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FlashHawk4
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Everything posted by FlashHawk4
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ANOTHER ZOMBOID PLAYER! I think that game has so much to offer this one, and vice versa. Like your suggestion. As well as a lot of other stuff.
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Logging, we know its an issue, heres an actual suggestion.
FlashHawk4 replied to yoshimanitsu's topic in DayZ Mod Suggestions
Believe me, they have. Use the search bar next time, please. Then again, I've mostly stopped even clicking on these. -
While I have absolutely no idea why you billed it like that, because people decapitate you for saying "fix" pvp, I agree boats should have storage. Don't know why they don't.
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Since you didn't suggest a game mechanic change, I won't hit you. But honestly, a lot of people who Shoot on Sight just don't know any better. They've shot people whose NAME was "Friendly don't shoot", I've seen it. They're like children. Probably because thet'a what they are IRL. But anyway, a nice idea.
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So many people have said this that I'd be amazed if they didn't implement it. After all, there IS a radio item in the ArmA base game.
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I definitely agree with the suggestion to place two or more islands on one map. That way, there could be the spawn island, that's a bit crowded and has mostly newer players, and fewer ridiculous military spawns, but when they get ready to go, they can get a boat or helicopter (possibly a plane) and go to the "upper island", with more bandits, more military bases, and more cities. They would be separated by a defined boundary between the bandit/pvp realm and the "eke out a living" realm. Perhaps veteran groups could recruit players on the Lower island to be cannon fodder, and these "off the boat" guys... Well, here I am getting ahead of myself. But what do you guys think? It won't end banditry or discourage pvp in any way, but at least the newer guys will be sheltered somewhat from the majority of the One Man Army bandits, as I call them, the ones with the M107s and M249s and ghillie suits and nvgs.
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I think it'll be less abused than those things, if we make it harder to set up by requiring two different consumables, planks and nails, and they also benefit players more than wire or hedgehogs no matter where they are.
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How very devious of you! Love it.
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I'm sure a lot of you have played Left 4 Dead. Oh God, put down the shotguns! I haven't finished yet! Before you beat me to a pulp, I'd like to point out that they did do something I found pretty cool: at points in the campaigns, you triggered loud noises invite environment, like fire alarms, generators, garage doors, etc, the sound of which alerted all nearby zombies and drew them towards you. Since zombies in this game are the type to respond to noises in their environment, I think this could make a nice addition to the game. Think about it: we all rush to the airfields to search for overpowered loot, but what if we had to open those huge, noisy hangar doors a little, and put up with the zombies rushing to investigate, before we could enter them? What if certain buildings, like armories or gun stores (just an example), were locked and had break-in alarms that would sound when you forced your way in? What if some cars were locked, and you had to break the window and trigger the car alarm before you could drive it the first time? So far, as long as you were careful to walk quietly, use trigger discipline, and avoid throwing things, you can avoid about 80% of all zombie encounters. I've seen lots of suggestions to increase zombie awareness, increase zombie quantities, or increase zombie qualities to make them more dangerous. What if we incorporated situations like the ones I just described, to make a heightened risk/reward ratio and make zombies, and other nearby players, more relevant AND threatening to the silent, deadly elites who have nothing better to do than storm through military bases and menace other players at the moment. Sorry for putting up two threads so closely to each other, but I'm an idiot and would forget what I was thinking about if I held it off too long. Think it over, and leave your feedback if you have anything you think needs saying!
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Why are you being so hostile to me, anyway? I don't even see the point of continuing to argue with you if all you're going to do is point out how I made a single typo, because I'm typing on my phone at the moment. Besides, we're the only two here. I'm just going to leave this before it gets much further out of hand.
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A. Why are you so hostile to using proper grammar? If you do it regularly, it becomes a habit. That way you go through life with good grammar and spelling as a reflex. B. You automatically assume I've deliberately ignored your post because I don't say, "I confirm that I have read your post"? C. Loving the ad hominem attacks here. D. You'll find that my statements are a response to your idea. Death should stay permanent in this game. It shouldn't be a matter of, "It's okay, we don't need to worry about going to the airfield, Joey over there has a defibrillator and he can fix us from being dead." That's not how this game works.
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A. I might suggest using grammar. It'll get you further in life. B. Death is death. You're missing that point. Thi game is supposed to be hard, not a cakewalk. Unfair things happen to you, and if we tried to make it that to where you get to be revived after a firefight, it would lose a good deal of its challenge. And of course, it would be the well-equipped bandits who have them, not the regular survivors. If you want a game where you can be revived, then they are out there. But I feel this game shouldn't be one of them.
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Perhaps a way to convert passenger seats into turrets that fired from the windows, detected the player's current weapon and ammo count, and all that? I wouldn't mind just seeing crosshairs and gunshots if the visuals are a problem.
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And I could grief you if I knew where you logged out, by just leaving my character sitting there on the server you wanted to play on. Just saying, I think it's a bad idea to restrict people from logging on completely. And y'all did have me confused when you say "spawn", to me that implies "starting off". I'm a linguistics Nazi, admittedly, but shall we say "logging on" instead? It's just a bit misleading.
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http://www.dayzmod.com/forum/showthread.php?tid=29460&highlight=Defibrillator This was posted in the last two days. I'm just pointing that out to you.
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I don't understand what you're meaning by "running up to the body and assuming that person's role". If you mean taking their stuff and using it for yourself, that's the most realistic thing I could imagine. If I found a dead soldier during a zombie apocalypse, as soon as I made sure he wasn't a zombie himself, I'd take ALL of his stuff. And honestly, we're not trying to be "aholeish" to you. It's just that nothing you're suggesting is original at all, it has all been suggested in the past 24 hours, and if you had clicked on the search button you would have found it.
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Oh, I didn't realize the objective of this game was to turn into Battlefield three. And I also didn't realize the objective of this forum was to toss around personal insults whenever somebody disagreed with you. This game is about authenticity, and bringing back people from the dead simply isn't. We might as well make ammunition regenerate, players take magazines to bring down, and throw in some energy shields for good measure, since that would make this game more "game-like", which evidently is what you're after. You're not going to make a whole lot of friends, or supporters for that matter, doing that.
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Indeed they have. You're aware of the "V" button, yes? It works on barbed wire sometimes. Especially if you can get around to the sides.
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Incorporating Bayonets and Melee Techniques On Weapons?
FlashHawk4 replied to FlashHawk4's topic in DayZ Mod Suggestions
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I've already responded to at least three of these suggestions in the past week, and the answer has always been NO. Death in this game is permanent, like real life. No amount of CPR, adrenalin shots, or AED usage would bring a man back to life if he has a .303 round lodged in his heart or brain. Being unconscious, in my opinion, represents more or less the state of cardiac arrest which defibrillators are ACTUALLY used for. And there is a difference, by the way, between being in cardiac arrest and being dead. It has a lot to do with brain activity and brain damage from a lack of oxygen. Anyway, the Epi-Pen represents a shot of adrenalin, which restarts the heart of an unconscious individual in the game. That's about all we need. Shooting people kills them sometimes; because as I said earlier, death isn't just about having no heartbeat, it's sometimes about having a large, sharp chunk of lead floating around your essential organs, shredding them up as it passes by. Or about having a large amount of it blown out the back of your body/ disfigured by cavitation caused by the bullet, or spinal damage, or nerve damage, or anything like that. If it were that simple to save a life, we'd have no death, because most public places have AEDs somewhere or other. And since Day Z is strongly devoted to realism, I have to say we need to keep it like the real world in this aspect of the game.