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Combine (DayZ)

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Everything posted by Combine (DayZ)

  1. Combine (DayZ)

    Few new items (ZSh3 Pilot Helmet incl)

    Small, uncomfortably and silly but cute.
  2. Combine (DayZ)

    Losing interest by design.

    Oh, yet another "that kind of thread" situation. Yes, exactly that. You just posted your emotions and made a thread about it. What's there to discuss? Not much, I'm guessing. You could turn it into a discussion, but it's like a facebook post you tend to ignore. E: Despite what the description of "New Player Forum" says, it's still kind of ... meh. But oh well.
  3. Combine (DayZ)

    DEANS serverpolicy - PURE stupidity

    Oh, thanks for the info. I just looked it up out of curiosity and saw where he served. Holy shit, even as commisioned officer. But now I at least know why there's a New Zealand Beret in the game :D E: I doubt anyone threatening him would be able to compare to that. And if they had a similar background, they wouldn't threaten. Simple.
  4. Combine (DayZ)

    DEANS serverpolicy - PURE stupidity

    I personally think it is kind of amusing. In similar threads, OP always make themselves look funny or "dumb" in the end. Not the thing or people they complain about. That's what you get for posting emotionally. Action - Reaction.
  5. Combine (DayZ)

    WHY ARE YOU KILLING PEOPLE FOR NO REASON? -.-"

    To someone above: No, it depends what is "fun". To some it's KOSing, to others it isn't as fun as some other playstyle or approach to players. Also, considering the new patch, killing others for their gear won't be a good approach soon or in the future if most of it is ruined. And the patch already tells us that some / many ruined things won't be useable anymore. So pretty much worthless. Also, ruined protective gear is also pretty much worthless.
  6. Looks like we need some more batteries for transmitters and more. Someone, re-open a factory that produces them. Also, re-open any power station to charge them and provide the factory with power. Or just use chargeable ones. Still need power for that though. Shit, might as well 'repair' the whole country.
  7. Combine (DayZ)

    Career Clothing

    This does not sound bad. Let me elaborate: How: You can incorporate this into character creation / selection What: You'd be limited to certain basic profession clothing. Let's take a soldier as good example: No rare military gear you'd find. Camo pants or an army (CDF / Russian / etc) shirt, perhaps simple boots. That's it. You still have to gear up normally, but your starter gear basically looks different without any benefits to keep it fair. Simple, but good enough to customize characters without real gameplay benefits. What do you think about this?
  8. Combine (DayZ)

    Reflective Vests

    Then go to a construction site with a shovel, wrench or likewise and pretend nothing happened.
  9. Combine (DayZ)

    Clothes That Say: I'm The Good Guy.

    I do think the "full military gear / camo = PVPer / Bandit / KOSer" point is a bit ... lacking. It is not wrong, don't get me wrong. YES, in many cases it would be true. But that's simply because military gear is currently the best there is. It's realistic, but due to the still somewhat limited range of items in general, you don't see much more. However, don't forget that the best protection is suitable for many players. You also get to live longer or take less damage with military gear against zombies, don't forget it. And some could simply use it as actual uniform. Correct me if I'm wrong but the military clothing should also offer the most slots. Or does any clothing item for the chest have 6 items? I only know the tac shirts have 4. Does the raincoat have 6? Even if, you kinda stand out then... and from a realistic standpoint you wouldn't want to wear those brigt colors in general if you had a better alternative. Zombies would still have human vision too, so ... What I want to say is: The chance that the average fully geared player you meet could be "trigger happy" is there, sure. If people are too attached to their gear / KOSers, that can happen. But it might as well be the most friendly player you can encounter. There's big and / or known friendly groups that roleplay as soldiers, PMCs or likewise. They'd pick that kind of clothing as uniform, too. And likewise, the nice looking guy in civilian clothing with a Mosin or similar could shoot you on sight. He might just be gearing up. It's hard to tell in the end, really. In the end, I advise people to mind the actions, not just the looks. If you don't want to shoot at anything right away, stay away from other players or get to a safe spot and start communicating. If you get nothing in return, it might just be your average KOSer. At least that's what I / we do. After a maximum of three clear attempts of communication we assume hostile if nothing comes back. Nothing verbal or any neutral / nice gesture anyway. And no, that doesn't mean a short "Hey, hey, hey - OH fuck hostile terminate, terminate!" within 1-2 seconds. Give people a chance to reply but also briefly consider. If it doesn't work, go into combat stance or try to back away. This obviously works best if people are aware of each other, but not in a direct line of sight, right in their faces and aiming guns at each other while yelling anything at each other.
  10. Combine (DayZ)

