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Everything posted by Method (DayZ)
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Reading the top comment of things discussed in Rockets most most recent stream, I've been thinking a lot of how bases would really work in DayZ Instances: He says these bases would be in another "instance". What exactly does that mean? Does that mean the "entry point" to a base would be somewhere in chernarus that YOU designate? Say, in your camp somewhere? What would these entry points look like? A bunker door? Creating the base: "Another instance" meaning, you find this entry point (or create it, if you're the base creator) and it loads, what exactly? Some kind of, "base editor" program? Or you use a "shovel" or something and flesh out the earth much like Terraria or Minecraft? Surely you'd have a limit on how large your base can be. Instead of having users create their own base layout, at least for now as an introductory system to experiment with, maybe have all bases have the same layout? So you create the base, go in it, it's already made for you, maybe a big room, or 2, and there you have it. All bases would be the same. More efficient that way too. Server Efficiency: So then, where are these "other instances" hosted? The same server? Sounds inefficient depending on how many bases and what's in the base/how many people are on the server. Don't get me wrong, I would absolutely love bases to be in DayZ. However, I'm thinking a feature so expansive would have to wait till DayZ is standalone. Base Raiding: How epic would it be to find, not only someones camp with maybe some vehicles, tents, and then you see a glorious door, or a hatch on the ground. You and your team climb down to find a huge fleshed-out base filled with guns, food, equipment, and of course, the clan's members. How rewarding would it be to get all of that equipment after killing off the clan? More discussion also on reddit. Thought I'd post it here too.
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Bump
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1.7.2.3 servers not running hive 0.6.2.1 or newer
Method (DayZ) replied to Ander (DayZ)'s topic in Mod Announcements & Info
How can you tell if theyre up to date -
Hotfix Build 1.7.2.3 Rolling Update
Method (DayZ) replied to rocket's topic in Mod Announcements & Info
He works on the Arma 3 multiplayer and therefore gets paid as a BI employee. He does not get paid to work on Dayz. The 2 are not one in the same. -
Hotfix Build 1.7.2.3 Rolling Update
Method (DayZ) replied to rocket's topic in Mod Announcements & Info
BI devs are not DayZ devs, therefore they really have no say here. -
Hotfix Build 1.7.2.3 Rolling Update
Method (DayZ) replied to rocket's topic in Mod Announcements & Info
There was also talk at Rezzed (which is more recent) about going standalone instead of being a mod. Regardless, they make absolutely no money right now. Not sure what you're arguing here. When they .do. make money, sure, then you can bitch. -
Hotfix Build 1.7.2.3 Rolling Update
Method (DayZ) replied to rocket's topic in Mod Announcements & Info
What makes you think DayZ will be a purchasable part of Arma 3? Rocket and team want DayZ to be standalone, not another Arma mod. -
Hotfix Build 1.7.2.3 Rolling Update
Method (DayZ) replied to rocket's topic in Mod Announcements & Info
Oh, sorry. I wasn't aware Arma 3 was out yet. -
My dayz works perfectly fine, no issues, I load in no problems with 1.7.2.3 and beta 94876. My friend however keeps crashing upon loading into a server. He's reinstalled the game and that still hasn't fixed it. He now has the EXACT same files as I do (we literally copied them over, the entire arma 2 and OA directories) and he still crashes to desktop upon loading into a server. What do.
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Check your Eventviewer (start menu, type in search box, Eventviewer) and click Applications. Any errors in there, read them. His issue was the battleeye.dll file in AppData was faulty. Deleting that file and reinstalling Battleye fixed it.
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Hotfix Build 1.7.2.3 Rolling Update
Method (DayZ) replied to rocket's topic in Mod Announcements & Info
I don't think people like you understand something. The DayZ team do NOT get any money from Arma 2 sales. Not a dime. This is also an alpha game. Game-breaking bugs that frustrate the piss out of you ARE expected and WILL happen again. Until this game hits Beta, expect to lose all of your loot in a consistent manner. If you dont lose your loot upon each update, consider being lucky. So many people expect this game to be perfect. It's ALPHA. It's technically not released. The mod by definition is NOT stable. -
Its been fixed. It was an issue with Battleye.dll within the app data folder.
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I should note that he can get into Arma 2 and OA armory just fine without hiccup.
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We've also done that. We've done everything we can possibly think of.
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Anyone?
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Updated to 1.7.2.2...now Wait for Host
Method (DayZ) replied to [email protected]'s topic in DayZ Mod Troubleshooting
Link is broken. -
Hotfix Build 1.7.2.3 Rolling Update
Method (DayZ) replied to rocket's topic in Mod Announcements & Info
Arma 2 1.61 release candidate out. Should we use that? http://www.reddit.com/r/dayz/comments/winxn/arma_2_161_release_candidate_1/ -
Hotfix Build 1.7.2.3 Rolling Update
Method (DayZ) replied to rocket's topic in Mod Announcements & Info
Does this mean you can put on Camo and ghillie suits again? -
Ive looked in probably every performance thread there is. I even set up a 7 gig ramdisk. DayZ and even just Arma 2 seemingly only use about 1 core of my quad core AMD. core 1 sits around 3% core 2 sits around 98% core 3 sits around 10% core 4 sits around 5% GPU usage goes to 100% Edit: not consistently 100% Even in the city of Cherno in JUST arma 2 in the editor, I get about 25 FPS, with the cpu never going above those percents. Wtf?
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Using only 1 core? Performance questions
Method (DayZ) replied to Method (DayZ)'s topic in DayZ Mod Troubleshooting
Adding those 2 puts my fps at 27 FPS above trees and such outside of any cities while in a helicopter, with cpu cores all about equal, with a combined percent of around 58%. Gpu wont go above 33%. In cherno, fps drops to about 15FPS and gpu usage drops to 25%. Cpu usage jumps to 64% -
Some feature ideas requesting feedback
Method (DayZ) replied to Ander (DayZ)'s topic in DayZ Mod Suggestions
Portable radiotower (quite tall so it's visible and can be deactivated by other people) Characteristics: - Prevents "logins" inside a radius of the broadcast range of this radiotower. What if a player loses connection and is forced to rejoin the server? Now he can't get back in because of his own radio tower. * Players attempting to login within the broadcast radius will be told that there is currently an active radiotower broadcasting a jamming signal. * Players is given choice to spawn to spawn at edge of the jamming signal. Bad idea. Letting a player know that there is another player or group of players nearby is a terrible thought and breaks immersion. Also allows bandits to find players to kill easier. Burning fireplaces works as before but with added function: - Prevents login within 100 to 200m (radius to be balanced) I love this idea. In my opinion its much better than the radio tower. 100-200m is a bit far. Maybe 50m when near a lootable building or tent? - Displays similar message to player attempting to login, player is given choice to spawn at edge of radius. Read above. -
Would it be possible to force or recommend a standard format for server names?
Method (DayZ) replied to dotbowder's topic in Mod Servers & Private Hives
There absolutely needs to be some kind of naming convention for servers. -
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Likewise. When I could actually join, I get great fps. Really looking forward for everything to cool down and get sorted.
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1.7.2 overlay hack some sort..
Method (DayZ) replied to bahhh's topic in DayZ Mod General Discussion
I got this issue. I had no idea what it was. I saw 2 diamonds. One had the "group leader" icon in the middle of it. My map didn't tell me where they were but I could see them. Also, in regards to the "can't see your character" thing that was mentioned. I joined a server, could not see my character (I had a ghillie suit) I was on beta 94444 and have been for a few days now. Upon joining another server, I could indeed see my character, but my ghillie suit was gone. I still have all my equipment though.