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Everything posted by FlamingDefibs
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Rocket has already stated that he will have parts of the crafting system like that. Even without his confirmation, it's to be expected.
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Holy shit, I need to get on the BB servers so I can get a piece of this action. Now all I need is a program that allows me to blare music through my mic into the game, so I can set the mood when I kamikaze somebody like this.
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Can My Computer Record DayZ?
FlamingDefibs replied to IJoeGamer (DayZ)'s topic in DayZ Mod Troubleshooting
The terrible FPS is probably due to your relatively weak processor. Everything else is fine, so upgrading just the CPU would get you set for recording. -
Strange. I can't make of what's wrong with your computer. Did you try using mixed medium-high settings? ArmA 2 isn't very well optimized, and for some reason it also doesn't like i7 processors.
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Why do people consider Kamenka a bad spawn?
FlamingDefibs replied to eviljezza (DayZ)'s topic in DayZ Mod General Discussion
Last I checked, they don't. Are you playing on a private hive, Victus? But in response to the OP, the run to Zeleno isn't exactly short and from there, the run to NWAF is shorter than from Cherno but still no easy trip. -
No need to repost.
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How did you get the info for this?
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Dayz Hungergames in Cherno
FlamingDefibs replied to Jordanskar (DayZ)'s topic in New Player Discussion
Funny you suggest a deathmatch in Cherno when it's already happening 24/7 -
Learn to use the search function. It will save you much hate.
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I don't see why they removed the respawn button at all. It only slightly delayed the time it took for people to commit suicide. They would either jump off a bridge and break their legs, making the respawn button pushable again, or they would deliberately run straight towards zombies. It's one of Rocket's less outstanding ideas.
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Anyone want to team up on Cherno Must have OOVOO
FlamingDefibs replied to [email protected]'s topic in DayZ Mod General Discussion
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Add back some of the banned weapons from 1.7.5?
FlamingDefibs replied to obviousrprsnts's topic in DayZ Mod Suggestions
There's a reason they were banned. Surely common sense would dictate that asking for them back is useless. Either they were overpowered in some aspect or they were constantly buggy with no way to make them work the way they were intended to. -
End Game: Gardening, not "Events"
FlamingDefibs replied to roykingtree's topic in DayZ Mod Suggestions
Well...y'know, like it's the apocalypse. Not FarmVille. But yes, I agree with you. It's certainly something Rocket should think about. -
Hmmm. Strange. Very strange.
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Past DayZ-This is my story.
FlamingDefibs replied to [email protected]'s topic in DayZ Mod General Discussion
Took the words right out of my mouth. -
Suggestion (Dangerous Animals)
FlamingDefibs replied to Raider (DayZ)'s topic in DayZ Mod Suggestions
Quite beautiful, isn't it? -
Do you want Wild Animals in DayZ? Yes or No?
FlamingDefibs replied to Raider (DayZ)'s topic in DayZ Mod General Discussion
Please add another answer: "Other, reason in the comments" or something similar. I choose this, my reasons are in the other topic you made, as well as an alternate version of this. -
Suggestion (Dangerous Animals)
FlamingDefibs replied to Raider (DayZ)'s topic in DayZ Mod Suggestions
As a slightly alternate version of this suggestion, how about simply more animal sounds, like Michael suggested? Still a more "alive" feel to DayZ, while maintaining the feel of the apocalypse as soon as you leave the forest. Maybe we should take it up a notch: If Rocket decides to put wild animals/predators in the SA, then maybe as soon as one approaches your campsite in the forest, the chirping of the birds stops? This happens in real life as well. That would be a nice touch as sell as a subtle early warning system (and something more to strike fear into the hearts of noobs, MUAHAHAHAHHAHAHAHAHAH). -
Suggestion (Dangerous Animals)
FlamingDefibs replied to Raider (DayZ)'s topic in DayZ Mod Suggestions
Agreed. I always love the sound of birds chirping as I run through the forests. It's so ironic that a military sim has paid more attention to wildlife sounds than other games with a wildlife focus, such as Assassin's Creed III. -
I've never had this issue, I usually just shuffle around a bit and I am able to access the tent. However, if others are having this, then this seems like something that will be fixed simply with the new engine in the standalone. If it still persists in the SA, then it'll be addressed then for sure.
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Try reinstalling Battleye.
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Suggestion (Dangerous Animals)
FlamingDefibs replied to Raider (DayZ)'s topic in DayZ Mod Suggestions
That seems like a good idea. Raider, would you be so kind? -
Suggestion (Dangerous Animals)
FlamingDefibs replied to Raider (DayZ)'s topic in DayZ Mod Suggestions
Now that's something that everybody can agree on. -
End Game: Gardening, not "Events"
FlamingDefibs replied to roykingtree's topic in DayZ Mod Suggestions
Gardening has been suggested before, and there's a lot of mixed opinions on it. Personally, I don't think it fits in with what the game is trying to make the player feel. There needs to be a sort of balance in which how much this becomes focused on in-game. Also, there does not seem to be any problem that gardening fixes, or even a change of pace that would be welcomed and would make the game more interesting. There is not a shortage of food in the mod, and there probably won't be in the standalone. Starvation is a rare cause of death and gardening - unless the things you grow could be used to craft useful things - would have no purpose. -
Suggestion (Dangerous Animals)
FlamingDefibs replied to Raider (DayZ)'s topic in DayZ Mod Suggestions
You're missing the point I was trying to make. There is such a thing as too much realism. Forget the fact that this has been suggested many times before. Ask yourself this: Would you picture the community REALLY enjoying this? If this suddenly appeared in the list of confirmed features for the standalone, do you think people would jump for joy and cheer Rocket on, or would you see mixed opinions and people generally not liking it? I personally don't see DayZ having this in the standalone simply because the real danger was intended to be hordes of zombies and other players. Wild animals attacking you would be a completely new aspect of the game, and it would be such a major feature that it would have been in the game by now. But it isn't, and that's what makes me think it won't happen. If DayZ did not have much fun in it, there would not be a million and a half people playing it. Overcoming said challenges are part of the fun, but there are already lots of dangerous and stressful situations, in my opinion. I've gotten my adrenaline pumping, my hands shaking, my voice wobbling while playing DayZ many times, and that is what many people love about the game. But I believe that this suggestion would make the game have TOO much dangerous situations and stray away from what Rocket was aiming at. Now that IS a problem. In this case, yes, wild animals would be a welcome change of pace from the boring forest hiking, but it still seems like wild animals are too "Far Cry-ish". On the topic of coding, if they used the zombie AI, it might work. But with every new change, there are always more bugs that come with it. Perfecting wild animals, if Rocket wants to have them, would probably take weeks or even months.