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JustinDaniels

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About JustinDaniels

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  1. JustinDaniels

    State of Death RP [Modded] [DZSA Launcher]

    Changed the map, and added a new trailer! (I know it's crap, but hey, I plan on improving it eventually!)
  2. JustinDaniels

    State of Death RP [Modded] [DZSA Launcher]

    We are still alive and well! Plenty of open space for suggestions and ideas!
  3. BASIC TRAILER State of Death Roleplay, or "State of Death RP", is a server dedicated to Community Building, Hardcore Realism, and Impactful Decision-Making, where it pits you not into the role of "Just Another Survivor", but rather, "A Survivor with a Story". Your choices will make a difference, some for good, and others not so much. Every life you live is a new experience. Every choice you make, impacts others in more ways than one. You can find a can of food to stockpile, only to find someone dying of starvation later. You're getting hungry, yourself. Would you give THEM the food, or keep it for yourself? You can't just "Respawn and Return" to them later as the same person if you die. In this server, if your character dies, they stay dead. No revival, no knowledge of the previous character, nothing. Treat every action as if your life depended on it. And in most cases... it won't just be your character's life on the line. One of the leading concerns of most RP Servers is, "Is it PvP or PvE?" In this server, we are a mixture of both. In order to instigate PvP, you must either be in Warring Communities, or be a Bandit who's defending themself from a hostile robbery attempt. For Bandits, you can not just shoot anything that moves, however! We operate off of what we call the "Honorable Robbery System" where, if your victim complies, you are forbidden from killing them off, and you must always ensure that they have something to eat, drink, and a melee weapon to defend themselves with, should they have some prior. You are free to attack them if they refuse to comply aggressively (As in, they understand you clearly, and are deliberately telling you off), if they attempt to run away, or if they raise their weapons or fists at you with the clear intent to attack. (A brief lift of the fists is NOT a sign of aggression, but possibly a misclick. Be sure to give them a second or two to lower their fists before you are free to engage. If they have a weapon, however, this can be glossed over, as you still have the right to defend yourself from a potential threat. So in summary: Raised Fists = No Threat. Raised Weapon = High Threat = Clear to Engage.) While robbing someone, you must be extra sure that BOTH parties are in clear understanding before any hostilities are issued! If you try threatening someone and start butchering the English Language, you can NOT attack them due to a misunderstanding. In most cases, if you're trying to rob someone, just raise a gun up to them, and tell them "FREEZE!", "DON'T MOVE!", or "ON THE GROUND!". That is about as clear as one can get. (If they don't know how to raise their hands, just tell them to get on the ground as an alternative, or explain it to them. You're free to break character in order to help newcomers understand the game better, but don't make it last for too long, as the server's still technically an RP Server.) So one of the BIGGEST questions you might be asking is, why would you want to join us? What can we do that makes the server stand out from the others? One of our biggest selling points is its value of RP Quality over Random Chaos. The kind of experience that encourages building up Communities, and promoting a player-driven world, without the risk of getting shot at immediately after you spawn in. If you're done being shot at while doing mundane things like woodwork, fishing, and simply relaxing by a warm fire... if you're looking for a chance to do something in a server that actually leaves an impact for others to whisper over their campfire stories... if you're wanting to take part in more than just a lone wolf playstyle... if you're just wanting to relax in a peaceful environment... then we encourage you to give us a chance. If that's not enough to convince you, then please remember what you're passing up, at the very least: A PLAYER-DRIVEN ECONOMY We do not have, nor shall we EVER have, the "Trader Mod". Instead, the Supply and Demand of goods are based on the players' needs, themselves! Have something you don't need? Perhaps someone out there can find a use for it! Start a trading agreement, and see what they have to trade it for! In this new world we live in, the PLAYERS run the Economy! A Chance to Relax The Campfire is a place to relax and keep warm... not a risk to have a target painted on your back! We forbid Killing-On-Sight, or KOS, even after dark. The biggest threat are the zombies, and any Communities that are at war with your own. So when you see an open fire in the wilderness, and someone