    The Chedaki and Other Factions

    Actually seems like a good idea on first glance. "Loot regions", kinda. Even if just very rough. E: Then again, uncertain. A lot could've happened since Arma II.
  11. Combine (DayZ)

    A Zombie Type That Could Shoot?

    Well, apparently according to the new patchnotes, infected soldiers will be tougher. Just physically, as one could expect. No guns (used), but as close at it'll get :P
  12. Combine (DayZ)

    Clothes That Say: I'm The Good Guy.

    First and foremost, actions should determine the response, not only clothing. KoS (the player) already gave good suggestions. I still believe certain clothing would not be used by bandits ... err ... KOSers much. Why? Simple. You stand out with certain clothing. Disadvantage if you plan on shooting everything for no f'in reason or because you are too attached to your gear. (Blue) Berets = no significant head protection compared to helmet. On the other hand, not everyone wearing full military gear is a bandit by default. And likewise, people that might seem nice could be bandits / KOSers that are just gearing up and didn't find anything better yet. Hard to tell! In the end, body language and more count!
  13. Combine (DayZ)

    A Zombie Type That Could Shoot?

    Operating firearms requires certain physical and mental skills, which infected individuals lack mostly now. They would, if there was a gun on them anyway, probably not pay much attention to it. It would be on a sling and hang around, and they would eventually just drop things in their hands. Addition: Rocket ruled out special infected. That's what I heard multiple times. So I think we won't see any of that. No "gun zombies" either.
  14. Combine (DayZ)

    We NEED some way to identify heros and bandits.

    I'll probably repeat myself here or at one point, but I'd really like to see a GROUP identification system. No karma skins you magically get for doing X or Y, but displaying some sort of group membership or perhaps playstyle. One of the best / unique ways would be using squad.xml or anything including that. But hey, people can already use some types of clothing to display their...well, let's call it karma. Bandits should stick to payday masks, heroes to UN berets or whatever. Or at least, that's a viable option but no guarantee anyway. As for group ID, it would already result in more interaction. Bigger or known friendly or bandit / hostile groups could be identified, resulting in various response to that.
  15. Combine (DayZ)

    Gun Cleaning Kit Bug?

    (Kinda) Simple: It appears that a gun cleaning kit is (currently) coded to SET a weapon status to worn. Maybe it was intended to go as high as that anyway, which is why it's worn even when used on pristine ones. Or it's intended and using that kit doesn't make your gun pristine anymore? In short: Don't use the kits right now if your weapons are "worn" or better. Should be no issue, really. Worn weapons should function just as well.
  16. Combine (DayZ)

    We NEED some way to identify heros and bandits.

    If you want, you could even treat that as "natural selection" if people shoot other people wearing certain things on sight, and others not. Means the nice guy could backstab you, simple as that. While you might fire upon friendly geared players (or a group) and get your ass handed to you. I personally wouldn't go as far as say: YES, a guy wearing (insert here) is definitely bandit / hero. You could say that if there was "fake" karma skins you get after doing certain stuff. Then you could say it, but even then it might not be true completely, depending on how these skins would be applied.
  17. Semi-OT, but kinda related: I tried looking for it, but couldn't find results. Someone should test how long transmitters last with pristine (full-ish) batteries. Would be good to know.
  18. Combine (DayZ)

    We NEED some way to identify heros and bandits.

    If that's an accusation though: Blame the admin first and foremost. Can't blame the players if that suddenly happens (I was there and saw it, at least on one day).
  19. Combine (DayZ)

    We NEED some way to identify heros and bandits.

