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FlashHawk4

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Everything posted by FlashHawk4

  1. FlashHawk4

    Realism vs keeping new players

    I do agree with a melee weapon. I think it's silly to have to run cross country every time a single zombie sees you, and hiding from them can be glitchy at the moment due to clip and detection bugs. I say we give them a crowbar. That way even hatchets would be a step up, but they have SOMETHING to use against one or two zombies at a time. I remember dying so many times just because I was unarmed and zombies physically blocked the exits to the building I was in.
  2. FlashHawk4

    trade function and a radio item?

    Everyone wants radios, yes. I don't believe anyone is actually arguing against them. Coupled with the fact that there already is a radio handset in the base game, I suspect we'll be seeing them soon. Also, as for trading, I believe that's not something the developers owe us. We have all of the tools to do it ourselves, here and now. Emergent gameplay for the win!
  3. FlashHawk4

    Realism vs keeping new players

    In all honesty, the learning curve isn't as bad as you make it. To me, anyway. It might be because I'm a trained survivalist, but I managed to learn how to do this in a week. I'm considering starting a little training session for new players, since sometimes you just need to learn from a player. Reading guides and watching videos can't get it all, you know. Anyway, a few basics, an you can hold out for as long as your caution level will let you.
  4. I always did wonder about the rotor assembly. I'm no aircraft mechani, but methinks that weighs over seventy five pounds. Anyway, the fact that they DID incorporate this into the game is probably enough for me. Tweaks would probably just be a bit nitpicky, as Devildog said. And yeah, I think it would be easier to carry one hundred chemlights than ten M240 mags any day. I've got gun collector friends, and he gave me two M240 ammo cans at once. That was enough to make me feel sorry for ground pounders any day...
  5. FlashHawk4

    Spawn near friends

    I'm sorry, but I think I should be the one to tell you. Other people will Bite your head off. There are literally over three hundred threads like this, some as recent as six hour ago. You'll want to use the search feature, and I'd you find one you agree with, say so there.
  6. FlashHawk4

    Voice Travel

    It is, to an extent. It seems that the direct communications voice chat decreases in volume over distance by increments, because I can definitely tell voices are quieter at distance. So, at the risk of everyone around you IRL thinking uou're an idiot, you CAN shout to be heard over longer distances. I think. But I'm not sure if that's really how it works
  7. FlashHawk4

    Balanced background idea

    Doctors swore an oath to help people, or at least do no harm. Can you say, "Cognitive dissonance"?
  8. You're absolutely right here. A weapons mechanic that makes some people seem impervious to damage would simply be annoying. But what if the bell curve of damage for a low calibre weapon has a slight chance to kill outright while a high calibre weapon has a slightly higher chance to cause major bleeding instead of a kill shot? That doesn't mean that six shots to the chest will cause no effect' date=' they will bleed out and lose consciousness much faster and multiply your chance of a kill. In my mind, what it means is that opening fire on someone unawares with a more random damage mechanic increases your chances of retaliation and possble injury or death. People learn that attacking players can mean mutually assured destruction. Players will learn that lesson fast. The chess analogy is flawed. Chess is a mathematical game with almost no component of luck. Day Z is all about luck; that heli drop that you managed to recover, finding that extra mag while you were deep in cherno, crawling on a broken leg when you find a friendly squad to barter with. The element of luck can be employed to make better armed opponents think twice about opening fire. True, but I just realized something. You're making your points with the assumption that the shots being fired are hitting most of the time, and I'm arguing back with the assumption that they're usually hitting core areas of the body. And as we all know, accuracy is 80% shooter. I'm not all that fond of tampering with the underlying algorithms and whatnot of video games, but I think we could increase the sight sway of firearms, so that the problem isn't the difference between a hit and a kill, it's the difference between a kill and a miss. I'm sure some people would protest their loss of impossibly amazing accuracy, but in all honesty, characters in this game shoot better than most special forces operatives, just like all other games. I know it might be frustrating because it's a factor that's out of your control, even more than real life, but it's the more realistic of the suggestions that have come out here. Agree?
  9. FlashHawk4

    Freeside Trading Co.

    Like, like, like. I don't know if my ping will be good enough in a Seattle server, I'm playing on a terrible computer at the moment because my motherboard fried. If y'all come to Dallas servers, or expand to others in general, I'd like to know. This is a great idea whenever it pops up, and the only thing that ever hinders it is lack of interest. Now that you seem to have built up 38 pages' worth of steam, I'm all in.
  10. If you haven't noticed, a helicopter main rotor takes up SIX slots. That simulates bulk and weight. M249 box magazine takes up two slots, while a STANAG takes up one. A rifle takes up ten slots because of how ungainly and cumbersome it is. A jerry can of gasoline takes up somewhere between four and six. I forget.
  11. FlashHawk4

    Melee Weapon Suggestion

    You'll notice you can switch between your pistol and primary by slinging your primary. Why can't you do that for a melee weapon? At the very least, there should be a melee attack option, ie pistol whipping and rifle butting. Maybe include bayonetted weapons. That they wouldn't have to change much gameplay-wise (and I think coding-wise, but I wouldn't know). You could "F", from "Full auto" to "Semi auto" to "Melee" to "whatever the hell else you've got in your pockets" to back again. The hardest thing I think the devs would have to do is do the animations for swinging and thrusting, but again, I don't know.
  12. FlashHawk4

    Optional Handicaps (Note OPTIONAL)

    My point exactly. I think that if we implement things other than food and water that certain people crave, then we'd perhaps be closer to civilizing, and at least making some variety in the game. If you're a smoker, your game will be different because you want cigarettes. And yes, morphine is addictive over long periods of time. But we won't have to worry about that as of now, since morphine = panacea.
  13. FlashHawk4

    Need Medical Assistance? We can help.

