m3anmarin3
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Everything posted by m3anmarin3
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Hotfix Build 1.7.1.5 Rolling Update
m3anmarin3 replied to rocket's topic in Mod Announcements & Info
@ "guy who asked about the green line", it is a feature of the latest beta patch, shows how much ammo per magazine you have I believe -
Same round and capacity yes but it is a different magazine, the M14 does not take FAL magazines and vice versa. Maybe have FAL mags have more of a chance to spawn on military zeds or something?
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Not really customized, Just a whole bunch of mag clamps and a rail mounted readi-mag.
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I meant me trolling with the clip/magazine thing
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Well you'll still have to find a magazine to load with that clip, or manually load each round into the chamber... Trolling aside, I think the problem is you are relying on Elektro and Cherno to get supplies, use the smaller towns, farms, and houses to at least get some supplies going before trying for one of the big cities. Also, once some of the campers get killed off the murder-fest should subside a little bit I guess.
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20 words or less: Super-Low Humanity Detection
m3anmarin3 replied to rocket's topic in DayZ Mod General Discussion
YES Very smart solution to "sensing" something wrong about someone. Probably add to tension of encounters. test it out. -
wow, what a disgusting bunch of degenerates, it seems like the only exist to ruin everyone elses fun. How sad their lives must be.
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THE Night is TOO DAMN DARK Thread. Others will be deleted etc.
m3anmarin3 replied to Slamz's topic in DayZ Mod General Discussion
calm - down Deal with the darkness, learn to use the flares, or at the very least, search for and post up your concerns one of the many god-damn other threads already made about how then night is too dark. Maybe your settings are wrong, as even in the darkest night i have t least been able to tell the difference between ground and sky, check your monitor settings and adjust your in game video settings... -
What happened next?, did you guys investigate?
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I for one enjoy the darkness. learn to use flares and chemlights tactically, they attract zeds and players, so what? work with it. It's basically a game mechanic, another variable you have to manage. My first week playing was almost exclusively in the pitch black, and I loved every minute of it. So much tension when you are low on flares trying frantically to find a town or farmhouse to loot for more. To quote R.B Riddick "you're not afraid of the dark are you..."
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single click your rmb to bring up irons
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Game Design Analysis: Why Cross-Server persistency must die
m3anmarin3 replied to Tartantyco's topic in DayZ Mod General Discussion
I don't think you really can make other people value another person's life, due to life having next to no meaning in any other game out there. You could let the player know somehow just what they have taken away from the person they have killed, but it would still be artificial. I personally don't kill people I come across, unless they pose a threat to me, and will strive to help people because of how much I value my character's life. You can't force someone to feel empathy if they can't relate themselves. I see what the OP is trying to say, hell I've been a victim of server-hopper before (that bastard bandit who spawned behind me in ZUB you know who you are). But the CS persistence kinda keeps the game alive, at least down here in NZ where our servers are in a constant state of shuffling about. It would make it incredibly frustrating to be limited to one server that may or may not be there the next day. Maybe a system could make the player re-spawn within a certain radius of where they left off, or closer by if they have built a fireplace or tent or similar. -
Food and water being used offline
m3anmarin3 replied to Jeff (DayZ)'s topic in DayZ Mod General Discussion
my 2c, i think food and water use adds something. you have to think about where you log off and what you have on you. It's not too hard to put your bottle and food into your pack before you log off. it's kind of like making sure your kit is squared away before going to sleep, and then "waking up" upon logging back in and having some breakfast before heading on your way. Adds to the whole desperate situation of the mod. -
I believe it's someone forgetting that map markings are visible to everyone when you place one on the map at the moment, can't help explaining the music though, could have just been coincidence?
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Be keen to donate if we somehow restrict it to Oceania only, if only to help keep out some of the trolls and idlers from the US servers, also, it just costs so much more for us to have a local one.
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i enjoy the darker nights, having to think about where and how to use light sources and what to use is what first hooked me on this mod. Just use the flares and chemlights wisely and they aren't so bad, in fact they provide some of the best times to move about as long as you listen out for zeds.
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Orcon hosts a whole bunch of game servers and a steam server, maybe they could be approached for a Dayz server?
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Change Starter Pistol Back To Revolver
m3anmarin3 replied to cordleztoaster's topic in DayZ Mod Suggestions
most threads i have seen regarding zombie movement have seemed to relate to "zombg, can't turn left or right fast enough while not aiming down irons to kill zombies, plz fix to be as fast as cod plz..." -
War in the south and peace in the north??
m3anmarin3 replied to munchy's topic in DayZ Mod General Discussion
whelp, after living up north for a few days ended up getting hosed by some guy with a SMG, no communication, he just came into the building flat out murdered me, damn..., i was enjoying country life too -
go to the download section on the main page dude
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I believe the creators are making one already that will be accessible thru the website