approaches, you may actually find, instead of a bullet to the head, a friendly conversation to strike up! Besides, every character might have a story to tell, about their lives before the Apocalypse hit a little over two months ago... A Chance to Mean Something Dying in this world is easy. If you're bitten by a zombie, it's only a matter of time before you succumb to the Rage Virus... and when that clock is done ticking, and your Community finds out, you're likely to be held a memorial based on how much you meant to them. Who knows? Maybe you'll even be able to attend your own funeral, in a new life... ACTUAL HORDES! If you expect to loot a big city, don't expect it to be a simple Cake Walk! The Infected might not run very fast, but they still hold a dangerous Virus in them! That, and their numbers are more than enough to make them a huge threat! In cases like these, it's best to utilize Stealth, Teamwork, Coordination, and even the Environment! Find something you don't want? Toss it away from your location, and draw their attention away while you sneak away! Find a working radio and a cassette tape to put in it? Crank it up to max volume, flip the switch, leave it where you don't want to be, then bail out while they're distracted! Or for the more Vigilant, slip the radio in the trunk of your car and drive right through 'em! The Kingdoms Law! By the end of the day, we're all Survivors. As such, it is YOUR God-Given Right to bear arms against potential threats if only to defend yourself and/or your property! Thus, comes this unique rule: "The Kingdoms Law"! If you have a walled base, be sure to leave a note or sign that warns others not to trespass near the entrance, or in a clear to see area. If you find someone enter your base, and they aren't part of your Community, there are a few steps you can take to ensure this Law, AND the Rules, are met properly! They are as follows: 1. If they are unarmed and mean you no harm, let them know that they are trespassing into YOUR territory, and either see them off, or hear what they have to say and peacefully decide from there. Who knows? Maybe they could be a potential Trader or even your next Community Member! 2. If they are armed, but holstered, they are to be treated as if they are unarmed. It IS the Zombie Apocalypse, after all! This rules out if they draw their weapons, and Step 3 is to be issued immediately. 3. If they are armed AND drawn, you are free to provide a Warning Shot in the air or the ground WITHOUT hitting them. It should then be followed by a shoutout to either holster their weapons or surrender. If they comply and either holster their weapons or raise their hands, they are open to an interrogation, and you can not shoot at them in this state. If they do not comply after a third warning, raise their weapons, or even turn around with their weapon still drawn, then ALL warnings are off, and they are clear to be engaged. (Three Warnings is important, as sometimes the game may lag for them, and Voice Chat could be bugged as a result. And if they just glance around aimlessly with their heads, this doesn't count as "Turning Around", as their torso is still facing forward. In this case, they are more than likely just nervous at this point, and trying to figure out what's going on.) The time between warnings must be at least five seconds, and no less! If you give three warnings within one second, it is unfair for them, as not everyone can process information as quickly as others! 4. If they are armed and drawn, but either have one or BOTH of their hands up while entering, they are to be approached carefully, and questioned. They must keep their arms up at all times, unless permitted by a Leading Member of your Community that they may lower their hands. If they lower their hands prematurely, and either keep it lowered, refuse to holster, or raise their weapon shortly after, then Step 3 is to be engaged, with the last one even skipping ahead to Rules of Engagement. 5. If they are Bodyguards protecting a Merchant, they must have their hands up or weapons holstered upon entering the gates. Should one of them show signs of hostility, the others are not to be accounted for by them, as they are simply "Hired Guns". As with life, sometimes a gun might jam, or fire prematurely. As such, they must be dealt with, but you can't always blame the entire company, or the owner of the gun, if either or don't know the gun personally. If you are interested in joining us, or if you have questions, concerns, or suggestions, feel free to join our Discord Server! As a forewarning, though, you WILL need to install the DZSA Launcher in order to join us proper! Don't worry, it's free and easy to use! It even automatically installs the mods you need to join us, so that you don't have to subscribe to hundreds of different Workshop Pages yourself! And the best part is that most servers out there rely on it, meaning it'll be a breeze to switch between here and other servers! We will not even hold you on a leash. Real Life is more important