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James2012

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Posts posted by James2012


  1. I would like it alot if there was some type of system like this so pvpers just can't go free, there is nothing stoping people from killing other players, not even the fear of death, which is unrelastic, if something was done to make pvpers worry about pvping, maybe even some type of punishment for death, that would be great.


  2. Yes please! If there was a safe zone with a economy maybe players could meet up there and trade weapons / sell them to each other.

    and maybe have it so the npcs only sell what has bin sold to them so its not unlimited.


  3. Yes

    I thought it was a pretty dumb idea to remove the weapon in the first place, Now people have pretty much no chance to defend themselves from zombies or pvpers. atleast with a handgun you had something.

    Altho, alot of people just want this game to be as hard as possible and make it as unfair as possible for more of a challenge and i suppose more fun for them.


  4. I have a similar problem i posted, called the pvp problem. There where a few ideas of base building and recapturing the towns from the zombies, Someone by the user name of Dreganius talked about his idea called Liberation.

    http://dayzmod.com/forum/showthread.php?tid=20198

    working together to take back zombie infested towns,farms and whatnot. He has alot of good ideas i think. I do not really agrea on his ideas of pvp tho, but that's just me.

    I also think a big problem with the pvp is people just have nothing else to do but besides grabing a gun and just start shooting players, and adding more content for endgame would help out alot with that.

    but some people think it will make this game just like every other mmorpg if pvping was lowered, which i do not understand really.


  5. How would you naysayers feel about one large persistent world?

    That seems like a pretty good idea! But it just not possible in arma really...

    And having one massive world would make this game so crazy difficult on a small map, also really laggy i would think.

    And for the idea of one chr per server, this would fix the server hoping but this is one of the things that makes dayz so unique.

    Maybe making it so after being killed, or killing another player, you are locked to that server for x mins. and everytime you kill a player, it adds onto how many mins you are locked to said server?


  6. No. No. And No.

    If you can't handle getting shot' date=' don't play shooting games. Don't ask for the devs to babysit you.

    1. I find nothing more annoying than someone killing someone else, and then them bitching about it in global chat. "OMG HE KILLED ME OMGOMGOMG". Plus, you can lie. That's when the fun really begins.

    2. No. That's annoying, especially if you got bandit from self-defense, where self-righteous pricks will shoot on sight out of paranoia or a sense of superiority.

    3. No, because if someone misses you and you kill them, but it doesn't register in self-defense, then you die a brutal death. Even if you murder someone brutally, that's part of the survival aspect. Deal with it.

    4. No. Again, if you can't handle PVP, don't engage in PVP-encouraging games.

    5. Let's not turn this into that zombie frontier RPG.

    If you can't handle the inevitability of being shot at in a competitive, survival based scenario, then you shouldn't be placing yourself in a competitive, survival based scenario. It's kind of like if you don't have gills, you shouldn't try living underwater. Don't ask the fish to drain the water. Just leave the ocean.

    [/quote']

    I understand you like to kill players, And i can pvp, I play all types of fps games. Arma,Arma2,Americans Army,BF3, And all other types of f2p fps game around on the internet,

    But pvping just to kill other players is a big problem in this game. Pvping for loot or to survive, i can see how that is a realistic thing.

    Also beacuse i mentiong zombie frontier RPG Does Not mean, I whant this game to be a RPG Game. I was just referring too there spawn rate system of Agro. Maybe re-read that part?

    Your diction is way off if you actually meant aggro.

    I don't go out of my way to kill players, but I also don't like the idea that this feature be penalized just because you don't like that playstyle. If I went on the suggestion forum and said "Hey, let's penalize anyone who doesn't kill another player within an hour by making their bones even more brittle!" you'd likely get on and start ranting as to how unfair that is.

    Yet here we are, you trying to justify why your playstyle is the best and anyone who doesn't adhere to it should be punished because nobody plays nice in a PvP-encouraged zombie apocalypse.

    Pvp-encoraged yes, yes it is, And that is my point. All players have to do in this game is just grab some weapon and ammo and kill other players, its all they can do. Which is a pretty lame.


  7. I do not have so much a problem with pvping to survive as i have a problem with players that go out of there way to kill as many other players as they can just because they can.

    Of course you don't have a problem with PvP "to survive" because it doesn't exist in the game. Your survival never depends on murdering another human. It's always possible to get supplies in other ways and with less risk than hunting other players.

