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Stoop_Kid

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Everything posted by Stoop_Kid

  1. Skull fractures aren't necessarily insta-death, they can just give you a wicked head-ache for a few days, and then gradually heal on their own. In addition to this, they could enable setting of bones (say 2 bandages and 2 pieces of wood?). With a bone set, you can move, albeit slowly, and your pain will gradually go away. Although, this would introduce the question of "why doesn't an unset bone give you a fat embolism" so maybe just morphine and a dose of suspension of disbelief for the broken bones. +1 to your idea though!
  2. Stoop_Kid

    Please Read - Do Not Post New Threads About....

    Sarcastic hyperbole is generally pretty effective. The idea is there are plenty of these threads, so another is just a drop in a giant bucket.
  3. Stoop_Kid

    Zombies act more like zombies.

    Think of the infection as super-rabies rather than super-limes disease. I think this game could be interesting with Romero-style Zs, but right now, it has Danny Boyle-style zombies, which have their own drawbacks and positives.
  4. Stoop_Kid

    A few suggestions...

    well great minds think a like :) lets hope the Devs take these points on board :D :heart: I think his point was that you should follow the forum rules and post these thoughts as replies to their original thread. It keeps conversations coherent, and probably makes it easier for devs to consider ideas, as there is one centralized locale where they track community interest on change suggestions. Just hit up the search bar at the bottom of the page and type in some general keywords. I've had quite a few ideas that, turns out, are a couple months old on here. Nothing to get down on yourself about, just keep an eye open for existing threads.
  5. Stoop_Kid

    Make bicycles MORE common

    +1 for bikes. Especially in a semi-developed country like Chernarus, bikes would be incredibly common.
  6. Stoop_Kid

    Please Read - Do Not Post New Threads About....

    I just want to bump this back to the first page. Creating safe-zones for survivors and bandits is getting a lot of threads too.
  7. Stoop_Kid

    Zombies act more like zombies.

    I've cared for patients who are "brain dead" and they lay in a bed all day and have to be fed through a tube and have a machine breath for them. If you want to describe the zombies as the "Max Brooks/George Romero style shamblers" do that, "brain dead" implies a lot more than "living dead".
  8. Stoop_Kid

    make this game really hardcore

    It's permanent enough. Nothing is more frustrating than losing a backpack full of food and a good weapon because you got shot on your way north. Charging people money for lives is just dumb, and you'd end up with maybe 100 people worldwide who were willing to shell out the serious coin required to play that type of game. The lockout on respawns would encourage griefers because they'd be shooting at unarmed chars. Add in a 24 hour lockout along with charging 30 bucks for 5 lives and you'd end up with snipers every 40 meters in the tree line headshotting anyone stupid enough to play your proposed game. Then we'd all come here and read all the bandits lawling the day away at the amount of noobs they cheated out of hard-earned money and time.
  9. If you're so wrapped up in clothing customization, play TF2. It's free, you get hats, and you're separated into color-coded teams. I personally like the PvP the way it is. Today, I dropped a shotgun for a stranger because I had 2000 blood and wasn't sure how much longer I was going to make it. That 10 seconds between drop and watching them equip was incredibly tense, and I don't want to lose that tension. They actually didn't shoot me either, so there's that.
  10. Stoop_Kid

    Yet another "How to stop banditry" thread.

    I've got a better fix: stop making these threads! After reading the hundredth thread covering the same tired issue, I've decided to axe-murder the next player I see, and they have you to thank. I wasn't a bandit until today, and now, I'm shooting on sight.
  11. Stoop_Kid

    Adding Melee Weapon Ideas

    I'm a huge advocate of players starting with a limited-durability melee weapon. Like you said, who doesn't have at least one item in their home that they'd pick up if a zombie apocalypse went down?
  12. Stoop_Kid

    Zombies, potential PvP reducer.

    Wouldn't work. Players will always be holding better loot, and bandits will always have the draw of shooting things that roam away from zombie spawns (people). Basically, if you don't want to end up a bandit target, just watch yourself after you've picked up anything more than your opening supplies, and pray that you find a few people who won't shoot you in the back.
  13. Stoop_Kid

    Running Zombies..PAIN IN THE A@@

    Here's the link to the existing thread. Next time do a few searches in the tool bar to see if your idea has already been proposed, that way the discussion stays together and coherent. http://dayzmod.com/forum/showthread.php?tid=24415
  14. Stoop_Kid

    many players are quitting

    "Many players quitting"...."myself and about 10 others" uh-oh, Katie, bar the door, we got ourselves a regular exodus over here.
  15. Stoop_Kid

    Bring back Markov at spawn

    Why not just start with a melee weapon that has limited durability? Say, 100 strikes rather than the usual amount? That way you have a way to kill a few Zs, but you're useless against a group. I know a lot of people follow the "not everyone has a gun" argument, and I agree, but it's not unreasonable for people to have axes, crowbars, whatever that can be used for short-term defense.
  16. Stoop_Kid

    Graffiti / Markings Spray

    +1 simple and effective.
  17. +1. Motion sickness and epilepsy are real concerns when your whole screen quakes ad infinitum. Just make the ADS shake, maybe introduce a blur filter around the edges of the frame and add more gasping to remind you that you're messed up.
  18. To me, every piece of zombie apocalypse fiction has centered around the fact that, when our back's against the wall, the unpredictability of man is 100x more deadly than any external threat. Yes, the zombies need to be deadly, but players should be mostly concerned with other players. Like I said, we have higher thinking. We can plan, set traps, and manipulate; while a zombie is only concerned with an insatiable hunger for living flesh. To me, this mod is only partly about zombies, and more about the elaborate social interactions we have with strangers in a hostile world. The slow zombies then force us to examine each other more than the grey corpses that we're going to kill regardless of how quickly a unit closes in on us. The monsters are interesting, but flat-out survival is far more engaging imo.
  19. I've been thinking about suggesting this, glad I did a forum search! Agree 100% with the slower zombies, sprint control for players, and head-shots only. It'd be good to up the ante and have the zeds do more damage too (make up for their lack of speed). The slow pace of movement would probably eliminate zombies phasing through objects, and would allow players to crawl through gaps in fences as a means of escape. It'd be good, too, to incorporate the concept of "hordes" or "packs". Then the slow zombies have a chance of walling in a careless player in a city. Also (I'm sure this has been suggested) the zombies should be more interested in bleeding players, corpses, and animals. The most fundamental aspect of zombies is the fact that they're a removal of our higher thinking, so make them more animalistic by attacking the slower, or outright dead targets. After all, we have to eat, so do they (in a way). That would introduce the temptation to wound or outright kill your friends if you're a less scrupulous player, as it provides you a cheap, one bullet distraction from a massive crowd of Zs.
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