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Combine (DayZ)

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Everything posted by Combine (DayZ)

  1. Combine (DayZ)

    (Modern) Water purification / filtering !

    Or that! I didn't really look into those, but that could also work.
  2. Combine (DayZ)

    To stop Kill On Sight, we should make life more valueble

    KOS won't stop or be stopped overall, and we will not see any "gameplay mechanics" or safe zones to stop it the hard way. Unless players themselves create such zones. Not all KOS, but as loner you might not be as lucky. People on both sides should also realize that KOS already comes with possible punishment and disadvantages. Common sense. We probably won't see your core idea implemented at all.
  3. Combine (DayZ)

    Let's talk about heavy weapons

    I still don't get people jumping up and arguing in favor of fresh spawns. Or people dismissing this as totally stupid. Just because you don't like it doesn't mean the idea and any supporters (to whatever degree) are totally retarded. Some did imply this. The idea is that SOME heavier weapons might be a good gameplay addition. Obviously, they'd come with their advantages and disadvantages. No, you won't be able to run with a mortar or heavy MG in your hands at the enemy while auto-firing all your ammo at them, totally nuking them. However, if you can manage to deploy and / or maintain such a more or less crew based system, then it may have its advantages when fighting larger groups of enemies (tip: Massive amounts of zombies once they're in). Be it via MG or mortar. You all only look at the PVP aspect. Sure, it'll be seamless, but PVE also plays a role. Especially if the cities will be full of zombies. And again to anyone arguing "BUT(T) THE NEWSPAWNS!". No. That argument is somewhat flawed because a team might camp coastal areas way more efficiently. And still ignore any pleas in comm range. The idea is that it's balanced enough and that not everybody and some newbie can use it. And if a large group can pull it off efficiently and even have some ammo to, say, attack a city for some minutes, then that's fine. They might as well camp the city for hours with their standard ammo supplies without HW. What's worse?
  4. Combine (DayZ)

    Radio transmissions | Add depth trough background story hints...

    What I'd like to see for dynamic and endless content regarding that would be radios. Or long range walkie talkies (however that may work). Or the ability to adjust them to a certain long range frequency, so it's optional compared to the close range of about 900 to 1000 meters. That way you can hear real players. It would also encourage use of radio equipment more. Right now I doubt it's good to have one. You can only find them at fire stations and their range is ... set. That means limits in quantity and quality, kinda. In short: Few probably carry one. So, yeah. Long range communication?
  5. Combine (DayZ)

    Let's talk about heavy weapons

    I do believe it can be all. DayZ - It's your story (slogan or whatever). There are already military like operations going on in military groups. Simple because of their unique stories on how things developed, etc. It is what people make it to be. It does not conflict with survival to find a mortar or heavy MG that has to be deployed in order to be used effectively. These things are already balanced because you won't run around with the MG like rambo on your own, need time to (re)deploy and you can be flanked while giving you a limited but good area of suppression. Same for mortars, they come with advantages and disadvantages and would obviously be rare, with both them and ammo being restricted to certain spawns. And not viable to use for loners or to suppress loners themselves. But maybe that is just me. You can't make it right for all, after all. I simply think it can fit in. It depends on what you want to accept. Still, groups will see focus on them with all the planned features. If you make stuff hard to get, repair or maintain it'll automatically put the focus on groups in order to achieve that. And thus comes group warfare, and in turn some sort of justification for these items to be used.
  6. Combine (DayZ)

    Let's talk about heavy weapons

    Etherimp, You make it seem like people (a group) on one server could do it for hours. How many shells do you think they could scavenge or use / waste and how long? The line of sight argument is also an advantage because you'd have none. Or you'd have to have a spotter on scene to direct it. As long as it's not simple to use and with slight deviation every time, you could survive that. Again, a squad could camp a location longer and more effectively than temporary mortar fire could. It's kinda "balanced out". I also don't think the "Go play COD / BF4" stuff is helping.
  7. Combine (DayZ)

    Let's talk about heavy weapons

    I like the general idea. No one is asking for tanks, jets or nukes. Though I can imagine an armored APC (without any weapon) as one of the best things available. However, some more heavy weapons are inevitable if we'll face certain base building in the future. And / or vehicles. What is realistic and still good for gameplay? Heavy machineguns and mortars to deploy and handle via crew. These items would be present somewhere, CDF forces served as UN troops and there were perhaps other forces around before. They could have any stuff around, but those named seem more common or realistic either way. As for the named items: It adds 'area control' but one can still flank those things or take cover when talking about MGs. As for mortars, some are really "overblowing" the issue. "Butt they could camp the coast". Newsflash: Some people do it already and don't need these kind of things. In fact, they're more effective without these things to restrict them. You can still flank a deployed heavy MG. And it's not like anyone can shit mortar shells and constantly "spam" an area with it. Fire off a few and the fun might be over. Maybe you have 20 or 30, still not really a lot if you think about it. Once under fire, you can take cover or just get out of the killzone. In comparison, a mobile ground team is still more effective to clear out a place completely. These heavy weapons (no, not tanks and such!) are good for one thing, too. Group warfare that'll happen whether you like it or not. And it's still a survival game. Essentially, nothing would change. Quite the other way, it might encourage people to join groups as you'd have more gameplay mechanics available for those in the long run. Again, I'm mostly talking about MGs that you can deploy for suppression or assault OR at best mortars for ranged suppression. And also grenades and perhaps bombs, military or otherwise. Some of that was in the mod already.
  8. Combine (DayZ)

