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Everything posted by [email protected]

  1. I think it is the sort of thing that could be added in in the not too long term... since it is more akin to choosing a 'loadout' than a particular 'class' the ability to get better at a skill etc as suggested in your first post would be great IMO but I think it would require a lot more to implement. ie - a longer term addition. Also I mentioned in passing a 'questionnaire'. I had a Mount and Blade style thing in mind... It could go something like; Gender, Previous Occupation, Hobby, etc. Each would have a subtle effect on your character.
  2. I like the idea of sleeping, but the time should be 1 to 2/3 minutes, any more and I'd get bored but the suspense I'd feel when sleeping (listening intently for tell-tale sounds) would keep me occupied for about that time. A lot of the rest of your suggestions sound good. Particular classes I think are a bad idea e.g. Mechanic, Scavenger, etc... but having some sort of questionnaire at the beginning wouldn't be bad I don't think, with minor gameplay changes e.g. spawn location and starting loot (A mechanic may have a jerrycan, engine parts and a crowbar and spawn in house near a factory. A tourist may spawn in a house in a small coastal town or on the beach with a flashlight, beans, pepsi and a coyote backpack. A farmer may spawn in a barn with a hatchet, cooked meat and a couple of 2rnd slugs. Then you could have also have medic, policeman etc. Varying starting skins reflecting this could also be used and no further gameplay alterations are made.) ^ What do you make of that? (Besides issues with my balancing of start loot)
  3. This sounds good. The 'bunkers' could be randomly placed per server like the helicopter crashsites (being mostly underground this could be achieved I think). One issue would be server hopping... if one server is really overrun I could always just move to a different server. Wouldn't that be an easy no risk escape? A mechanic to add a reason for loyalty to a particular server would be great, not only for this suggestion but most others that add similar forms of progression and politics.
  4. Sounds Great... Duct Tape has loads of uses... I'm not sure if the bandaging idea would be balanced (ie if it never runs out). Definitely for most of the other uses though. I could always have the option of taping a flashlight / chemlight to a wall / tree. In the same way I could duct-tape a map to a wall (like some form of picture). Not quite sure how useful that would be... but it would look nice if you and your friends wanted to claim a house as a base. It would definitely be a core mechanic for the introduction of a proper crafting system.
  5. Yes, no, no. A nice box - Aye A printed map - Aye A 'Mountain Dew Can with the engraving "Made in Cherno"' - Aye A cool poster - Maybe Any in-game changing item? - No
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