The Killing Joke
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Everything posted by The Killing Joke
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Want to know why player cooperation is broken?
The Killing Joke replied to Mitritch's topic in DayZ Mod General Discussion
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Confess your sins here - The worst thing you've d
The Killing Joke replied to Maedis's topic in DayZ Mod General Discussion
"M'ask you somethin'. You think you can protect yo' Waife and yo' chaiild? Well' date=' you [i']caan't!" /annnnnd scene. -
Please stop with anti-sandbox suggestions!
The Killing Joke replied to Arnoldio's topic in DayZ Mod General Discussion
That's a generalization' date=' and judging by the number of people who outwardly [i']hate the gameplay from their comments, it also sounds like an incorrect one. It sounds like lots of people are playing it, and aren't having fun. -
Add Zipper Sound To Player Opening Someone Else's Pack
The Killing Joke replied to DirtyWilly's topic in DayZ Mod Suggestions
That's a great idea. +1. On a side note, I don't know how many times I've been playing at night, only to automagically figure out there's someone in front of me because of the "Open Coyote Pack" message. I think that might also need to go. -
You, you and you. You are all part of the problem.
The Killing Joke replied to The Killing Joke's topic in DayZ Mod General Discussion
Everybody loves a tangent. My original post was meant to be a call out against those who, in one breath say, "the game will become a deathmatch" and in the next say, "I may as well shoot everybody on sight!" It wasn't meant to be yet another PvP vs. PvE conversation. It also wasn't meant to be some highbrow, elitist rant saying, "everybody DO AS I SAY". I don't care how you play, personally. But don't expect to be able to say "I told you so" if you're the reason why it is so. Everybody has options. There are certainly smarter people than me in this very thread, posting what they are. -
Improving gaming experience
The Killing Joke replied to jani.ehro@gmail.com's topic in DayZ Mod General Discussion
OMG everybody replying just got trolled by TEAM FORTRESS 2. -
Please stop with anti-sandbox suggestions!
The Killing Joke replied to Arnoldio's topic in DayZ Mod General Discussion
DON'T TELL ME WHAT TO DO! -
Look... me and the McDonald's people got this little misunderstanding. See, they're McDonald's... I'm McDowell's. They got the Golden Arches, mine is the Golden Arcs. They got the Big Mac, I got the Big Mick. We both got two all-beef patties, special sauce, lettuce, cheese, pickles and onions, but their buns have sesame seeds. My buns have no seeds.
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Forum Moderators Wanted!
The Killing Joke replied to griffinz's topic in DayZ Mod General Discussion
You had me until "Diplomatic". ;) I also wonder about the age thing. Don't get me wrong, I meet the criteria... It's just that I'm almost 40, and I forget a whole ... I forget a ... DOWN WITH BANDIT SKINS! -
I'm going to give this man a "hear, hear!" For two reasons. One, his post is awesome, and should be read and celebrated. Two, the number of times I've read people posting "here, here!" I've wanted to gouge my eyes out. It's "hear", not "here". :D
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This game is harsh, and especially so on those players who want to survive as long as possible all by themselves. As it is now, I have spawned mostly on the coast, at night, and close to a small town. There have been approximately 20 or so zeds I have seen roaming very close to the buildings, but nothing impossible for a lone wanderer to get into, if they are very, very careful. That being said, when you DO finally get inside, if you're unlucky enough that someone else might have been there first, you may find nothing. It was dark, there were clouds, and it was raining. So, it was relatively impossible to change venues, as the 10 flares I spawned with would only get me so far. So, I resigned myself to sticking it out, and hopefully, searching the buildings a little later, to see if I could find something, anything useful. Then, the problem happened. I triggered one zed, which (of course) turned into another, then another, until I had about four on me. When I finally got all of them, I was leaking, so I bandaged. Now what? Now, I'm pretty new, so I'm looking for any ideas you might have. TL;DR: When it's raining and overcast, how could a newly spawned character travel? When you're alone, how do you avoid aggro'ing more than one zed? TKJ
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Bandits don't get punished, Survivors do...
The Killing Joke replied to leblackdragon's topic in DayZ Mod General Discussion
You most certainly threaten' date=' good sir. You will buy it and play it when the replacement is back in, aka "you won't buy it until your demands are met." That's a threat. Just because it isn't valid against DayZ, doesn't make a cow not a cow. Read some of my posts before looking stupid. Especially the "your fault" link in my sig, regarding how others are making it 'deathmatch', because it's certainly not me. -
Bandits don't get punished, Survivors do...