    There are only three legitimate reasons to PvP in the game:

    1. It's fun and you want to do it.

    2. You want more gear for yourself or your friends.

    3. Self defense against the people from 1 and 2.

    And since 3 depends on the existence of 1 and 2' date=' there are actually only two reasons to [i']initiate PvP.

    There is no such thing as "necessary" PvP and if something were implemented that made it such, the outcry on the forums would be torrential.

    Then how come i hear all the time that players kill to get loot? And that they do it to loot bodys and survive?

    So you are saying people are just killing for fun, And making it so players had to kill for a reason, Would completely ruin this game?


  8. No. No. And No.

    If you can't handle getting shot' date=' don't play shooting games. Don't ask for the devs to babysit you.

    1. I find nothing more annoying than someone killing someone else, and then them bitching about it in global chat. "OMG HE KILLED ME OMGOMGOMG". Plus, you can lie. That's when the fun really begins.

    2. No. That's annoying, especially if you got bandit from self-defense, where self-righteous pricks will shoot on sight out of paranoia or a sense of superiority.

    3. No, because if someone misses you and you kill them, but it doesn't register in self-defense, then you die a brutal death. Even if you murder someone brutally, that's part of the survival aspect. Deal with it.

    4. No. Again, if you can't handle PVP, don't engage in PVP-encouraging games.

    5. Let's not turn this into that zombie frontier RPG.

    If you can't handle the inevitability of being shot at in a competitive, survival based scenario, then you shouldn't be placing yourself in a competitive, survival based scenario. It's kind of like if you don't have gills, you shouldn't try living underwater. Don't ask the fish to drain the water. Just leave the ocean.

    [/quote']

    I understand you like to kill players, And i can pvp, I play all types of fps games. Arma,Arma2,Americans Army,BF3, And all other types of f2p fps game around on the internet,

    But pvping just to kill other players is a big problem in this game. Pvping for loot or to survive, i can see how that is a realistic thing.

    Also beacuse i mentiong zombie frontier RPG Does Not mean, I whant this game to be a RPG Game. I was just referring too there spawn rate system of Agro. Maybe re-read that part?


  9. Stupid kids don't understand that PvP isn't a problem unless you reject it. 5% of the players don't want any PvP at all. For those i got to say: Go play L4D. PvP isn't a problem' date=' the game is designed to do what it's supposed to do.

    [/quote']

    I am not a kid, And i really like the sandbox of dayz, it has a scale no other zombie games have,from what i can tell anyways.

    I do not have so much a problem with pvping to survive as i have a problem with players that go out of there way to kill as many other players as they can just because they can.


  10. If someone wants to kill you' date=' they should be allowed to kill you. Why should they be stopped from killing or punished because of it simply because you don't like it?

    Which again is why one of my suggestions is to add more content such as base building and maybe clearing towns of zombies. There are probably alot of more and fun things that can be added which does not require you to kill another player.

    Read my Liberation thread.

    I really like this idea! the liberation thing, it be pretty cool if it was added into the game.


    This mod has exposed the underlying question Dreganius has: Why don't they make good games anymore?

    And the answer: Cause you abuse the good ones.

    how so?


  11. Ok so you are saying make it so if someone whants to kill you' date=' they will kill you, and this will make pvp less pvp?

    [/quote']

    So i take it with this statement, you advocate logging off when in a firefight and/or just after to lose zed aggro. To save you're life and gear?

    PVP doesn't need these weird player set laws against or for it. I don't want to see number pop out your head when i get a headshot, nor do i want to suddenly hear bandits cough and splutter, get shaken hands and become unable to play the game the way they CHOOSE.

    My point about the disconnects is that is affects the game for ALL of us. In its current state, the game seems to be running like this for most well geared pvp players.

    spawn -> get to NWAF -> Server hop -> profit. -> back to elektro -> Camp -> Kill -> Relog.

    God forbid you get a drop on one of these elite bandits, because if you don't get the head shot on these gillie suit wearing pansies they log off, immediately.

    And EVERY ONE of them that me and my friends have killed or shot at have had m107's NVgoggles, Rangefinders. The whole 9.

    They do it because there's nothing left, there's plenty of content wanted threads out there. But they also do it because there's very little risk. at the slight sound of trouble, they pull the plug.

    FIX that safety net, and you WILL see a drop in the PVP. there's no more running from your choices, you have to deal with the aftermath of the decisions you made and there's a much higher probability of losing that "hard earned" gear.