    Well, again, you're not exactly wrong. You're rather right. But just adding. Friendly people might have more risks attached, so they could as well aim for certain benefits, as combat with bandits (etc.) is likely. And hey, I just noticed the screenshot above. Or the details in it (Overlay): Aren't you CQF? Well, that's another thing to consider: Uniformity. RP'ing as soldiers might just result in that: Looking like soldiers ;) E: Also, mil gear is among the best gear right now. Considering look but also capacity, I think. So basically, we just have to wait until more gear (clothing, etc) is in place to see what happens.
  20. Combine (DayZ)

    We NEED some way to identify heros and bandits.

    This is how a bandit looks like, for obvious reasons: Yeah.... no. Let me elaborate on the "no" that might seem rude / stupid on its own. It could also exactly be the other way around. Some guy gearing up, PERHAPS found a press vest or even looted it from a dead person. Or took it from a living one, classic bandit style. The other might as well be friendly but geared up, perhaps without mask to seem slightly nicer, perhaps not. Fact is, you never know whether the next generic looking soldier-player you meet is actually (rp'ing as) one, a medic or whatever, or just another bandit / KOS'er / someone. And you don't know whether the "nice guy" (see pic) above is not the worst bandit / psycho / KOS'er you'll meet. Merely because he's deceiving or gearing up again. BUT, I still give you some kudos because your general point ... well, has a point. KOSers might, on average, rely on certain items more than other people. You would hardly see a KOSer with (UN) berets or perhaps even press vests when you have gear that is more ... lucrative for certain things. Then again, you never know. In short: Fully geared people can also be friendly. People that seem / look friendly might not be friendly. I'm not in favor of artificial / karma skins btw. As in mod bandit and hero skin I mean. It's ... not realistic.
  21. Too much potential abuse. Sorry OP, this hasn't been thought through it appears (to me anyway). So what? Find a beret and then travel all over the map until target destination, then take it off? Not realistic anyway, as some mod / admin pointed out already. It's not a magic beret that's bullet proof. It could also be 'abused' in various other ways. We won't ever see this happen. On standard versions anyway. Medics / soldiers / lawbringers / heroes, whatever: Keep using those if you can.
  22. Combine (DayZ)

    If your going to KOS....

    I heard there will be a slight logout timer soon. It doesn't even have to be that giant. It has to be significant enough so people don't consider doing it. And I guess 15 - 30 seconds COULD be enough in many cases already. If you are suddenly in combat and are being fired upon in cover or not, you wouldn't press ESC, then click logout and watch some timer go down before it disconnects you from the server itself. While you can't do anything but keep getting shot at. The chances of survival would be very reduced, so you might as well fight back. 15 to 30 seconds doesn't sound long, but in a sudden fight it can feel quite different.
  23. I don't even know what that "Radio" page is referring to regarding SA. The correct item we're talking about is "transmitter" (formerly "walkie talkie", pre-patch), and those are in as people already said. Also, HOAX or not: What's the 'slogan' ? "DayZ - It's your story". And I think (fake or not), we just gave it a little more story. Besides, good side effect: Radios get used more. I just wish they wouldn't just spawn in fire stations but perhaps some other areas as well. E: To check if a radio works, you could just try channel chat with a radio. If you can see a message in it, then it should work. Then you could also broadcast, in theory anyway. Also, how is battery life for one? Does anyone know?
  24. Combine (DayZ)

    [Community Suggestion] Friendly UN Uniform

    I can't really confirm them out of my own experience, but I've seen a few documentations where recruits had to go prone and crawl or just run with masks. And by the looks of it, it IS freaking hard / exhausting / different after a short time. It's also logical, if you think about it. Air intake is less or slower as the stuff has to run through a filter first. And also, the rest is blocked as to block contaminants. Not exactly 'fresh air' around the face, if you get what I mean. Filtered, but perhaps not so "fresh" as without. Also, I imagine similar problems for those even wearing a full suit. It's like a full body condom, I guess. Must not be easy, considering the skin does also process oxygen to some extend. Which is why people with certain types of full body painting can get problems after a short time. But hey, the "realism argument" doesn't go as far as 100% in most games anyway. Some visual drawback might still be nice for gas masks in the actual game though, perhaps. For the benefit of fresh air and / or a certain degree of face protection.
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