than Virtual Life, after all. And we get it! Sometimes, you're going to be in the mood to just put a bullet in someone's head without consequence! Just for the Hell of it! And you know you can't do so here, so you'll want to hop into another server! My friend, we aren't going to stop you from going to see other, Open-World KOS Servers just to do that! Ask some of our members, and THEY might even help you out over there! When the time comes, however, that you've had your fill... we'll have the doors wide open for your safe return, whenever you've had your fill of Chaos, and want another break from it! As long as you keep the Random Chaos out there, and the Peace up here, then you're always welcome any time! All mods are subject to change! The list and information can be found here: https://www.battlemetrics.com/servers/dayz/11402479 The rest of this post is less of a set of Rules, and more of a set of Guidelines to help improve the experience, not just of yourself, but your fellow Survivors, as well! They are highly encouraged to consider while playing! Dress the Part! As there are little to no chances of you getting shot at everywhere you go, Ghillies and fully fleshed-out Military Gear, while highly sought after in NORMAL Servers, are not quite as important to find here! What's more, not ALL characters were seasoned War Veterans, but ordinary Citizens who likely can't handle running miles on end while armed to the teeth. Would you expect to find a friendly Restaurant Owner or a fellow that was a tad bit Computer-Savvy, all decked out in Heavy Armor, Camouflage, and a Ghillie Suit? Most likely not, as it would likely weigh them down more that a Seasoned Soldier. Would you wear the same old ragged outfit 24/7, knowing that the Infected can smell the sweat and grime all over your body? Either a fresh change of clothes can have a lot of personal value, or the idea to wash your clothes near a lake or body of water can help immerse yourself, and others, around you! It's HARD to do the Right Thing! It's true that the Virus has a cure. However, its whereabouts are unknown, and its knowledge is very subtle, almost to a whisper-level, with the rumors originating from Traders that have access to Overseas Communications. Most people don't even know, or would deny, that there even IS a cure. And for those who do... to GET the cure is beyond difficult, and there can only be so many to save at one time! As such, if a character is infected with the Rage Virus, and can feel the Mortality of the effects draining them beyond saving... a bullet to the head may actually be the best thing for them. Whether Self-Inflicted or by request from a Third Party, it will most definitely stir up some drama that can keep things interesting in your Community! <More will be added in time.>
  4. Lore In the year 2019, an unknown virus began to silently spread across the population. The symptoms started small, from a simple cough to constant sneezing... then it ended in vomiting blood, organ failure, blindness, death, and shortly following that... reanimation, rage, loss of control of one's body, cannibalistic instincts, and endless hunger. The world was not ready for such a strange phenomenon. By the time one month passed, already 95% of the population began to show signs of the symptoms. Then, in one brief night... the world turned dark. Electrical Companies stopped working, and Water Plants broke down. Those who worked to maintain them? Most of them have turned into mindless husks that hunt down the living. Now, the remaining 5% of us struggle to survive. Having found ourselves more resilient to this disease, we try to rebuild the world, whether by taking shelter in an old home, or building entirely new colonies, all while avoiding the infected, or fighting back to take what was once ours. But food and water are scarce, and money has lost its value. Now, the common currency are bullets, materials, and naturally, rations of food and water, or medicine to cure the sick. Trade Agreements are made, and each trader have their own sets of rules to follow. Then, the soldiers continue to fight the infected. The civilians bearing arms often can be seen aiding them. Slowly, the world will start to rebuild itself. Old hatreds are now forgotten, and an alliance has been made... a war with a common enemy: the infected. But there are those who exploit the madness. A world without law can only maintain order for so long, before people turn on each other. And then, there might come another type of war. One year on, and the war for survival continues. Welcome to Hell... or as we locals like to call it... The State of Death. Server Information Loot Spawn Rates: Vanilla. No handouts. We're easy and laid-back, but that doesn't mean it'll be easy to find food and water. We will, however, replace any items that were deleted because of a bug, update, and otherwise unfair situation. Note, however, that being robbed does NOT count as "Unfair" in this regard! It IS the apocalypse, after all... No Griefers here. Just