I do agree a lot with the idea of private/local servers post release. I'm sure there are a lot of people that would love to be able to get a group together and explore the world without other players. I've been in a many pvp fight and it really is exhilarating with the knowledge that if you get killed, not only do you lose all your stuff, but that @$$hole gets to take it as well (and beleive me, I've been the dead guy plenty of times XD), or you're out by yourself, you're checking out a town, and all of a sudden your hear gunshots. It really adds a layer to the game that you can't get A.I. or without other players. Making a private server with a local database is essentially giving the game a much different experience (basically PvE vs. PvP), and I do whole-heartedly feel that a character from one environment should not interact with the other, as noted above and in many other posts, you get all this awesome gear with no threat of other players killing you, then head into a PvP server and start romping people. If it's a public server, it's pvp and you get an experience like no other, but I am fond of the idea of getting together with my friends and just having a go at the game with just our group in our own little world, trying to accomplish some goals we've set for ourselves. The game has plenty of objectives in and of itself, and it is a pretty nifty idea of being the "Omega man/men." I think that giving players the option of PvE vs. PvP would attract even more players. While taking the bandit aspect out of the game may ruin it for some, it may be just the thing other players are looking for. As of now, you've got thousands upon thousands of people testing this game, which is giving the developers an invaluable amount of data that they need to ensure this mod is working as well as it can come the release . I'm glad I found out about this project and am proud to be among the many testing it out.