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The Killing Joke

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Everything posted by The Killing Joke

  1. The Killing Joke

    ZOMBIE AI - The Definitive Suggestion

    I'm happy to read that we'll be able to hide from zeds, somehow unexplained, in the coming revision 1.7.1. Very happy. It'll be an interesting occurrence, to say the least. If I can guestimate properly, it should only take a very large building to help my issue of aggro'ing several cities of zeds. If it works as I think it should, I'll enter on one side, wait until all of them are in with me, and run out the other side and around the corner. Voila, no more hangers-on. Hopefully. I tried that once before when I had no bullets, and they started coming in from both ends. Ugh.
  2. The Killing Joke

    Dear Rocket. We crave direction!

  3. The Killing Joke

    Blood Vs. Sound - Infected Logic

    Let's say that we have Player A, Player B, and Zed Z, standing in a field, such as my poorly constructed diagram shows: Player A - - - - - Zed Z - - - - - Player B As you can see, Zed Z is exactly in between Player A and Player B. Now, let's say that Player A shoots Player B. Zed Z is alerted to two things: Player A's location via the sound of the shot, and Player B's location via the smell of the blood from his injury. In this case, I would give a 50/50 chance of which direction Zed Z would go, because of how close he would be to each Player. Now, consider this: Player A - - Zed Z - - - - - - - - Player B In this scenario, Zed Z is much closer to Player A, so the chance of him attacking Player B should be significantly lower, as he is much closer to Player A, and should go after him because of the sound of the shot. Similarly: Player A - - - - - - - - Zed Z - - Player B In this scenario, Zed Z is much closer to Player B, so the chances are greater that he would go after Player B because of the smell of his blood. I think that this would add some realism to zed activity, especially when you're dealing with groups of zeds. If this was applied to "Zed on Zed" behaviour as well, then you could more effectively deal with zeds by shooting one, and have others attack them rather than home in on your position. (This, specifically, is once they are balanced, of course. Right now, they're too easy.) I think that this would add a lot to the mod, since right now, it seems silly that a zed will attack you just because of the noise you're making, when a fresh meal may be right beside them. How would this be cool? Well, let me tell you! Imagine, if you will, that you're a Survivor, and you're tired of taking it on the chin! You see a Bandit approaching your position, very stealthily... You notice hm proning past a couple of zeds. You aim, and shoot the Bandit, wounding him. The zeds POUNCE! Smelling fresh meat, they rip into him, and he gets up, makes a run for it, and gets taken down... But that's the idea. And now, onto the ADDED BONUS ROUND!!! (Please find these ideas from others, which help to round out the idea...)
  4. The Killing Joke

    Blood Vs. Sound - Infected Logic

  5. The Killing Joke

    Blood Vs. Sound - Infected Logic

    I believe he was saying, "it's possible that Rocket reads our ideas, and it's also possible that he'll just do what he wants anyway, but it's definitely fun to throw ideas out there, regardless of the outcome." Or something like that.
  6. The Killing Joke

    Bandit/Survivor Morphing to be removed

    I would think this would be the opposite. You may have people who are more cautious, yes. But, the whole 'last man standing' mentality would still exist in some regard.
  7. The Killing Joke

    Pending Update 1.7.1 Details

    No worries. Gave me the opportunity to post this again. Yes' date=' that's Rocket. Covered in cotton balls. (Have your Kleenex ready.) Exactly. As creator of Suddenly Ninjas, I concur. /ShamelessPlug :D
  8. The Killing Joke

    Pending Update 1.7.1 Details

    MOCAP = Motion Capture. Basically, a guy gets into a rubber suit covered with cotton balls and pretends to be running. They (who's they?) film it, and transfer it into the game, so now the guy in game looks like he's running. LOS = Line Of Sight.
  9. The Killing Joke

    Kill on Sight Solutions?

    CHOOSE to not shoot on sight. If you don't, it's your fault why this continues to happen. /thread.
  10. The Killing Joke

    DayZ fixes fuck ArmA 2

    Rocket sandwich! (Hopefully - got the 'wait a few seconds' warning.) Edit: DENIED... Still cool tho.
  11. The Killing Joke

    Door sounds

    I'm for this! 20 words or less be damned!
  12. The Killing Joke

    DayZ fixes fuck ArmA 2

    That's all you have to say? Where exactly is the line that one must cross to get banned on these forums? IMO, posters such as the OP would get banned for continuously posting such argumentative and unhelpful crap.
  13. The Killing Joke

    Pending Update 1.7.1 Details

    Hmm. I don't know about the different types, but I do know I had an AK which wouldn't take any of the five mags I found in the same city... I have subsequently lost that gun, mind you.
  14. The Killing Joke

    Where's the Blood?

    Discus!
  15. NO. Unrealistic, and consistent sound would be annoying. (Wait, can we have the crow on our shoulder? Like a pirate with a parrot?)
  16. The Killing Joke

    Pending Update 1.7.1 Details

    Wait, you can HIDE from Zeds now? And they'll STOP looking for you after a point? SCORE. Finally, no more "I'm running for twenty minutes from the last three zeds with no bullets."
  17. The Killing Joke

    Darwin List: Banned Users

    Quick! Somebody ban The image is temporarily disabled immediately! :S
  18. Sooner or later, Rocket is going to return all of the responsibilities of running servers to their rightful owners, making threads like these unnecessary. Some days, the "short term pain for long term gain" seems tougher than others. AKA, the time you waste complaining is the time you could be playing on a server that isn't one that makes you so damn angry.
  19. ACHIEVEMENT UNLOCKED: Circlejerk for receiving >190 Replies
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