people who are trying to survive. If you REALLY think that robbing/sniping someone at the beach for supplies is a "necessary way to survive", then you're not going to last long in this community. Fair Play Rules apply! All situations have a silver lining, and if you play your cards right, death CAN actually be avoided through proper reasoning or stealth. If you're being robbed by a bandit, and comply, then they are obligated by the SERVER'S RULES to let you go with your life, and a minimal way to survive, such as a little food and water. KOS is limited, but there. You can NOT Kill-On-Sight beyond a Radiated Zone or Tisy. The only exceptions are if you're a Bounty Hunter seeking a bandit that has a Bounty on their head, a Bandit who's seeking a Bounty Hunter to defend themselves from, or a warring faction against another. (Warfare can only be done in a set zone that both sides agree upon.) English only, please. Moderator Positions Open. Applications can be done via Private Messaging. Modded for extra fun challenges, and intense moments that encourages cooperation and team-building within the game's world, while also providing base building options that can further enhance your experience, such as Base Building Plus, Base Furniture Mods, and Notes for those who want to start their own Survival Log, or to go out with a "Shopping List" to remind yourselves, or your community members, of what you're after! Some Mods will be added/removed accordingly, based on Community Feedback. Adjustments will be a breeze, client-wise. Just join like usual, and the DZSA Launcher will make the corrections, itself, while you don't have to do a thing! 12-hour server restarts ensures you'll not find an entire forest clear-cut for too long. Also included is an auto-updating function to ensure all mods get updated each restart! Slower farming ensures you don't have to rush your farm work, while also challenging you to maintain your plants and gardens in a timely manner. No more 8-minutes to overloaded tomato farms. You have to scavenge and hunt in order to survive up to your first harvest, and maintain your resources carefully! (Also included is Cannabis Plus, so there's also that.) Player-Driven Economy! We will not have, nor will we EVER have, the "Trader" Mod. We want players to actually BE the traders, and seek out resources that can be helpful. Branch out, and make an alliance with another settlement, or hire some mercenaries to help protect your cargo from robbers! Gone are the days of the dollar. Now, you might be more inclined to ask for things such as bullets for your weaponry, resources you lack such as food or medicine, etc. etc. Maybe some formerly illegal gains would be useful to help you out with the stresses of the Post-Apocalyptic Life, such as cannabis? The possibilities are quite endless! Many more to come! Rules 1. This is a Role-Playing Server. This means you have to treat the game as if you were the character living within it, and not just another player that "spawned in the middle of nowhere". Each character has a life they lived, and you're doing your part in living it. Your words are not your own, but your CHARACTER'S words. 2. Do NOT Spawn Snipe, or Randomly Attack! Confrontation is an important part of RP, but people don't just randomly start firing their guns or swinging their weapons if they weren't confronted, first. Did that character anger yours? Then you can attack them AFTER you've been provoked. There are only a few exceptions to this, such as Tisy, and Bounties. --Tisy is more than a Military Hotspot in this server: it's one of the spots where the "Mysterious Energy" came from. Though players are immune to the infection, this doesn't mean the energy doesn't have different effects on them! Characters will hallucinate, and see their worst nightmares before their eyes. (This is a logical reason why a player would "attack" someone randomly, as they wouldn't know who's who.) However, if you enter WITH someone, you can still "witness" their transformation, and understand the situation as it being "all in your head". However, you can't guarantee the same for your partners. With this in mind, Tisy will be the only "No-Holds" area, where random killing and chaos can occur at any given time. -- Bounties are another option. You can't just put a bounty on someone because "you want to see them bleed". They have to have wronged you in a severe case. This can range from robbing you, stealing supplies from your home, or swindling you from a deal. This can make bounty hunting a job for those who want to put their sniper rifles to good use. If you're caught with a bounty on your head, and you get sniped, regardless of location, then it's fair game. But ONLY for this one time! This is because of Rule 3. 