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Everything posted by SillySil
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Primary guns take 10 slots in backpacks.
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Item duping fixed = More level playing field?
SillySil replied to Theplanbpill's topic in DayZ Mod General Discussion
Yeah a ban for being involved with a bug in an alpha. You don't even have to know how to dupe to do it. There are so many ways to do it you can do it by accident. -
Item duping fixed = More level playing field?
SillySil replied to Theplanbpill's topic in DayZ Mod General Discussion
It's a different game, derp. -
Changed my vote to "no" then. But I wish there was some danger from environment.
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Item duping fixed = More level playing field?
SillySil replied to Theplanbpill's topic in DayZ Mod General Discussion
There are more high end gear than there are makarovs on the map. One thermo is going to be duped, dropped, taken and duped again and then 100 people have an ultra rare gun. One of the main aspects of the this game which is searching for items is nullified right now. -
PvE as in zombies are actually something more than just indicators that there are people around? Count me in.
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People shooting unarmed people, why?
SillySil replied to kitta's topic in DayZ Mod General Discussion
Give me one reason why I shouldn't. -
Can anyone explain how aiming works in this game?
SillySil replied to sostronk's topic in DayZ Mod General Discussion
How far was he? And spraying and praying doesn't work in this game. Did you use sights or did you fire from the hip? -
You get some satchel charges. What would you do with it?
SillySil replied to infctedmushr00mxbox360@gmail.com's topic in DayZ Mod General Discussion
Dupe it 50 times, put them all over electro, make people fly. -
Stop whining about hackers and deal.
SillySil replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
It might be a feature in arma but not in dayz -
How do people spot people instantly...seriously
SillySil replied to Slyguy65's topic in DayZ Mod General Discussion
Sniper scopes/binoculars and many pairs of eyes? Maybe they had thermovision? Plus "zombies" are great indicators where people are. You approach a town and there are zombies on the left side but not on the right? Well, there are people on the left side then. -
Stop whining about hackers and deal.
SillySil replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
Can't test the game as a cow in the plains sorry. -
This has to be some kind of joke.
SillySil replied to Doodiebutton's topic in DayZ Mod General Discussion
I get all that. But to do anything in game, the core has to work doesn't it? Maybe we are thinking about different things when saying "core game"? By that I mean you can be put in-game, run around things like that. I don't see how you can test anything if you can't "play" the game or a part of it. And then there are the essential things. Like inventory or weapons in dayz. Shouldn't these essential things work in open tests? Ofc these can be disabled in closed testing since you test one thing at the time so you don't need that. But in open test, the basic things should be functional. And right now dayz is dominated by hackers/dupers. Which kinda kills the main mechanic of the game, the looking for items. Maybe I'm expecting it too much to be like a beta? But everything is available to us. Nothing is restricted. I could understand it all not working if we were doing some specific testing. This is what I was referring to at the very beginning. -
This has to be some kind of joke.
SillySil replied to Doodiebutton's topic in DayZ Mod General Discussion
Wouldn't you be unable to test anything if the core game isn't working? And isn't testing the purpose of alpha? How can a game be in a testing stage if it's so broken it can't be tested? -
This has to be some kind of joke.
SillySil replied to Doodiebutton's topic in DayZ Mod General Discussion
Which part of "Not referring to dayz but to what you said." you don't understand? -
This has to be some kind of joke.
SillySil replied to Doodiebutton's topic in DayZ Mod General Discussion
That's why I said that the core game should be working in alpha, derp. Because otherwise it's 100% broken game and you can't even test anything? Not referring to dayz but to what you said. -
This has to be some kind of joke.
SillySil replied to Doodiebutton's topic in DayZ Mod General Discussion
In that case, inventory should be unusable not just half broken. Running should be disabled because it's working now. And guns shouldn't be firing because they are fully working now. Hell, spawning shouldn't work. Because it's alpha where things are not supposed to work. It has nothing to do with dayz. You said that the game should be utterly broken in alpha. Meaning core game and 98% of features already in game are broken. What's the point of adding new features if nothing is working? -
This has to be some kind of joke.
SillySil replied to Doodiebutton's topic in DayZ Mod General Discussion
triple post, snip -
This has to be some kind of joke.
SillySil replied to Doodiebutton's topic in DayZ Mod General Discussion
wow triple post -
This has to be some kind of joke.
SillySil replied to Doodiebutton's topic in DayZ Mod General Discussion
Nice backpedaling. So now you want specifics from dayz? You said and this is what I'm referring to. -
Hackers everywhere, bugs, glitches and more...
SillySil replied to tido.schmidt@googlemail.com's topic in DayZ Mod General Discussion
Incoming wall of "it's alpha" bullshit again. -
This has to be some kind of joke.
SillySil replied to Doodiebutton's topic in DayZ Mod General Discussion
They will get bored and then more, new hackers will come. -
This has to be some kind of joke.
SillySil replied to Doodiebutton's topic in DayZ Mod General Discussion
Of course a feature is likely to be broken the day you implement it. That's why you fix them later, after they've been tested you know what's wrong with them. What's the point of having new features added if the game itself isn't working and you can't tell what's wrong with them? -
This has to be some kind of joke.
SillySil replied to Doodiebutton's topic in DayZ Mod General Discussion
What? How do you go to beta if your game is broken and unplayable? And again what's the point of adding broken features? -
This has to be some kind of joke.
SillySil replied to Doodiebutton's topic in DayZ Mod General Discussion
No, alpha is where you make the core game work, beta is where you polish and expand the game. What's the point of adding new features every week if they are all broken?