scared
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Everything posted by scared
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Perma-identity. Nickname is permanent. Nickname as face. Cover face - conceal nickname.
scared replied to DZR_Mikhail's topic in DayZ Mod Suggestions
I'll just leave this here: http://www.youtube.com/watch?v=6W4_IJY7d60 CU soon:) -
Hi guys! Was making this for my own needs, but now I'd like to share this thing with you. So here is an original PNG map: https://mega.co.nz/#!QowGDIpb!PKtH4WzU53eXOrqH5HpG7zICuL1L8vFMvyArjqMQXH8 And here is a JPEG copy of it:https://mega.co.nz/#!kk5kRbTK!abPdjg-_uAdr1jAd5qaLT3Oqjj49t8buUEVt2eXVFKw Good luck!
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Hello, guys! I'm a server admin, and I met a huge growth of cheaters since my server got to the top150 of gametracker servers. I've been using the DayZ Anti-Hax for about 4 months, but for last two of them it worked only for updating community bans. So I decided to update it, make it compatible with new filter files, more flexible, and more fast. And I did it. Three days of testing, and it works like I wanted. Here is a link to the google code project page (the source is also open, of course): http://code.google.c...ihax-continued/ ^^^ You can find an archive with the final version in the Download section Some changes since the previous (v.0.9.2.0) version: [v0.9.2.5] *Fixed an empty restricted expression (like 5 "") issue. It works now *Filter ban can now be ignored. Just add "//ignore" at the next line of one you want to be ignored by DAH and it will work *Fixed IndexOutOfBounds exception for filter scanning function *publicvariableval and setvariableval filters are used in a correct way now (for publicvaraible.log and setvariable.log) *fixed typo in config.cfg (mpeventhanlder.txt instead of mpeventhandler.txt) TO PREVENT FAKE BANS, ADD SOME EXCEPTIONS FOR "spawn" in publicvariableval.txt: 5 "spawn" !="zombiespawn" 5 "\"spawn\"" !="zombiespawn" I would like to credit to authours of the previous version (http://code.google.c.../dayz-anti-hax/) of this tool: GreyEcho, Muppet1856 and k4n30 Thanks and good luck!
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A first video with a good fragpart compilation. No moronic talking, no hours of running, just an action here. I'll try to do as many compilations like this as I can (with less "trailer" effects and more kills), this is just a beginning. Thanks God, I know a good server for assaults. Don't forget to subscribe! http://www.youtube.com/watch?v=VbfVS1rQS2I
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Server with 40+ vehicles and some sweet features like everyday helicopter spawn (2 helis on random places in Cherno and Elektro), set AntiHax system, DB backup system (to prevent hacker f*ck-ups), new town (expanded Prigorodki with 8floor houses, generalstores, firestations, etc), everyday military-looted URAL spawn at the roof of hospital in Prigorodki. and admin call system (needs only to type !admin in side chat). Server name: DayZ-UA9[New map PRIVATE - hosted by UkrGame.net IP: 94.76.107.132 Loc=Ukraine, Diff=Recruit, Map=Chernarus, Slots=30, TZ=on, 3DP=on, CH=on, NP=on, DM=on, SC=on, PW=no, WL=no Contact: ua9serverreporter@gmail.com skype: pastetua
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DayZ- UA9[WHITELIST](v1.7.4.4/Beta)[Regular|3DP:ON|CH:OFF|Markers:OFF] - hosted by UkrGame.net
scared replied to scared's topic in Mod Servers & Private Hives
BUMP Added new locations. Updated BattlEye, BeC. Added new vehicles locations. Added new vehicle spawns (AN2, UH6X, offroad). A bridge between Chernarus and Skalisty Island was built. Updated Each-evening helis spawn points and loot (+2 full Jerry Cans). Updated each-restart Ural loot (Prigorodki). It can spawn now MP5s, bizons, LeeEnfields, M16s, M4s and much more... Fixed some database errors. Fixed anti-relog script. -
[v0.9.2.5, Jan 29] DayZ Anti-Hax UPDATE!!!
scared replied to scared's topic in Mod Servers & Private Hives
Ah, didn't know. Thanks, man. By the way, I used your whitelister on my 64bit windows server 2003 (had to recompile it for it in a reason of .NET framework you used). Thanks for your work, if you want I can send you this version of whitelister (it also writes all player nicknames-guids into DB table and works in 2 modes: mode 1: record all players trying to connect and work as whitelister mode 2: just record all players). -
[v0.9.2.5, Jan 29] DayZ Anti-Hax UPDATE!!!
scared replied to scared's topic in Mod Servers & Private Hives
I think you have a 5 "SeaGull" string somewhere in your createvehicle.txt filter. Just add an //ignore below (so it will look like 5 "SeaGull" //ignore ) I'm currently working on a new update, which will fix the name-caused bans and some other bugs. Again, guys, sorry for a late answer. I'll be back working in the nearest weak. -
[v0.9.2.5, Jan 29] DayZ Anti-Hax UPDATE!!!