3. One Life. One In-Character Death = New Life. What this means is, if you're killed off via "RP" Means, and not by some bug, glitch, or lag spike, then your character is gone, and you're not to "go loot your old body". You will start a new life, as a new character. As such, when you die, please exit the server, rename, re-customize or randomize, THEN rejoin as a new character. This can be excused, as implied before, if you didn't die fairly, and your character can be considered "knocked unconscious", with their memories intact. Just let an Admin know, and they can teleport you back to where your "death" was whenever they can. 4. Robbing is allowed, Mugging is restricted, but allowed. You can be a robber, you can be a mugger. But you can only rob one person in each town, and only once per character. You have to leave them with something to defend themselves if they comply, unless they were empty. This also means you can't take their LAST piece of food, drink, and only weapon, but can take all excess if they're carrying it. This is the "Honorable Robbery System". If they refuse to comply, and are issuing "hostility" or "evasion", they can be knocked out, and even killed if they don't yield. If they are knocked out, you can loot them of ALL their stuff, but can't be killed, yet, unless they bleed out. If they try fighting back when they wake up, though... THEN they can be killed... or you, if you're not quick enough. -- Don't rob if you don't have an IC Reason to. If you're full of gear, food, and drink, and just need "one more item", you wouldn't be resorting to violence or robbery. If you're hungry, thirsty, and have already searched everywhere for something, then find someone else who's carrying enough to get by, THEN you can either try reasoning, or robbery. (Remeber, though! Robberies AND Muggings CAN resort to you getting a bounty on your head!) -- If you are armed, and WITNESS a robbery, you are free to attack the robber and defend the victim, OR join the robber, and share the loot after robbing them, at the risk of a bounty on YOUR head, as well. If you're being robbed, you're free to resort to violence, but with the robber's death, or deaths, as a "Last Resort". If they tried robbing you, you can loot them of their weapons to "disarm" them, and then reverse the situation. (If you were the witness, and took the valuables of the robbers, however, this also marks YOU as a candidate for bounties, so be advised!) The better, honorable thing to do as a victim is to remove the weapons' ammunition ONLY. If you took a robber's weapon, you can be given a bounty, as some weapons are "sentimental". But take the bullets, and the clips, and you're safe, as you're only keeping them from attacking you with it. You CAN, however, disarm them completely, with the intention to give it back after confronting them verbally, and you'll be safe from a bounty, as well. 5. Do NOT raid bases unless you're in a "Clan War" with the owner of the base! This means if you see a base, and KNOW that it's "Enemy Territory", then you're free to raid it, but do NOT just destroy any base you see! -- If you're defending your base in a Clan War, then Rules 2 and 4 can be ignored, as you're clearly defending your property! -- If you're NOT in the clan, but close by it, give a fair warning to the intruders. If they press on, then Rule 4 is put into play, and the offenders are counted as "Robbers". Should they break in, they can NOT destroy the entire base, and are expected to just "rob" you, and your base. However, bounties are then able to be put on their heads as a result, and they are forbidden from killing you if you comply. -- Do NOT attack a flagged base unless the owner of it's online, and available to defend it. You CAN rob them while they're "not home", but you can NOT rob them if they're "not in the game". This goes against the "Honorable Robbery System", and can have you removed from the server if you're caught. -- Bases that lack a "White Flag" in front of their entrances are free game for robberies, AND attacks, regardless of whether online or offline. Want to stake a claim down, and not fear being looted while offline? Plant a flag near the entrances! Rules are subject to change, and can be further expanded upon later. The key to staying on everyone's good side is to just use "Common Sense". If you can't, then I'm afraid this server just might not be right for you. If it is, though, then please feel free to join our little community at your own pace! If you have any questions, feel free to ask away, and we'll be happy to help! Why Choose Us? Every Life Matters. A hardcore Death Mechanic challenges your decision-making beyond regular DayZ Standards. When your character dies, they are dead for good. No "Reviving yourself after someone clearly saw you get mauled by zeds." When your character is gone, you assume a new life, with a new identity. Communities are encouraged to set up a funeral or memorial for each survivor of theirs that bites the bullet! Who knows? Maybe you'll even attend your OWN funeral? A Chance to Relax. DayZ has so many neat mechanics that few ever take into consideration, because they're constantly dodging bullets or running towards the best loot spots. In this server, you're encouraged to do the opposite! So relax, enjoy yourself, and try to survive for as long as you can. And the opportunity to build a story with others. Each character has their own unique personality, both with its advantages and its quirks. Together, though, you can overcome those quirks... maybe even adapt to a new lifestyle? You're only limited to your imagination, and the decisions you make! So yes... why join us, indeed? Discord: https://discord.gg/yQ2SDgx
