EndEffeKt
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Everything posted by EndEffeKt
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I have been playing for 4 hours and have yet to find a weapon
EndEffeKt replied to housedyourpiece's topic in New Player Discussion
Try to leave the coastal areas and you will find more loot. I personally would press my luck with some farmhouses according to the new loot tables. After my former secret-hint "cars" has fallen off the loot tables for now. -
The Map is smaller when compared to Day Z Mod's Chernarus
EndEffeKt replied to AG-D.Wright's topic in General Discussion
Its all due to two missing features. Stamina and that insanely high amonth of ressources sprinting drained in the mod. It just feels freaking bad if you overlook a place and see roadrunner-bambies vanishing in the distance :D Normal travelspeed has to be jogging or even walking again. That will make the map feel much bigger, will add a need for vehicles and makes it all in all more authentic. At the moment you cannot only travel more distance/time with sprinting. I think you can also travel more distance/1000 water, which has to be changed. Later on walking needs to be the most efficient way of travel, while jogging, running and sprinting need to drain expotentially more ressources. So you can decide to jog through the land, because you dont want to waste too much time by walking, but at the same time dont have that much ressources to support running over bigger distances. -
Even in the mod I really liked using the crossbow and with a bit of practice got good results...although it freaked me out more than one time. But I think with the possibilities of the sa they will tweak it to a usefull survival weapon. I would be satisfied if you get a good ironsight/scope and an effective range of like 30m to dispatch zeds before they break your bones.
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Loot respawns need to happen WITHOUT restart!
EndEffeKt replied to Kukui's topic in General Discussion
I personally dont see this as broken. For me its clearly better than the infinite loot of the mod. If you go to the most crowded areas dont expect tons of loot there. -
I met a guy inside the police-station/office-building in Berenzino. I heard him walking in the upper floor, so I got up with my M4 raised and told him to freeze. He imideatly raised his hands and we had a little talk. He had a Mosin without ammo, so we traded my m4 for his Mosin, because I got ammo for both. Then we parted ways although we now were both armed with loaded weapons. In the same session I met another guy inside the ship-wreck. Again I had my weapon out, when he just had a flash light. He was pleasently calm and helped me out with some light to find the way back off the boat....because I lost my flashlight. Was nice.
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DotA is crazy ;-)
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I traded weapons with a random guy yesterday. He had a Mosin without amunition and I traded it in for my fully loaded m4. And we both survived and parted ways. This restored my personal believe in the player base :)
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Yes thats the problem, I would prefer it, if we would get some good civil clothes in the game too. I honestly dont want my char to look like a soldie, but at the same time i want them pockets :-/
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People that dont want to use third party software? EDIT: Not everything is spawning or has to spawn at military bases. Look inside cars and gas stations, I can only point that out.
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Cars are my best and safest bet by now. There is a high number of lootable cars arround the appartement-complexes near cherno and in Stary Sobor is a parking space with a good bunch of them. Always found a Mosin in the blue ones very quickly. And I found quite a bunch of Mosins and even FNX Mags in construction sites. (Cherno and Berenzino)
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On the seats of the blue cars. And I found amunition and weapons inside of police cars.
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Hmm if I manage to get my pc working again I have to test something: Hand out a .45 with one damn shot to newbies at the coast. Just to see how many are lame and stupid enough to try shooting me with it as soon as i turn arround.
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I feel bad killing this guy/Is my kill justified?
EndEffeKt replied to crazyandlazy's topic in General Discussion
I personally would not have killed him. Simply because I am a good guy. In general I dont blame you for it. NWAF is a rough area and beeing friendly there is mostly a deathwish. -
I would also add an animation to players in the logout-process. Like the character is lying down with his backpack as a pillow or something similar, so that it is obvious to someone spotting you, that you are about to log out. So every robber or similar player can easily identify that his prey or whoever is currently NOT logging out, but maybe just has no mic. Log out timers will greatly reduce stupid KoS in my opinion, because most of the time people do it, because its easy to hit alt+f4 if they miss or because they dont want to rob or hold up people that log out in an instant. A logout timer coupled with a recognisable animation will make sure that people only log out when they are safe somewhere and want to end their game session. And on the other hand will make sure that fewer "innocent" survivors are shot, because bandits are afraid that they combat-log.
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[SA] Clips, speedloaders, and realistic backpack damage.
EndEffeKt replied to Jeffhole's topic in DayZ Mod Suggestions
Perfect, so I do not only need to find a scope, I would even need to consider if I want to sacrifice the ability of speedloading with a clip for the benefits of a scope. Sounds like the ideal feature to me :) -
What are your thoughts on camping snipers at Balota?
EndEffeKt replied to crazyandlazy's topic in General Discussion
What are your thoughts on camping snipers at Balota? "Bitches." -
Difficulty was always a very important. but also very sensible topic of DayZ. You are starting with 0 items and thus the beginning of every life is the most difficult, but most irrelevant part, because you lose nothing upon dying. I really would like to see a difficult and detailed survival experience, but in the same time it should not feel like sheer luck if i survive the first minutes until i get my hand on a melee weapon in the game. Like it was the case in some former versions of the mod, when the Zeds werent working properly and could only be avoided with much luck. Maybe its possible if we add "weight" to the players stats, so that a naked player can outrun zombies, while a geared up one is struggling. Just a spontaneus idea. In the end it all comes down to proper working and then balanced zeds. I really would like to have the possibility to crawl through a town full of zeds, trying to get my basic stuff without alerting them. A playstyle the most players executed in their first rounds of the mod, until they discovered how easy it was to just run through the cities.
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The animals should definetely run from an approaching player, so that there will really be a "hunt" from time to time. In the mod the goat was always looking at me while I was swapping my shotgun for a hatchet :)
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Lets wait for the new Zombie-AI before we suggest anything here. AND I think the sprinter-zombies are ruining the atmosphere of the game and are more a nuisance and a good laugh than scary.
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A very cool idea. You could bury some stuff for easter and announce it here :)
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Chambering single bullets into weapons.
EndEffeKt replied to serenityrick's topic in General Discussion
There is already an option to chamber a bullet. Dont know if it is working already. -
You beat dayz if you give a freshspawn your loaded pistol, weave, turn arround and walk away into the sunset. And survive that brave action.
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Its sometimes tricky to pick some items up. Try to play with the scrollwheel, while hovering over the item. They might fix that soon, but for the moment you have to search for the right spot sometimes.
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I was really expecting a vid of someone capturing bandits and feeding them stuff...I am disapointed.
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Have been looking for 4 days...
EndEffeKt replied to jackal40k@cfu.net's topic in New Player Discussion
You find tons of mosins in blue car-wrecks and some rounds in policecar-wrecks.