The Killing Joke replied to leblackdragon's topic in DayZ Mod General Discussion
Then you have closed your mind' date=' and are learning nothing. There are ways around the exploits (i.e. camping spawn points) but camping specific locations for food and parts is not an exploit. If you don't like it, do a proper search of an area before running into a building. I do. Others do. You left out 'in your opinion' in the beginning' date=' and a problem statement in the end. There should be no punishment for people shooting you. (Sorry, [i']In my opinion, there should be no punishment for people shooting you. I certainly should be following my own rules.) -
Bandits don't get punished, Survivors do...
The Killing Joke replied to leblackdragon's topic in DayZ Mod General Discussion
Well, we're all glad you dodged that bullet. This obviously isn't the game for you. Oh, wait. Why am I even replying? You didn't buy the game, so you probably won't even read this post. Damn. I just wasted my time. Just as an aside, to anyone reading this who actually thinks the whole, "I'm going to tell the devs that I'm not buying their game, because I think they're making a mistake and that their game is bad", actually works? Think again. That's stupid, on a whole other level of stupid. Yes, DiscoRobo. Your post was bad, and you should feel bad. /Zoidberg -
Bandit/Survivor Morphing to be removed
The Killing Joke replied to rocket's topic in Mod Announcements & Info
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Bandits don't get punished, Survivors do...
The Killing Joke replied to leblackdragon's topic in DayZ Mod General Discussion
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You, you and you. You are all part of the problem.
The Killing Joke replied to The Killing Joke's topic in DayZ Mod General Discussion
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Bandit/Survivor Morphing to be removed
The Killing Joke replied to rocket's topic in Mod Announcements & Info
Your argument is not logical, due to a failure in mutual exclusivity within the argument itself. You're smart, so I'll let you tell me why I'm right. ;) -
Bandits don't get punished, Survivors do...
The Killing Joke replied to leblackdragon's topic in DayZ Mod General Discussion
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You, you and you. You are all part of the problem.
The Killing Joke replied to The Killing Joke's topic in DayZ Mod General Discussion
Wise words, HardTarget. Wise words. (I'm going to adopt that "P6" mantra, no doubt.) I can't stress it enough, and he said it way more eloquently than I could ever have: -
Bandits don't get punished, Survivors do...
The Killing Joke replied to leblackdragon's topic in DayZ Mod General Discussion
I agree with the OP. He has made me seen the light. Let's do this! Bandits, by the virtue of the fact that they've killed before, will have little qualms in doing it again. Give 'em a nice swagger when the walk, and make their chests swell with pride! You'll easily be able to see them coming, and can get out of the way before they get there! Hell, have 'em sing a song while they're walking down the middle of the road. Survivors, who haven't killed another person in-game, could have a 'twitch' when they're aiming at another person, or maybe a persistent hand shake... How about a 50% chance of lowering their gun and saying, "I can't do it!" Give them a percentage to remember whether or not the 'safety' is off, so when they try and shoot, they might hear 'click, click, click'. Benefits? They're beans taste like motherfucking steak. Bandits would burn all their shit. So yeah, there's that. What do you think? I think that's pretty damn fair. /sarcasm (Seriously? Did I even need this tag right here?) -
Bandit/Survivor Morphing to be removed
The Killing Joke replied to rocket's topic in Mod Announcements & Info
Watch this video very closely, and tell me the precise moment the character changes into a different skin. -
You, you and you. You are all part of the problem.
The Killing Joke replied to The Killing Joke's topic in DayZ Mod General Discussion
You continue to prove my points, day in and day out. Thank you. -
You, you and you. You are all part of the problem.
The Killing Joke replied to The Killing Joke's topic in DayZ Mod General Discussion
I agree with you, we will see it play out. The only reason I placed a new thread was to call attention to the fact that a lot of players are coming out and saying, "because I can't trust what I see, I'll be sure to take the first shot." And that limits the gameplay for themselves and others. -
You, you and you. You are all part of the problem.
The Killing Joke replied to The Killing Joke's topic in DayZ Mod General Discussion
I respectfully disagree' date=' but I welcome you to tell me your opinion. It did not, and never has. I wear a bandit skin in game, and do not go around murdering people for sport. Sure, there are people who do this, but the skin does in no way tell you the difference between them and me. You can read many of my other posts, and I do agree that spawn camping is unfair, as well as disconnecting to 'save yourself', and I ask what can be done to fix it. I also think that players who shoot others for fun, who camp a higher vantage point and who don't necessarily loot players are missing out. This one doesn't need a fix. It's not the popular way of thinking, sure. But they are playing the game within the permitted mechanics. They still have to eat, and drink, and they still need to watch out for zeds. You say it keeps the peace? Hardly. People wearing the bandit skin haven't dwindled. They've come out in droves. Worse (for others) is that they've organized into hunting parties.