If you had read the suggestion' date=' as opposed to just come here to troll, you would see that I had clearly stated that there was no suggestion of baby NPCs, or intercourse. Read again, and use your brain to understand the mechanics that arise thereafter, I shouldn't have to spell everything out. [/quote'] Asking questions because to me your suggestion isn't well laid out and giving my opinion isn't really trolling - on top of that your high horse attitude isn't really helping. Anyway I do not see any benefit in a game that isn't designed around a more social experience, even in very social games things like marriage, matrimony, any kind of reproduction mechanism doesn't really work if its not a central part of the game. The only thing I can kind of agree to (and I guess that is where your suggestion comes from) is that in a post apocalyptic setting, the ultimate goal to survival would be somehow to settle down and possibly keep the human race intact by reproduction. Currently (!) I do not see a place for this in DayZ, but that is just my opinion to your suggestion. Thanks for the valid feedback. And if I seem to be on a high horse it is because it is difficult to maintain a neutral stance for dozens of posts in a row, responding to individuals who, really, very clearly, do not understand game design. Please read the post by Hoik, he understands how this mechanic works in the current concept - the whole point of emergent gameplay is to find different things to do with basic realistic functions. Even if only 5% of players used this mechanic as intended, the basic 'order' that follows provides another layer of complexity that interacts with the other 95% of players. Not sure why my post was deleted all i was saying was this thread was shitty you must have gotten on the admins butt buddy list