lukewishere@hotmail.co.uk
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Wow really? Again?
lukewishere@hotmail.co.uk replied to DielnStyle's topic in DayZ Mod General Discussion
Yeah, this is already an issue being discussed anyway, but it is annoying and it's happened to me too. Me and a friend were alone, travelling through the woods, we had to shoot off some zombies and then we start getting shot at from nowhere, we run and think we escape, we were wrong. We start travelling through the woods again, hoping our attackers have lost us. After a while, my friend checks his gear and takes a shot to the arm, I then run around towards where the shot came from to flank them. They saw me coming and I got hit. I get an aim on one of the bastards and drop him like a sack of shit. I then go to loot the body once I think it's safe. Only to notice that there is no body... and I have no murders... Yep, alt+f4 again. The pathetic thing is, these guys started the fight and didn't have the balls to finish it with honor. -
New players cant get past learning curve
lukewishere@hotmail.co.uk replied to Sidewinderx84's topic in New Player Discussion
Don't get the game because DayZ has bugs? That's unfair. You were never charged to play DayZ, so don't complain about the bugs and other issues, it's free, show some gratitude. Also, it's alpha, like everyone says. If you don't like playing games that are buggy and broken then don't download alpha mods. The fact that it's a mod will make bugs even more frequent, live with it, it's nothing game-breaking. I bought ArmA for DayZ only too, got pretty annoyed with the install, didn't come here to rant about it though, just got on with it and eventually got in game. Wandered around, got killed many times without even finding a hatchet, got frustrated, stil didn't feel the need to complain, as I remembered it was still in development, and a mod afterall. In conclusion, if you're tired of the generic, blow zombies to smithereenes mainstream market and want something more immersive and unique, definitely get this, and push through the learning curve, don't be a wuss and give up because zombies are bugged, remember it's not complete, you're not paying for the MOD, but the ArmA 2 game itself. -
DE 247 Hacker
lukewishere@hotmail.co.uk replied to Tweeniepops's topic in Mod Servers & Private Hives
Yeah, sounds like a hacker just trying to make the server look bad. Should of checked his name on the player list. It should say *Admin* next to their ping if he actually was an admin. -
Zombies are overpowered since patch 1.7.2 (Video as proof)
lukewishere@hotmail.co.uk replied to wietse02's topic in DayZ Mod General Discussion
I think it's good in a way, since you can't just walk out in front of them and expect to be unseen, but at the same time you could be prone in tall grass and they'd still see you. I've always thought that the zombies needed to pose a bigger threat, but not in a way in which avoiding them is based on luck, rather than skill in sneaking. The game needs a good balance of PVP and PVE, the latter of which is the unbalanced one. I think they're experimenting on how to make the zeds pose more of a threat, but in my opinion, this just makes them down right unfair. Perhaps if they could do a ton of damage or maybe cause infection randomly on a hit, the same way they can cause bleeding. -
DayZ De-Motivational Posters
lukewishere@hotmail.co.uk replied to Cyric (DayZ)'s topic in DayZ Mod Gallery
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I think everyone who was new to the game after they removed the weapon on spawn felt the same. You've got to adapt. I used to want a weapon at spawn but now I don't, it helps you overcome the learning curve of searching for loot much easier, since you value anything you find. Finding an axe is easy, you just gotta look in the right places. Search cities or head straight north from the coast, find towns in-land, they're more likely to have loot.
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Implement a leveling system
lukewishere@hotmail.co.uk replied to porkyham's topic in DayZ Mod Suggestions
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The reason why it's "shoot on sight"
lukewishere@hotmail.co.uk replied to SillySil's topic in DayZ Mod General Discussion
It's because the PvE is so goddamn easy. As many other people have said, the zeds are just a minor inconvenience. Traveling from town to town is easy because you're unlikely to even encounter any NPC threat on the way there. The infected may as well not even be there, you could replace the whole infection apocalypse with an earthquake or nuclear winter and it'd be the same thing. There's more focus on survival than the threat of the infected. The AI is too predictable. Don't get me wrong, I love the way the game is at the moment, but humans shouldn't be a bigger threat than the infected, it makes no sense really. If we're all forced into a world where we must fight off these monstrosities and survive, why the hell would we be killing each other? However, PvP is still needed. Bandit groups that raid survivor camps in order to survive, that is what I think it should be. Not killing for shits and giggles. -
Reward for knocking out a player.
lukewishere@hotmail.co.uk replied to interceptor's topic in DayZ Mod Suggestions
When I read the title I thought you were going to suggest getting a free gun for knocking someone out. I agree that there should be a way to knock someone out. It'll create so much more immersion and fun moments. There's a guy looting a barn, completely oblivious to your presence, you sneak up behind him with a shovel and BAM! Spade to the back of the head, out cold. Then you either loot his body or leave him as he no longer poses a threat. I think that'd be better than sending two bullets into his back. -
Decrease of view distance by choice
lukewishere@hotmail.co.uk replied to itsjustgene's topic in DayZ Mod Suggestions
I don't see why not. As long as it's up to the player then it doesn't exactly ruin anyone else's experience. I agree, gaming is an expensive hobby but there should be more settings for those with low-end PCs. If you didn't mention your tight budget, I can pretty much guarantee that you'd be getting "Get a new PC" from a lot of spoiled kids. -
A new "Virus" is in game spreading to the forums
lukewishere@hotmail.co.uk replied to OrLoK's topic in DayZ Mod General Discussion
It's not just the forum. It's in-game as well. Almost everyone has been reduced to kill-on-sight because the griefers have made everyone paranoid. Sadly, it's more of a single-player experience unless you join a group outside of the game, which completely kills immersion. I can't walk up to someone and say "Hey, I'm friendly don't shoot" anymore because 90% of the time I'm going to be shot by paranoid/griefing players. Most of the community is killing this mod for me. I can't really enjoy it with all the egotistical, immature imbeciles roaming around acting like they know best. Kids will be kids I suppose... -
If you guys want realism....
lukewishere@hotmail.co.uk replied to Kaizen (DayZ)'s topic in DayZ Mod Suggestions
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Go to your options and look for the 'Toggle View' setting. If you can't get it to work, try setting the controls back to default. EDIT: Like most have said, make sure it's not just the server. The name of the server usually has tags such as [3DP: OFF].
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Crossbow bolts show up in gear after shooting zed
lukewishere@hotmail.co.uk replied to ryanmulder@gmail.com's topic in DayZ Mod Suggestions
Yes, I have no doubt this will be added due to how stupidly difficult the current system makes it. I think from a roleplay standpoint, your character could easily flip the zed over and rip out the bolt, instead of just give up because it's not visible.