    I have a serious problem: Infection. If anyone has any antibiotics, please PM me. I'm on the coast, not going to be more specific for security reasons. If you're a medic, I have two morphine shots to trade you. And I might even give you the M24 I found, seven magazines to go with it.
  14. FlashHawk4

    More stats on the Debug Monitor

    I like the idea. I was considering something like this myself, but I forgot the specific suggestions I had. +1 if that helps.
  15. FlashHawk4

    Weapon Russianization (WARNING: Big, detailed post)

    If it were in South America, then why are the street signs in Cyrillic? And why does the phrase "Ex-Soviet Republic appear in almost everywhere on the front page.
  16. I think it would be interesting to include larger-scale things, like the ammo depots you mentioned. Of course, the scaled-up risk would make players join together, and that would perhaps engender the increased cooperation we want. For example: Maybe an armory. The only way to access it is by breaking in, which sounds a really loud alarm, which draws ALL the zombies around to your location, and what's the best way to fight ALL the zombies? Have more than one gunman waiting for them.
  17. FlashHawk4

    Auditory hallucinations

    I've taken a number of psychology classes. One thing I've learned, from the lectures and stuff themselves, and once from first hand experience that came from the class indirectly (workload), at the forty hour mark of sleep deprivation, you start hearing and seeing things. Anybody know Slender Man? Yeah, I saw him at my glass front door. Talk about sleeping with a loaded Mosin Nagant on the bed next to you for the next week... Anyway, if sleep/rest deprivation were in this game, that could be a nice place to implement it. I'm just pointing that out to you guys.
  18. FlashHawk4

    My Tweak/Idea's thread.

  19. In all honesty, I think you're both right and wrong. I think these wouldn't so much DESTROY the concept of high-level player as it would encourage cooperation with society as a whole. Have you ever read the book Metro 2033, for example? There are elite soldiers in that world, and they have the best of everything. However, they do not have the ability to manufacture the batteries, bullets, etc. etc. in the Metro itself. However, unlike what you suggest, they don't go up to the deadly-as-the-ninth-circle-of-Hell surface world themselves, one by one or in small groups, to get it. There are men called stalkers who make their living by doing this. They go up, get things that are needed in the Metro that only exist aboveground (firewood, medical supplies, bullets, etc), and bring it down to sell. And that's why an economy formed: scavenging was a difficult skillset in and of itself, and not everyone with cool stuff could sustain it by themselves. So instead of throwing it away and renouncing technology forever (some actually did, mind you), they hired other people to do it. So instead of removing "endgame" in my opinion, what you suggest might actually be an incentive for civilization, other than the skillset idea. And one thing you seem to ignore, guys: Individual bullets exist by the box, by the case, by the pallet, by the warehouse, in virtually every caliber imaginable. Everything but the most truly exotic weapon has bullets to spare...M249s, MP5s, all those bullets are in your neighborhood gun shop. What makes it hard to get IRL is magazines, but they're linked in this game. If they weren't...
  20. FlashHawk4

    Balanced background idea

    You're not being FORCED into anything. It's not as if these suggestions are tampering with the core of the gameplay. We're not talking WoW style, "Only Paladins and Warriors can wield two-handed weapons and wear heavy armor, and only Rangers can shoot bows". What we're talking here is some basic skills that aren't ESSENTIAL to your lifespan in this game, but at the same time encourage teamwork. Example: I've never even found a helicopter before, and I've been playing for two weeks. Are you telling me it would RUIN the game for you if you suddenly were unable to repair one? Somehow, I think that if you found one AND amassed all of the parts you need AND got someone good enough at the complex helicopter controls in this game to not crash it in fifteen minutes AND had enough friends with you to make it useful, finding a mechanic shouldn't be too hard. And if your heart is dead-set on doing that, be a god damn mechanic YOURSELF.
  21. FlashHawk4

    Suggestion: Realism please!

    Now that I think of it, I don't really think it would be all that difficult. There's already a slightly different version of most of the things i suggested, and I have a feeling one could code something that communicates with the server and determines what the upcoming weather will be. You'd really only have to work on how to operate the phone itself, because battery usage doesn't seem like all that complex of a code. But I'm not a coder, I actually have little to no understanding of the process itself.
  22. FlashHawk4

    Suggestion: Realism please!

    I have what I refer to as "my digital pocketwatch", my "pocketwatch with a phone app on it", or "my little digital omnitool". Phone is too maintream, maaaaan. Wouldn't it kinda be cool, actually, to have access to all sorts of apps like Compass, Map, Weather, Clock, etc. etc. for the first day, but then it dies because smartphone batteries have shorter lifespans than some varieties of skin cells, and the power grid is apparently out?
  23. FlashHawk4

    Suggestion: Realism please!

    I don't even own a watch. Just sayin'. Besides, don't complain about the lack of realism on certain things, and then ignore the elephants in the room.
  24. FlashHawk4

    CHARACTER

    Right now, my character is armed to the teeth, but he's infected and slowly dying. But that's what makes this game semi-realistic. I have to choose between terminating his existence forever, waiting for aid from an external source that may never come, or continue slogging it out until I find antibiotics. If I could make a new one and not have to pick one of those options, where's the challenge of this game? I could keep making new ones every time that happened, and then casually switch back to the main one when my friends or my alt find antibiotics and are ready to meet me with them.
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