    Scrap shields/Riot shields would be amazing

    I can see various items to work as shields in a ditch or just things designed to be actual shields. That trash can lid? Use it as a shield against melee weapons. (Police) riot shield? Likewise, but better. Both are not that heavy, but you might be restricted to a pistol or melee weapons that don't necessarily require two hands. Now, what about heavy ballistic shields? Well, might be different, but likewise, no rifles and shields. So your increased protection comes at a price. More defense but less offense and / or mobility and certain more space taken, perhaps. As one would expect in reality.
  9. Combine (DayZ)

    DayZ Needs A Theme Song I Can Run To

    No no no. THIS is the theme song:
  10. Combine (DayZ)

    Do Not Use The RIS Handgaurd It Destroys The M4's Accuracy

    Question regarding the FNX flashlight as you mention it: I can put a ruined battery inside a badly damaged pistol flashlight and turn it on technically. But no cone appears. Is the attachment itself not working as intended / buggy? Is it dependent on the battery quality (Ruined - I can turn it on and off, but no cone) Is it dependent on the attachment quality (badly damaged)
  11. Combine (DayZ)

    My gear is starting to haunt my game.

    If you ask me, every little patch with just a bit of new content at least renews interest a bit, and there's still many places I didn't see. So I think we can really look towards a bright future. I won't wait, I think. Although it would be interesting to see how things would go if you'd stop playing now only to come back at late beta or full release. Just to see a giant step in development, not just bits every time.
  12. Friendly and / or bored? Join a squad or group. There are several ... or rather ... many many for each playstyle.
  13. Combine (DayZ)

    Satanists among us...

    Seriously? Way to go regarding rebuilding anything :D Anyway, that was ... an interesting video. Haha :D
  14. Combine (DayZ)

    The forums didnt lie.. so we went to Berezino (...)

    Some of 'dem names were pretty gud. E: Also, CCSD go go power CCSD rangers!
  15. Combine (DayZ)

    The forums didnt lie.. so we went to Berezino (...)

    Counter-Coast: Coastal Offensive
  16. Combine (DayZ)

    The forums didnt lie.. so we went to Berezino (...)

    And before that certain spawn patch, Elektro used to be a hell hole. I really can't imagine what the new experimental 100 slot servers must be right now... in Berezino. Call of Coast: Berezino :D
  17. Combine (DayZ)

    0.36.115297 rolling out on experimental just now

    Any ... new stuff? :D
  18. Combine (DayZ)

    CCSD, Investigation request.

    CCSD = Chernarus Creepy Stuff Department I think. Not sure on the "S". They were already featured in another thread regarding mysterious radio signals and / or G̷̸̥̝̜̘̔́͂ͧ̃̀͞r̵͇̘̳̬̳̳̬̣͇̳͈̭̪͕͍͇ͪ̎̈̒̆̐̋̾ͬͦ̔ͤ͢͝ȩ͖̲̬̜̻̮̺͕̫̻̜̭̙͙͚͇̳ͯ͌ͤ̇ͦ͊ͪ͐̾̿̚e̷̵̹͎̫͇̮̩̜̣̳̺̳ͮͩ͑̒͐̍̃͛̐̾͌̐͡͝ͅn̵̴̨̙̤̩̤̝͎̭̟̳̯̝̰̄̐ͮ̇̓̾̾́ͬͧ̕͜ ̨̗̬̙͓̝͇̪̜̼͓̫̣͍̝ͬ͆͆ͬ̓̉̈͂͌͌̔ͩͮͥ̀M̮̩͙͎͎̙͎̹̞ͬ̓ͬͪͫ̀ͩ̆̋̎̏͐̒̽̈̚͟͢͟͢ǫ̮̹͔̠̜̫̹̭̭̺̦ͭͭ̆̀̄͋ͣͯͯ͊͛̏ͣ̍ͫ̓̚͜͢͡u̡̙͚̳̜̰͚ͣͤͭ̈̿ͯ̊̃͌ͣ̂͂̓n̸̨̹͚̬̼̯͎̮̱̟̘̝̟͚̟ͬ̀ͨ͑͊̍̐̚̕t̵̛͙̫̹͕̣̟͎͇͉͎͙̪ͯ̊̌͊ͅa̸̢̠̠̯̻͍͙̭̘͕̜̝̘̩͎̎͆ͭ͒̾͗͐i͈̱͚͙͇̳͈̣̳̩̥̫͛̏̿ͫ̾̏̆̈ͬ̄ͩ͛̅͗̈̽͡n̸̴̛̮̩̪͇̤̥̬͖͚̥͚͚̜ͣ̇ͫͨ̍ͥ̋̉̈ͤ͋͐ͣ̋̏̔
  19. Combine (DayZ)

    CCSD, Investigation request.