    You guys all scream for realism but fixing obvious exploits comes second. Makes absolutely no sense.

    No, I do not " advocate logging off when in a firefight"

    I was thinking more of the line of when someone is camping, and they go to kill someone else the person they are trying to kill log's off.

    And making it so they can not log off, would not fix pvp,Altho i do think it is bad that they log off, but i can see what you mean now.

    I guess this would make it better to keep players in a combat situation if pvp players are the ones logging out when players fight back. I never really thought about it that way heh.


  12. PVP isn't broken' date=' its 80% of this game. You hardcore pve people are just as detrimental to the game, as the shoot on sight lot.

    The game requires pvp/bandits to create a cycle. Because face it, once you've looted all your gear, you're done with the game. Zombies aren't really a challenge in their current state, if you're careful or purposefully reckless, and own a hatchet.

    I agree, the shoot on sight mentality needs to be toned down, however punishing pvp actions (which is continuously brought up) is not the answer. Nor is giving rewards to good actions.

    The only REAL flaw with PVP is the fact that is so easily exploited. People shoot first without thinking because:

    1) They can just log off immediately to lose zed aggro, to come back and loot you.

    2) If they are worried about getting hit, they pull the plug. (i believe there are abort macros in the works already.)

    So address this exploit / issue and people will think twice about shooting at someone. They have no fear of dirtying their good name on a server, because when someone gets remotely close, they pull the plug. It's happening FAR too often now. Especially these M107 Elektro snipers.

    [/quote']

    Ok so you are saying make it so if someone whants to kill you, they will kill you, and this will make pvp less pvp?

    Also

    "Because face it, once you've looted all your gear, you're done with the game. "

    Is exactly one of my points. People have nothing else to do But Pvp in this game. Which again is why one of my suggestions is to add more content such as base building and maybe clearing towns of zombies. There are probably alot of more and fun things that can be added which does not require you to kill another player.


  13. What evidence do you have that the majority of players simply kill for no reason? Total conjecture. I'll killed plenty of people and every single time it was because I either felt threatened or it worked to my advantage.

    Yes the game needs end-game content and the lack of that is probably driving some players to kill simply for pleasure but your suggestion for artificial restrictions is just far too gamey.

    I like the PVP as it is...The lawlessness and savagery is what makes the DayZ world such an exciting one to survive in.

    The only real evidence i have is from my gameplay experience so far. Most of the time' date=' when i encounter a "bandit" is when i am looking for supply's. They Like to camp citys to get good kills.

    I have bin killed many times threw out my game play and i have only bin looted a few times, After i die, i try to make it too my body and recover my loot, it is usually still there. Sometimes i spawn to far away so i can not always loot my body, so maybe im getting looted more then i think but still.

    Mostly everyone when they reach a certain point in this game will just turn into all out pvpers. Im guessing just because there is nothing else to do.

    Which is why i suggested adding more improvements for the long term. Like taking back the citys with groups encouraging team work or base building doing the same thing. Im sure there are alot of other ways that could be added to improve the gameplay.

    [hr']

    no no no we don't need artificial handicaps for pvpers. discourage pvp by making it more difficulty and risky instead. take out some of the OP military weapons and reduce ammo drastically for others. make them work for their kills with plane weaponry which doesn't afford such an unfair advantage.

    Not to bad of a idea but this punishes all the players, And will not discourage pvping. It will make the game alot harder tho and more challenging.


  14. There is a pvp problem.

    And im guessing most of you are pvpers.

    Players go out of there way to kill other players and ruin there gameplay.

    Which is probably what most of you do. It ruins the game.

    If it was a once in awhile type thing, where players actually kill for a reason,

    i would have no problem with that. But what really happens, if someone sees someone else, They shoot them. Then walk away. They are not even bandits. They are just murderers.


    Hello' date=' I suggest you make this game less rewarding for bandits and more rewarding for players who do not like being pvpers.

    I know alot of people will disagree because mostly everyone in this game loves to kill other players. :-/

    But anyway a good way to make it more fun and less filled with people killing just to kill is to

    1.re-enable the global chat. This way you can warn people of traps and other bandits, which now, you can not.

    *edit*

    Instead of global chat, have walkie talkies and ham radios per haps. keeping and adding some realism.

    2. Bring back bandit skins along with the heart pumping sound.

    3.When a player has killed more then 2 or 3 players increase the zombie spawn rate around them, Maybe add this also when players kill zombies. Kind of how agro works in the zombie rpg game Dead Frontier. This will make people more cautious of killing.