scared replied to scared's topic in Mod Servers & Private Hives
Advice: Backup your filters and configs before installing any third-party software:( Give me your config file, please (don't forget to cut off the rcon and IP). I'll check it out. -
[v0.9.2.5, Jan 29] DayZ Anti-Hax UPDATE!!!
scared replied to scared's topic in Mod Servers & Private Hives
I'm sorry for a late answer, I was on my vacation.. So, the error text says you have problems with sockets.. Probably you need to open some ports etc. It's not the software-side problem, I'm sorry again. -
[v0.9.2.5, Jan 29] DayZ Anti-Hax UPDATE!!!
scared replied to scared's topic in Mod Servers & Private Hives
Filters update: publicvariableval.txt 5 "WHY_YOU_NO_LOVE_ME_AYNMORE" publicvariable.txt 5 "dayzJizz" 5 "norrnRACarUp" Caught at: 27.02.2013 22:25:58: SweatyBEAST (86.28.158.239:2304) 9e625e7d3f274e87d525ef7b6e900533 - Value Restriction #16 "norrnRACarUp" = [{ dayzJizz = markerBrush "WHY_YOU_NO_LOVE_ME_AYNMORE"; }] -
DayZ- UA9[WHITELIST](v1.7.4.4/Beta)[Regular|3DP:ON|CH:OFF|Markers:OFF] - hosted by UkrGame.net
scared replied to scared's topic in Mod Servers & Private Hives
BUMP Mod updated to 1.7.6.1 Latest beta-patch installed. Improved anti-cheat filters. -
[v0.9.2.5, Jan 29] DayZ Anti-Hax UPDATE!!!
scared replied to scared's topic in Mod Servers & Private Hives
Try to comment that line out, I'll fix this in the nearest future. -
[v0.9.2.5, Jan 29] DayZ Anti-Hax UPDATE!!!
scared replied to scared's topic in Mod Servers & Private Hives
You're right. I will fix this issue asap. BTW, new filters recommendations: publicvariable.txt/publicvariableval.txt 5 "markerColor" 5 "KKK_WhitePower" setvariable.txt 5 "skript made by Hangender" -
Damn, just spent 1 hr updating my server to 1.7.6 :(
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'Are you ready to jump?' man meets 'Call the police!' guys. http://www.youtube.com/watch?v=c4Tkgqe0Sag
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How often your server restarts?
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DayZ- UA9[WHITELIST](v1.7.4.4/Beta)[Regular|3DP:ON|CH:OFF|Markers:OFF] - hosted by UkrGame.net
scared replied to scared's topic in Mod Servers & Private Hives
BUMP. New rule: Whitelist is *on* only when administrators are offline. But if you want to get in anytime, you'll have to visit this page: http://ua9.dayz.codeit.org.ua/appeal/index.php?lang=eng and fill the form (instructions are included). DayZ Anti-Hax version updated to 0.9.2.5 (written by me). Relog will cause a faint for a minute. 5 relogs per hour=10 mins of faint. Auto-loot-monitor system is set. It will tell admins about players who have extra loot. TP Log system is set, admins will see player position change if it is changing too fast. Binary log for MySQL database is set. Now we can roll back right to the moment before cheater started doing his shit. Last time DB rollback happened over 2 weeks ago: anti cheat, admins, and monitor systems work perfectly, so this server is 95% free of cheaters. Good Luck, CU@Prigorodki! -
[v0.9.2.5, Jan 29] DayZ Anti-Hax UPDATE!!!
scared replied to scared's topic in Mod Servers & Private Hives
You can simply add 5 "+" 5 "%" to your publicvariable.txt and Anti-Hax will catch them. Unban them and test this way if you want:) -
[v0.9.2.5, Jan 29] DayZ Anti-Hax UPDATE!!!
scared replied to scared's topic in Mod Servers & Private Hives
Wasn't fixed because I can't reproduce this issue:( Maybe, more info? -
[v0.9.2.5, Jan 29] DayZ Anti-Hax UPDATE!!!
scared replied to scared's topic in Mod Servers & Private Hives
NEW VERSION IS OUT! v0.9.2.5 Check the first post for changelog and more info. You just need to change *.dll and *.exe files. No need to change config - there were no changes this time in config file. -
[v0.9.2.5, Jan 29] DayZ Anti-Hax UPDATE!!!
scared replied to scared's topic in Mod Servers & Private Hives
You can swith an auto-update function off and update and configure filters manually:) New version (with some fixes and "kick only" function) will be released today. -
[v0.9.2.5, Jan 29] DayZ Anti-Hax UPDATE!!!
scared replied to scared's topic in Mod Servers & Private Hives
from the project Instructions page: Installation instructions You don't need to stop your server while you are installing DayZ Ant-Hax. Just unpack an archive to your BattlEye folder, set the configuration file and start it (I recommend you to use a command-line version of tool). -
Ah, thanks. So the ExecVM function call won't be caught?
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[v0.9.2.5, Jan 29] DayZ Anti-Hax UPDATE!!!
scared replied to scared's topic in Mod Servers & Private Hives
Updated recommended filters archive on the project page. For more info visit: http://dayzmod.com/forum/index.php?/topic/119953-battleye-server-side-filters-update/ Thanks.