    I'm calling a full lockdown and quarantine on Black-.... [REDACTED]
  20. Combine (DayZ)

    Remove pointless ambiental sounds please

    It's (still) a bug. In due time.
  21. Combine (DayZ)

    Spawned at three valleys...

    This is no long-term problem because of 2 things. 1) There will be more endgame content, aka geared or any players will have more to do in the future and 2) Certain gear (and ammo I presume) might be more rare in the future It might be annoying now, but will change one way or the other.
  22. Combine (DayZ)

    Gas masks, payday masks, crash helmets

    To be honest, it's mostly "BS". It doesn't have to tell the others one bit about your personality, it's just what the people that see you assume. I play in a giant group that has a military background in the game and also various actual military (former or present) members in the group. So you'd assume they actually aim for not just a military way of doing certain things but also a certain identical look. My point: Good / friendly people wearing military gear and even masks. Gas masks also add some slight camo to your face, dunno about the glasses on certain graphic settings though. Not to mention already existing or potential upcoming features for certain masks. On the other hand, the guy that's totally friendly and nice looking might axe your face in. Why not? Could be a bandit that died and is just gearing up. Or someone fooling people. While the totally armed nice guy is just trying to survive with good gear. So, depending on where and when you play and what kind of people you meet, gear doesn't have to mean everything. The only thing I'd agree to is that by chance or on average, fully geared people in general MIGHT be more scared. Some could be too attached to their loot they invested time in or are just out to kill people. But it's not like a KOSer has a "uniform". Yet.
  23. Combine (DayZ)

    FPS DROPS AND LAGS TO FIX:

    In my case two M4 attachments are borked. I could drop them, but I don't see a lot of reason. I'll just wait for a hotfix or so. 1) Because there is no 100% guarantee (only implication) I wont have more problems after ditching my M4 (that took time to get) on my own and 2) Since it seems to be related to various items, it can happen if other players with such items are nearby or if they are on the ground Basically, that means I could get it in combat with other people, freeze up and stand there for 30 seconds. Helpless. Sooo ... I'll just wait. Aready checked the bug tracker days ago, problem was confirmed and should be by now.
  24. Combine (DayZ)

    Is Spy Infiltration wrong ethics/cheating

    I personally think ... ... it's close to griefing / bad in this case. In this type of game or state of it, anyway. You can do it, but maybe you shouldn't. Maybe that's just my moral view. I say (well, write, but you get the idea) this because I (we) suffered from this already. And it is annoying. You think it's all fun if you don't get hit by it or if you do it, but picture the other side. It's still a game with real people. "Well, if they don't get a spy is among them they deserve to die" - Easier said than suffered, really. Try going on a witch hunt in a big to giant group. Would you tighten the rope and let all suffer for just one or a few bad apples? If this game was heavily resource based with terraforming and factions via gameplay, I could understand it to some extend. Even then it remains a highly questionable thing. You're essentially gaining the trust of people which you, in turn, fuck over. Metagaming basically. Dirty tactics. Call it whatever you like, it's nasty, no matter the success rate. You could destroy whole groups with it, it's not even fun anymore if you overdo it. I just don't like it here or in the current state of the game anyway.
  25. @OP I also don't get why people think devs do or can only do one thing at a time. You constantly have to fix or tweak things if you introduce new content because it might interfere with something else. In the end, only wide user feedback can give the "Okay" or "Something borked, better look at it again" or even "Scratch that completely". As for this bug I have from my POV: Yes, I cannot play right now. It'd actually be nice to just have lower FPS, but I freeze right up after a moment of logging in. I narrowed it down to M4 attachments with broken textures that result in a memory leak or so. My option would be to drop it. Then I could play. But hey, I don't even mind. I think I'd rather wait for a hotfix 1-x days now. Simply because I have the choice and I can live with not playing for a few days. I'm not really someone too attached to gear, but it'd be a bummer to try to get the same M4 past hotfix with all attachments again. Besides, nothing to tell me I could still freeze up even after ditching my M4 after connecting to another server. So it's just your usual DayZ risk management scenario, really. Loot the house or go past it? It's all about risk and reward. Damn, even when dealing with item bugs now it seems :D
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