    4.Come up with more penalties when players go out of there way to ruin other players gameplay. like faster hunger gain, more shaking affects on aiming, anything that would discourage players killing others.

    5.More long term goals. Right now what i hear alot is people kill others just because there is nothing else to do after a certain point.

    Some good long term goals would be base building perhaps?

    Maybe even eventually have it so towns can be takin back from the zombie hordes?

    This way people will want to work together more often and form teams to fight zombies and reestablish society.

    Maybe a leveling system of some sort? Or missions? just some more things to do besides pvp sounds great.

    Right now there is really nothing stopping people getting in groups and just hunting players just to kill them. If anything this game is designed to reward pvpers over zombie killers.

    [/quote']

    100% agreed, the PvPers are catered to far too much already, even though Rocket never wanted this to be a PvP mod. Unfortunately, because of the influx of new players, largely from idiotic games like COD and BF3, any suggestion for social-based game mechanics are immediately ruined by incoherent nonsense and flaming by the guys who never understood the base game in the first place.

    I'll back any and all such ideas that offer the rest of us, who demand a little more from our games, something beyond mindless player killing.

    Thanks! Finally someone else who sees the problem. There is no real point to even survive. Its just grabing a weapon and killing players because you can.


    Callaghan' date=' you've said yourself that DayZ is "arcadey" compared to "realistic" mods such as ACE, yet now you're saying you support the punishment of PvP?

    You've lost my respect, buddy. That's hypocrisy right there.

    [/quote']

    I see you like pvp then. So how many players have you killed just to kill them? 10? 20? You even loot there body's? I don't think so.

    Also you really should read the thread before posting. Instead of just saying there is no pvp problem, when there is. :dodgy:


  15. Hiya zipper, just whanted too say thanks for the list, alot of good zombie games i never heard of before, Altho, Not many on that list can compaire to a zombie sandbox game. There is one that is not on this list that is really good called zomboid. Open ended sandbox game with zombies, which is what makes dayz so great.


  16. Well, Your suggesting people kill for supply's. Well they don't.

    They kill just to kill other players not to take there supply's.

    And also In real life when you die, you can not re spawn as a new person in a new area. It would be when you die, you could not play the game anymore.

    Also, I do not really want to make this into a mmo, what i would rather have is players working together instead of killing each other for the hell of it.

    And people play to kill other players, not to survive. The ones that do play to survive are not usaly camping towns waiting to kill players just to kill them.

    Im guessing you are one of the players that go around killing other players right? I can see why you would disagree with the pvp penalty system then.

    I do agree on your cellphone idea tho, I can see that taking out the global chat to make it seem more realistic would be a good idea, but instead of a cell phone, have walkie talkies or ham radios. Where a group of players can chat on the same channel and share the frequency.


  17. Hello, I suggest you make this game less rewarding for bandits and more rewarding for players who do not like being pvpers.

    I know alot of people will disagree because mostly everyone in this game loves to kill other players. :-/

    But anyway a good way to make it more fun and less filled with people killing just to kill is to

    1.re-enable the global chat. This way you can warn people of traps and other bandits, which now, you can not.

    *edit*

    This idea comes from xemath, down below sorta, he said to have cellphones for chat, but i modified the idea a bit.

    Instead of global chat, have walkie talkies and ham radios per haps. keeping and adding some realism.

    2. Bring back bandit skins along with the heart pumping sound.

    3.When a player has killed more then 2 or 3 players increase the zombie spawn rate around them, Maybe add this also when players kill zombies. Kind of how agro works in the zombie rpg game Dead Frontier. This will make people more cautious of killing.

    4.Come up with more penalties when players go out of there way to ruin other players gameplay. like faster hunger gain, more shaking affects on aiming, anything that would discourage players killing others.

    5.More long term goals. Right now what i hear alot is people kill others just because there is nothing else to do after a certain point.

    Some good long term goals would be base building perhaps?

    Maybe even eventually have it so towns can be takin back from the zombie hordes?

    This way people will want to work together more often and form teams to fight zombies and reestablish society.

    Maybe a leveling system of some sort? Or missions? just some more things to do besides pvp sounds great.

    Right now there is really nothing stopping people getting in groups and just hunting players just to kill them. If anything this game is designed to reward pvpers over zombie killers.

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