James2012
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I would like it alot if there was some type of system like this so pvpers just can't go free, there is nothing stoping people from killing other players, not even the fear of death, which is unrelastic, if something was done to make pvpers worry about pvping, maybe even some type of punishment for death, that would be great.
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A new 'status' to encourage cooperation
James2012 replied to ScienceCow's topic in DayZ Mod Suggestions
This is a pretty good idea! But for the chat channel, have it so they can only access this threw walkies talkies, so its more realistic. -
Yes please! If there was a safe zone with a economy maybe players could meet up there and trade weapons / sell them to each other. and maybe have it so the npcs only sell what has bin sold to them so its not unlimited.
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Yes I thought it was a pretty dumb idea to remove the weapon in the first place, Now people have pretty much no chance to defend themselves from zombies or pvpers. atleast with a handgun you had something. Altho, alot of people just want this game to be as hard as possible and make it as unfair as possible for more of a challenge and i suppose more fun for them.
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I have a similar problem i posted, called the pvp problem. There where a few ideas of base building and recapturing the towns from the zombies, Someone by the user name of Dreganius talked about his idea called Liberation. http://dayzmod.com/forum/showthread.php?tid=20198 working together to take back zombie infested towns,farms and whatnot. He has alot of good ideas i think. I do not really agrea on his ideas of pvp tho, but that's just me. I also think a big problem with the pvp is people just have nothing else to do but besides grabing a gun and just start shooting players, and adding more content for endgame would help out alot with that. but some people think it will make this game just like every other mmorpg if pvping was lowered, which i do not understand really.
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Server Hopping/Exploiting Prevention Idea
James2012 replied to zorisx's topic in DayZ Mod Suggestions
That seems like a pretty good idea! But it just not possible in arma really... And having one massive world would make this game so crazy difficult on a small map, also really laggy i would think. And for the idea of one chr per server, this would fix the server hoping but this is one of the things that makes dayz so unique. Maybe making it so after being killed, or killing another player, you are locked to that server for x mins. and everytime you kill a player, it adds onto how many mins you are locked to said server? -
Your diction is way off if you actually meant aggro. I don't go out of my way to kill players, but I also don't like the idea that this feature be penalized just because you don't like that playstyle. If I went on the suggestion forum and said "Hey, let's penalize anyone who doesn't kill another player within an hour by making their bones even more brittle!" you'd likely get on and start ranting as to how unfair that is. Yet here we are, you trying to justify why your playstyle is the best and anyone who doesn't adhere to it should be punished because nobody plays nice in a PvP-encouraged zombie apocalypse. Pvp-encoraged yes, yes it is, And that is my point. All players have to do in this game is just grab some weapon and ammo and kill other players, its all they can do. Which is a pretty lame.
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Altho this idea might work, the changing servers, garbing a weapon from stockpile and ammo, and coming back, would still there be there and then reducing ammo would be pointless. Unless they do fix this, then, maybe?
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i was reading somewhere that he wants to make zombies more challenging and make it so you can not run away so easy, making it more difficult to face zombies. And more fun.
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Of course you don't have a problem with PvP "to survive" because it doesn't exist in the game. Your survival never depends on murdering another human. It's always possible to get supplies in other ways and with less risk than hunting other players. There are only three legitimate reasons to PvP in the game: 1. It's fun and you want to do it. 2. You want more gear for yourself or your friends. 3. Self defense against the people from 1 and 2. And since 3 depends on the existence of 1 and 2' date=' there are actually only two reasons to [i']initiate PvP. There is no such thing as "necessary" PvP and if something were implemented that made it such, the outcry on the forums would be torrential. Then how come i hear all the time that players kill to get loot? And that they do it to loot bodys and survive? So you are saying people are just killing for fun, And making it so players had to kill for a reason, Would completely ruin this game?
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Read my Liberation thread. I really like this idea! the liberation thing, it be pretty cool if it was added into the game. how so?
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No, I do not " advocate logging off when in a firefight" I was thinking more of the line of when someone is camping, and they go to kill someone else the person they are trying to kill log's off. And making it so they can not log off, would not fix pvp,Altho i do think it is bad that they log off, but i can see what you mean now. I guess this would make it better to keep players in a combat situation if pvp players are the ones logging out when players fight back. I never really thought about it that way heh.