  5. ░P░R░O░J░E░C░T░ ░ ░Z░ ░ ░R░O░L░E░P░L░A░Y░ ░S░T░O░R░Y░ ░W░H░O░ ░A░R░E░ ░W░E░?░ Project Z is a freshly started, MODDED Role-Playing Server, now looking for players! We encourage Survivor Stories, Community Building, and RP, and discourage RDMs (Random Death-Matches), Overzealous Trigger-Happy Children, and Harassment towards other players. If you are looking for a PURE PvP experience where you're free to gun down anything, and ANYONE that moves without a thought, then this is NOT the server you're looking for! If you still crave PvP, however, then clans CAN go to war, so don't expect PURE PvE, either! It's a fair balance to give players a choice in the matter, while allowing PvE and PvP Players to coexist peacefully together. ░R░U░L░E░S░ Randomly killing on sight is FORBIDDEN! Part of being in an RP Server is to respect your fellow players WITHOUT the fear of putting a bullet in your head within five minutes! As such, anyone caught sniping people at the spawn zones, or anywhere in general, WITHOUT being in a warring clan, will be shot down, banned, and their bodies raided by the victims they were hunting! We allow PvP via "Clan Wars", but if you're part of a clan, you must wear a uniform that has YOUR colors! Should you find someone wearing the opposing colors (IE: If you're at war with folks who wear a BLUE bandana), then they're to be watched carefully. Should they associate with others wearing similar clothes, then they are to be assumed as "Part of a clan", and are free to be attacked or robbed. Robbing people's bases while they're away is allowed, so long as you don't vandalize their constructions or steal their vehicles! In this server, it's been a few years since the outbreak, so expect the hungry to seek food and shelter. However, if they catch you stealing from them, then YOU are free game, as well! This is to promote RP disputes and in-character development. Conflict is inevitable, but you have to have an IC reason to be conflicting with others, first. However, be sure that it's obvious that your base is claimed! Lay down some foundations, and make your base a home. Then you may be less likely to be mistaken for a random "loot house". If you're ATTACKING a base, it has to be confirmed to be owned by a warring clan, AND AT LEAST ONE PERSON of that clan has to be online! Offline Raids while they aren't fortified is allowed, as per the previous rule, but FORTRESSES can't be raided without someone there to defend it! In this sense, however, their vehicles are able to be stolen if you are attacking them, and they ARE online! Racism, both IC and OOC, is STRICTLY FORBIDDEN! This means using racial slurs, this means killing someone because they aren't the same race as you, this means forcing someone into slavery JUST BECAUSE OF THEIR COLOR! Catching hostages and forcing them into slavery is allowed, but not for racist reasons! (IE: You hold an opposing clan member hostage, and force them to do your work for you. THAT is allowed, as they are part of an opposing faction!) Peace Treaties are to be RESPECTED! If a clan calls for a truce, you must meet YOUR end of the bargain to promote peace! This means no backstabbing, no gunning down their faction, and no backstabbing, unless they don't meet THEIR end of the bargain terms! This means that, if they promise you food in exchange for peace, they have to show up WITH FOOD IN THEIR HANDS! If they don't meet their end of the bargain, THEN you're free to choose their fates! Note that FALSE TREATIES can be made if you're already at a warring faction! If you are NOT in a faction, you can choose to be a traveler. As a traveler, you're free to roam the world and trade between factions without fear of getting shot down. However, if you're a traveler, you can NOT fortify a settlement of your own and remain "Factionless". By establishing a base, you've made yourself your OWN faction, and as such, will have to eventually make choices that can determine who's your friend AND foe simultaneously! (IE: You are friends with BLUE, so you're now at war with RED!) Most importantly, don't be a jerk as a PLAYER. You can RP as a rude survivor, but if you're hateful to a player because of how they look or sound, you're just going to be a pain to deal with, and might meet a quick end from the administration team. We want this environment to be as peaceful as can be, while still being open-ended for wars to be made, because sometimes, we just have to blow off some steam. In the end, this is all about building a community, and playing it out realistically. Yes, bandits are going to be there, but there's a fine line between a "Bandit" and