready. I will donate my heart and baked beans. -
This is why survivors get killed so much!
AngryBenko replied to RogueFox's topic in DayZ Mod Gallery
No see. I think you guys are getting the wrong idea. It's not that he d/ced and respawned behind them to kill those guys. He said he logged off LAST NIGHT in the barracks before he got killed. Which is why it seems like he death dodges. These guys he killed in the video are different people compared to LAST NIGHT encounter. (This is my conclusion from the OP' post and video.) -
This is why survivors get killed so much!
AngryBenko replied to RogueFox's topic in DayZ Mod Gallery
Well, my question is: Why did you spawn in barracks with only 3000 BP? Because I'm pretty sure you only spawn near the coast. Which is why other people thing you dodge death by d/cing because you have only 3000BP and you in the barracks. Just seems odd from everyone's point of view. -
Hey. I'd like to join this group. I have Skype/Vent/Teamspeak. Which one do you guys use?
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[Temp. Closed] DayZ Walking Militia
AngryBenko replied to Legacy (DayZ)'s topic in Clan / Group Recruitment
Profile Name: AngryBenko Player ID (Not SteamID): 29791366 Why do you wish to join the Militia: I've been roaming around Chernarus for quite some time and I've realized that in order to play this game to it's full potential, it requires teamwork. To explore the four corners of Chernarus and create bonds with other players. This Walking Militia seems to be the perfect fit. Providing support to players in need and stop injustice from bandits. What can you offer the Militia: I can offer great support of any events or players. I can provide excellent teamwork when needed. Are you a team player: Definitely. Are you willing to lose your gear if required: Anything for the team. Have you been with any other groups, and if so state which: None. Extra Information: Currently still new to DayZ, but I have been reading guides and learning maps/structures. I am also willing to accept tips or advice from fellow members.