an "A&&hole". Don't be the last one, and you'll be fine. BANDITS! You are free to rob those around you, but you can NOT kill them on sight, and if they are robbed, you can NOT kill them afterwards! You're a bandit, not a murderer! You're just there to survive, not to be a d&&k. Remember that! VICTIMS! If you're being robbed, twice, you must let them know that you've already been robbed, and they are free to check your inventory. If they find nothing, then they still "Searched" you, and as such, you are free to go without worry! However, if you pull a weapon on them, you're essentially instigating combat, and PvP is then allowed for this instance! DEATH! If you die, your character is gone for good. On your next "Life", you assume a NEW identity, as a NEW character! Your memories from before are no longer present, and your faction has been reset to "Neutral". This means that, if you've been killed fairly, then you can NOT return to your killer seeking revenge! (I'd encourage you to Disconnect and choose another appearance, so that you don't randomly spawn in as someone you might not want to play as. Would be kinda awkward for a woman to sound like a man, after all...) KILLERS! If you killed someone fairly, then you can't keep hunting the same person down! That's harassment, and can get you banned if it keeps up. Just grab what you came for, and go! If they were trying to raid your base, however, then you can keep killing them if they keep coming with hostile intent, or if they're trying to loot your place. After all, they're breaking rules, themselves, and can be reported for it! MODS! This server has mods to ensure survival isn't a complete pain. In short, we're trying a more realistic approach to the hunger system, where you won't die in five minutes because of starvation. You can still starve in a few hours, though, so be warned! Food is STILL mandatory! One day in-game is one hour in real life, so not eating for three hours is, technically, not eating in three days, meaning you're bound to be starving at that point. VOICE! It doesn't have to be a quality mic. Heck, if you have a phone, there's a way to convert THAT into a mic using the WOMic App, or something similar. Just a way to let your voice be heard. A mic is VERY important in this server! If you lack a mic, however, then please invest in one as soon as you're able to! Until then, you may find it difficult to communicate. Regardless, though, while speaking, be sure you speak IN-CHARACTER. You don't have to be panicky when you see a zombie, though. It's been long enough that most people are desensitized about them. Basically, OOC Chat, or Out-Of-Character Chat is reserved for the text channel. Use THAT if you have something to say as a PLAYER, and not as your CHARACTER, please! ADMINS! Do you want to simply be an administrator, and help the community grow? Feel free to let me know via Discord or on this thread, and we may be able to discuss it even further! Just please remember to use your mic, and don't abuse this kind of power! You can spawn in items to replace what might've been lost via a glitch, or you can spawn in starter equipment for players who were a certain role, and requests something to start them off, like clothes and maybe a hammer or basic weapon to defend themselves against the oncoming undead hordes. No more than a few things, however, and no Military Gear, even if they were soldiers! By now, their old gear must've been worn down, or they were veterans that weren't in the line of fire during the initial outbreak, and were never supplied for it! ░I░N░T░E░R░E░S░T░E░D░ ░I░N░ ░J░O░I░N░I░N░G░?░ ░\/░C░L░I░C░K░\/░ >░D░I░S░C░O░R░D░< ░/\░C░L░I░C░K░/\░
  6. JustinDaniels

    Last Resistance - Join the humanity's last

    Hey, I pm'd you an app :). I hope I get accepted :D...
  7. JustinDaniels

    Looking for a friend

    Hey :). Do you find 18 years old to be close enough to your age? :). I can be a great ally! While I don't have much experience with DayZ, aside from watching a TON of videos (As well as having a Bandage to patch someone up, if he/she gets injured), I just bought it recently, and would like to help out :). By the way, I don't have a map, so I'm not sure where "Elektro" is ^_^'. I'm in the USA, at -5 or -6 Central Time (I think). It's 10:19 PM over here, and I may have to DC soon, to get to sleep, so I can go to College tomorrow, but I can still handle about an hour or so :).
  8. JustinDaniels

    I'm a Bandit ~ But I'm Nice

    If you think about it... Robin Hood was KINDA a bandit... after all, he STOLE from the RICH just so he can help the NEEDY. That's actually the Role I hope to take on, once I begin DayZ. I hope to, one day, take the things from Heartless Douchebags who want nothing more than to kill newbies, and pass what they stole on to a friendly person, just merely starting off in DayZ... perhaps even the players that the person stole the stuff from ;).
  9. JustinDaniels

    DayZ Memes

    I gots one :D !
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